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Fruity Barrows (Frost Barrows)


FrostBug

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Script version 1.2
- Patched a color detection issue for Windows Server OS
- Added inventory organizing
- Prayer activation/deactivation in tomb
- RSBuddy price loading (As opposed to old zybez prices)
- Now fetches item data only when needed, rather than all at once
- Improved barrows mound walking methods
- Now disables prayers after tunnel combat
- Patched an uncommon bug that could get you stuck in side-tunnels
- No longer attacks the next NPC after getting the required killcount
- Added a ClanWars bank route
- Improved gear & prayer switching
- Added Hotkey-based API
- Improved potion combining / withdrawal speed
- Added an option to not withdraw placeholder potions
- Added an option for defensive spell-casting
- Patched a bug with clicking an incorrect door, if it was in the way
- Added checks to prevent starting with faulty settings
- Patched a bug that would cause you to leave the mound area
- Now switches gear while moving to the next mound

_______

This is probably one of the larger patches yet. If you notice any bugs with it, please report them using the bug report template found in the OP.

You will notice a new tab in the settings frame, Layout. You can use this to specify the layout of items in your inventory. The script will check and reorder the inventory contents according to specified settings. If you do not wish for the script to order the inventory, simply de-select all 3 optional checkboxes.

 

NOTE:

As always; the SDN manager will need to go through the changes and update the SDN before version 1.2 is live on the SDN!

Once the new version is live, you will see the version number display as 1.2 in the client console at script start.

Edited by FrostBug
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Script version 1.2

- Patched a color detection issue for Windows Server OS

- Added inventory organizing

- Prayer activation/deactivation in tomb

- RSBuddy price loading (As opposed to old zybez prices)

- Now fetches item data only when needed, rather than all at once

- Improved barrows mound walking methods

- Now disables prayers after tunnel combat

- Patched an uncommon bug that could get you stuck in side-tunnels

- No longer attacks the next NPC after getting the required killcount

- Added a ClanWars bank route

- Improved gear & prayer switching

- Added Hotkey-based API

- Improved potion combining / withdrawal speed

- Added an option to not withdraw placeholder potions

- Added an option for defensive spell-casting

- Patched a bug with clicking an incorrect door, if it was in the way

- Added checks to prevent starting with faulty settings

- Patched a bug that would cause you to leave the mound area

- Now switches gear while moving to the next mound

_______

This is probably one of the larger patches yet. If you notice any bugs with it, please report them using the bug report template found in the OP.

You will notice a new tab in the settings frame, Layout. You can use this to specify the layout of items in your inventory. The script will check and reorder the inventory contents according to specified settings. If you do not wish for the script to order the inventory, simply de-select all 3 optional checkboxes.

 

NOTE:

As always; the SDN manager will need to go through the changes and update the SDN before version 1.2 is live on the SDN!

Once the new version is live, you will see the version number display as 1.2 in the client console at script start.

ur a sexy bug <3

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Here's a bug after the new update, when someone is fighting one of the barrows down of the tomb but it's happened with ahrim's dunno if happen with all barrows

Actually the bug is what he trying to do and attacking other one Enemy and don't search the tomb for mine and i have to fix that manual or he will stay sometimes then go upstairs then go back and just moving mouse around slowly trying to fight the animationtracker that was fighting another one even if it was dead .

 

[iNFO][bot #1][05/04 11:33:31 AM]: FAILSAFE: No combat animations detected
[iNFO][bot #1][05/04 11:33:31 AM]: DEBUG: Enemy debug [name: Ahrim the Blighted; health: 59; X: 3558; Y: 9701]
[iNFO][bot #1][05/04 11:33:31 AM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][05/04 11:33:33 AM]: DEBUG: Next target: Ahrim the Blighted
[iNFO][bot #1][05/04 11:33:36 AM]: DEBUG: Going to search tomb
[iNFO][bot #1][05/04 11:33:36 AM]: DEBUG: AnimationTracker started
[iNFO][bot #1][05/04 11:33:36 AM]: DEBUG: Combat started
[iNFO][bot #1][05/04 11:33:36 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:37 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:37 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:38 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:39 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:39 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:40 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:40 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:40 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:41 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:41 AM]: DEBUG: Targeting enemy
[iNFO][bot #1][05/04 11:33:42 AM]: Script FrostBarrows has paused!

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Script version 1.2

- Patched a color detection issue for Windows Server OS

- Added inventory organizing

- Prayer activation/deactivation in tomb

- RSBuddy price loading (As opposed to old zybez prices)

- Now fetches item data only when needed, rather than all at once

- Improved barrows mound walking methods

- Now disables prayers after tunnel combat

- Patched an uncommon bug that could get you stuck in side-tunnels

- No longer attacks the next NPC after getting the required killcount

- Added a ClanWars bank route

- Improved gear & prayer switching

- Added Hotkey-based API

- Improved potion combining / withdrawal speed

- Added an option to not withdraw placeholder potions

- Added an option for defensive spell-casting

- Patched a bug with clicking an incorrect door, if it was in the way

- Added checks to prevent starting with faulty settings

- Patched a bug that would cause you to leave the mound area

- Now switches gear while moving to the next mound

_______

This is probably one of the larger patches yet. If you notice any bugs with it, please report them using the bug report template found in the OP.

You will notice a new tab in the settings frame, Layout. You can use this to specify the layout of items in your inventory. The script will check and reorder the inventory contents according to specified settings. If you do not wish for the script to order the inventory, simply de-select all 3 optional checkboxes.

 

NOTE:

As always; the SDN manager will need to go through the changes and update the SDN before version 1.2 is live on the SDN!

Once the new version is live, you will see the version number display as 1.2 in the client console at script start.

Holy shit bug, might going to use this again :D

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Idk if it's working or not

 

[ERROR][05/04 05:29:10 AM]: Could not load class a.a.nul from within script id 534
[ERROR][05/04 05:29:10 AM]: Could not load class a.a.Aux from within script id 534
[ERROR][05/04 05:29:10 AM]: Could not load class a.cON from within script id 534
[ERROR][05/04 05:29:10 AM]: Error loading remote SDN script id: 534
java.lang.NullPointerException
at org.osbot.core.scriptloader.ScriptPackage.<init>(bn:10)
at org.osbot.COM1.iIIiIIIiII(tj:40)
at org.osbot.pRN.run(tj:11)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 
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