FushigiBot Posted July 13, 2022 Share Posted July 13, 2022 (edited) This is the official thread of the snippet. What's in the snippet? Custom breaks. Randomized TIMED actions that I designed myself, such as checking a random tab, xp, moving camera, moving mouse slightly, etc. Randomized restore hp logic. Randomized enable running logic. Banking logic. Randomized hop worlds logic. Core renew bond logic. Core restocking logic and basic GE interactions. Areas and positions for commonly used banks. Useful booleans. Examples of how to use it Randomized healing Basic logic [85, Variables, getBoolean, 1:shouldRestoreHp, 3:false] [85, Variables, getInteger, 1:generateEatAtHp, 1:==, 2:0] [85, MyPlayer, getCurrentHealthPercent, 1:<=, 2:40] [85, Variables, addOr] [85, Variables, getBoolean, 1:shouldRestoreHp, 3:false] [85, Variables, getInteger, 1:generateEatAtHp, 1:==, 2:1] [85, MyPlayer, getCurrentHealthPercent, 1:<=, 2:55] [85, Variables, addOr] [85, Variables, getBoolean, 1:shouldRestoreHp, 3:false] [85, Variables, getInteger, 1:generateEatAtHp, 1:==, 2:2] [85, MyPlayer, getCurrentHealthPercent, 1:<=, 2:70] [85, Debug, debug, 1:[Restoring Hp.]] [85, Variables, editBoolean, 1:shouldRestoreHp, 3:true] [85, Variables, generateRandomInteger, 1:generateEatAtHP, 2:0, 2:2] [86, Variables, getBoolean, 1:shouldRestoreHp, 3:true] [86, MyPlayer, getCurrentHealthPercent, 1:>=, 2:90] [86, Variables, editBoolean, 1:shouldRestoreHp, 3:false] When the boolean 'shouldRestoreHp' is set to true, it also generates a random integer that will determine the hp threshold to activate healing the next time. By default, this integer is 0 and the hp threshold is less than 40% hp. You can edit the hp values by changing the hp% check for getCurrentHealthPercent. In order to do the actual healing, you have to do a true check for the boolean shouldRestoreHp, and then set the action such as eating a lobster or whatever food you choose. Edited July 16, 2022 by FushigiBot 2 Quote Link to comment Share on other sites More sharing options...
dragonkin Posted July 16, 2022 Share Posted July 16, 2022 Hi, Thanks for this, how do we access the snippet? Quote Link to comment Share on other sites More sharing options...
FushigiBot Posted July 16, 2022 Author Share Posted July 16, 2022 4 minutes ago, dragonkin said: Hi, Thanks for this, how do we access the snippet? It's on the SF network ^^ Quote Link to comment Share on other sites More sharing options...
Czar Posted July 17, 2022 Share Posted July 17, 2022 This man is on fire 1 Quote Link to comment Share on other sites More sharing options...
Doalrian20 Posted August 15, 2023 Share Posted August 15, 2023 so i could copy things certain things from it and paste into whatever im trying to make? sorry im new to SF Quote Link to comment Share on other sites More sharing options...
FushigiBot Posted August 15, 2023 Author Share Posted August 15, 2023 10 hours ago, Doalrian20 said: so i could copy things certain things from it and paste into whatever im trying to make? sorry im new to SF This snippet contains checks that you can call anywhere within the script. It basically saves you time when building a script as it contains a template for many things. It requires some knowledge of SF or programming, though. Quote Link to comment Share on other sites More sharing options...
Doalrian20 Posted August 15, 2023 Share Posted August 15, 2023 awesome i'll save it for later for when i understand SF more, thankyou! Quote Link to comment Share on other sites More sharing options...