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Fruity Barrows (Frost Barrows)


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Posted (edited)

Also, whenever it is going for more % and it is killing bloodworms, skeles, etc. it starts combat with a new target after killing the last one required at say ie. 83% when I want 88% and then immediately stops combat and clicks on the door to open it. Could you maybe find a way  to check the % completed and when you only need to kill one more make 'open door' the next action. This would seem a bit less 'scripted'.

Edited by cflake
Posted
7 hours ago, LolYouLooked said:

Gotcha, thanks buddy! I have updated my set up and will let you know how it goes! Still dry sadly but hoping to negate my previous losses with this new set up. Thanks again! :)

It shows in profit now "2k" instead of showing the price of runes and the armor gotten, just the cash stack. Has this happened to anyone else?

 

5 hours ago, cflake said:

Works fine but since today it started spamming the debug with DEBUG: Re-submitted lookup of item: xxxx rune
And it just keeps doing this in the background over and over.

Price lookup depends on OSBuddys open API; when OSBuddy price guide is down, it just defaults everything to 1 coin. I'm sure it will be back online soon, though !

Posted (edited)
37 minutes ago, FrostBug said:

 

Price lookup depends on OSBuddys open API; when OSBuddy price guide is down, it just defaults everything to 1 coin. I'm sure it will be back online soon, though !

Since the prices stopped to show up I get a problem with this aswell:
 

Spoiler

[INFO][Bot #1][06/18 10:44:01 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:04 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:06 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:08 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:10 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:12 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:14 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:16 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:18 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:21 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:23 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:25 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:27 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:29 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:31 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:33 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:35 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:37 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:40 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:42 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:44 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:46 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:48 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:50 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:52 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:54 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:57 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:44:59 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:01 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:03 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:05 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:07 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:09 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:11 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:14 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:16 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:18 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:20 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:22 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:24 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:26 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:28 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:31 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:33 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:35 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:37 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:39 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:41 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:43 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:46 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:48 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:50 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:52 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:54 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:56 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:45:58 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:00 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:03 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:05 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:07 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:09 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:11 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:13 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:15 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:17 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:20 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:22 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:24 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:26 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:28 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:30 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:32 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:34 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:37 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:39 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:41 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:43 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:45 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:47 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:49 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:52 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:54 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:56 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:46:58 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:00 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:02 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:04 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:06 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:09 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:12 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:14 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:16 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:18 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:20 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:22 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:25 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:27 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:29 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:31 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:33 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:35 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:37 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:39 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:42 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:44 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:46 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:48 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:50 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:52 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:54 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:56 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:47:59 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:01 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:03 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:05 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:07 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:09 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:11 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:13 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:16 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:18 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:20 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:22 AM]: DEBUG: Opening bank..
[INFO][Bot #1][06/18 10:48:24 AM]: FAILSAFE: No movement for 5 minutes
[INFO][Bot #1][06/18 10:48:24 AM]: FAILSAFE: Stopping script
[INFO][Bot #1][06/18 10:48:26 AM]: Terminating script FrostBarrows...
[INFO][Bot #1][06/18 10:48:26 AM]: Progress submitted
[INFO][Bot #1][06/18 10:48:26 AM]: Script FrostBarrows has exited!
 

EDIT: Weird, started working again after restarting the client. Never happened before though :/

Edited by Maxlaxen
Posted
2 hours ago, Russian Guy said:

why the fuck you care what loot calculator show, items and runes picked that's important.

It bothered me since it was hogging some network bandwidth.. Since it kept sending the same request.
I did not mean to start something as I was just pointing out a part that did not work properly at the time asking for an explanation so I could better understand it.
Plus I made a valid suggestion for the script later as there is a flaw regarding killing small monsters for the XX%.
I sincerely hope you understand the reasoning better now.

Posted
9 hours ago, cflake said:

Also, whenever it is going for more % and it is killing bloodworms, skeles, etc. it starts combat with a new target after killing the last one required at say ie. 83% when I want 88% and then immediately stops combat and clicks on the door to open it. Could you maybe find a way  to check the % completed and when you only need to kill one more make 'open door' the next action. This would seem a bit less 'scripted'.

Aye, it's the result of converting the old KC system to the new % system. Previously it would handle it correctly, but now (since it doesn't have the exact % reward values of the different enemies), it kinda guesses what the currently dying enemy will add to the reward %. A few of the enemies grant more than this % tho, and if the difference between the guess and the actual value is what determines if it passes the threshold or not, this is the result.

I could go and hardcode the % values for the different enemies I suppose, if its considered an issue.

Posted
34 minutes ago, FrostBug said:

Aye, it's the result of converting the old KC system to the new % system. Previously it would handle it correctly, but now (since it doesn't have the exact % reward values of the different enemies), it kinda guesses what the currently dying enemy will add to the reward %. A few of the enemies grant more than this % tho, and if the difference between the guess and the actual value is what determines if it passes the threshold or not, this is the result.

I could go and hardcode the % values for the different enemies I suppose, if its considered an issue.

Thanks for clearing it up. I don't consider it an issue tho, just wanted to point it out in case it was a 'small' fix. I used to code a little myself and find things like this interesting.

  • Like 1
Posted (edited)

Just a heads up, might be my fault, but after 2 days I received a ban, thankfully only a moderate one. I did spend a lot of time on just trying to figure out what would work for me though.

But I've also had time where I spent a week mining for 8-10 hours a day everyday and nothing came of that.

Edited by LolYouLooked
Posted

[INFO][Bot #1][06/19 09:38:54 PM]: INFO: Setting PROTECT_FROM_MAGIC to false
[INFO][Bot #1][06/19 09:38:54 PM]: INFO: Setting SUPERHUMAN_STRENGTH to false
[INFO][Bot #1][06/19 09:38:55 PM]: INFO: Setting INCREDIBLE_REFLEXES to false
[INFO][Bot #1][06/19 09:38:55 PM]: INFO: Setting PROTECT_FROM_MAGIC to false
[INFO][Bot #1][06/19 09:38:55 PM]: INFO: Setting SUPERHUMAN_STRENGTH to false

 

keeps click on my inventory to turn prayer on and off?

Posted (edited)

hey man, with osbuddy prices being down at the moment could you hotfix to disable price lookup? using a ton of bandwidth at the moment. 

 

or better yet if the return value is 1 gp just stop the look up and make the prices a final variable set to '1' so it doesn't keep looking it up. If that implementation would work.

Edited by mrgrimboy
Posted (edited)

@FrostBug Would it be possible to change the osbuddy API to an alternative one. This might make the profit feature a bit less accurate but it would be up all the time, meaning it doesn't rely on osbuddy's api being up all the time. I am not concerned about knowing my profit in the gui, but the script keeps spamming  DEBUG: Re-submitted lookup of item: xxxx which floods my network and makes the script unusable alltogether.

Edited by cflake

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