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Czar Guardians


Czar

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  • 4 weeks later...

im 37 rc rn and getting like 8k xp/h

am i doing something wrong?

can you suggest invent set up that could give me better rates or is this just the nature of the minigame at low levels?

 

i think this is the issue:

https://pasteboard.co/SEYnhLfjhehf.png

"you did not contribute enough to attune any elemental or catalytical energy."

 

i can't do death runes or bloods <- is this the problem?

Edited by Cdanger
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4 hours ago, Czar said:

It is normal, early levels are more difficult to win especially with no pouches yet, but don't worry as time goes on you'll earn the essence pouches from rewards and win more often :D

In November 2024 rs updated the win threshold to make it harder for us, but it's no problem :D

what level should i expect winning roughly? do you know?

edit: getting 20k/h now at 50rc which seems more reasonable.

 

I've been monitoring the bot for about 5 hours now. It's a very good script!

@CzarHere are some things that I've noticed in the hours of monitoring it. The things I've specified below I think could be improved to make it an even better script. More customisability and ac-bypasses.

1. Mini-map moving - better if it doesn't do this

That the bot uses the mini-map to move everywhere even when I'm fully zoomed.

Bot uses mini-map to move to object that is in the middle of the screen even - I think that looks a very bot like.

for example, the altar to click is in the middle of the screen, the cursor is already on the altar; yet the bot will click to move next to altar on mini-map. Not ideal.

2. End of game behaviour - wastes the mined pieces

Near the end of the game when the bot is crafting the fragments into essence and the game ends with "the portals will be open for another 30 seconds" instead of hopping into an altar and using that essence for XP, the bot will run with the full inventory of essence to the mining area and start mining  fragments again.

Here it would be good if game has ended and we have essence, we should go to either of the portals still open (highest level ideally) and just craft into runes for more xp/h rather than running to mind fragments again.

3. Don't over mine - better xp if we go for crafting runes rather than mining large guardian

Whenever there is a large guardian to be mined, the bot will always go to it. It is faster to get essence for sure. However, more often than not I will see "you will not gain any more xp" for mining as the bot has mined so much that game.

At this point, especially when the guardian is at 70%+ there isn't enough time left on mass worlds to mine and return to craft more runes. Realistically when you already have 75+ shards and health is at 70%, we should just go and craft essence, craft rune, repeat - by doing this we get more RC xp in the game and don't finish the game with so many left over shards.

3. Simulate idle log out as opposed to insta-log

When taking breaks, on your Agility script there is an option to simulate idle log out. I think it would be amazing if this was just standard on all of your scripts. If bot is taking a 10 min break, do not log out, just AFK, move mouse off client and let it do it's thing naturally. If the break is like 10 mins and we don't log out - this is fine, this is ideal. It's more like a human. Also, avoid taking exactly 5:00 break and do 4:37 or 5:21 - maybe sleep(int millis)

4. Move cursor off screen when doing something AFK

When the bot is mining it leaves the cursor right on the object, given that it's possible to stack the mined resource without being interrupted, an option to move cursor off client would be great to make it even more human like.

Edited by Cdanger
adding observations, formatting
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On 4/18/2025 at 7:30 AM, Czar said:

Amazing feedback :D I will be releasing another version reflecting the points made, and I will also add some new customisation options, especially for the minimap walker, so everybody wins :D

Hope this gets implemented soon, script is pretty buggy most times and can barely finish games with enough points without babysitting.  Was working great a few months back with no problems.  Thanks for the continued work on it.

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48 minutes ago, deeckdeeck said:

Hope this gets implemented soon, script is pretty buggy most times and can barely finish games with enough points without babysitting.  Was working great a few months back with no problems.  Thanks for the continued work on it.

Oo what are the bugs? I will help :D Is there any way I could get you to clarify a bit more, just so I understand better + know what to look out for? 🙏

For the points, yeah we are forced to adapt the bots now - jagex updated the minigame in november 2024 to make it harder so you need double points to win, so that means 150 150, or 300 0, usually this is easy with 56 agility, invokes enabled, 41+ mining, and pouches.

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1 hour ago, Czar said:

Oo what are the bugs? I will help :D Is there any way I could get you to clarify a bit more, just so I understand better + know what to look out for? 🙏

For the points, yeah we are forced to adapt the bots now - jagex updated the minigame in november 2024 to make it harder so you need double points to win, so that means 150 150, or 300 0, usually this is easy with 56 agility, invokes enabled, 41+ mining, and pouches.

It fills pouches when it shouldn't at the end of the game, and forgets at the next game. Instead of prioritizing 300 points it will try and fill the whole inv with essence, there isn't any options to use invokes.  I have everything you stated here by the way.

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1 hour ago, deeckdeeck said:

It fills pouches when it shouldn't at the end of the game, and forgets at the next game. Instead of prioritizing 300 points it will try and fill the whole inv with essence, there isn't any options to use invokes.  I have everything you stated here by the way.

Also messes up the portal timing really often.

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New Update (v43.0)

- Added better end-game logic to help with winning games more
- Added option to minimap walk, now will select objects/npcs better
- Added option to choose when to stop mining fragments (at start)
- Added more priority over crafting runes rather than mining when boss is >85%
- Added patch for forgetting to fill pouches in next game after one ends
- Added AFK to logout during breaks option

I will keep searching for ways to increase points/hr, if you guys notice anything that needs improving please lemme know! Thanks everyone for the feedback thus far.

Update will automatically go online within <24 hrs enjoy :) 

Also pssst the invokes option is here :D

1FhGwoG.png

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