cflake Posted June 18, 2018 Share Posted June 18, 2018 (edited) Also, whenever it is going for more % and it is killing bloodworms, skeles, etc. it starts combat with a new target after killing the last one required at say ie. 83% when I want 88% and then immediately stops combat and clicks on the door to open it. Could you maybe find a way to check the % completed and when you only need to kill one more make 'open door' the next action. This would seem a bit less 'scripted'. Edited June 18, 2018 by cflake Quote Link to comment Share on other sites More sharing options...
goonrunner Posted June 18, 2018 Share Posted June 18, 2018 Hey mate, just wondering if you do trials for this? would love to give it a shot before i purchase Quote Link to comment Share on other sites More sharing options...
FrostBug Posted June 18, 2018 Author Share Posted June 18, 2018 7 hours ago, LolYouLooked said: Gotcha, thanks buddy! I have updated my set up and will let you know how it goes! Still dry sadly but hoping to negate my previous losses with this new set up. Thanks again! It shows in profit now "2k" instead of showing the price of runes and the armor gotten, just the cash stack. Has this happened to anyone else? 5 hours ago, cflake said: Works fine but since today it started spamming the debug with DEBUG: Re-submitted lookup of item: xxxx rune And it just keeps doing this in the background over and over. Price lookup depends on OSBuddys open API; when OSBuddy price guide is down, it just defaults everything to 1 coin. I'm sure it will be back online soon, though ! Quote Link to comment Share on other sites More sharing options...
Maxlaxen Posted June 18, 2018 Share Posted June 18, 2018 (edited) 37 minutes ago, FrostBug said: Price lookup depends on OSBuddys open API; when OSBuddy price guide is down, it just defaults everything to 1 coin. I'm sure it will be back online soon, though ! Since the prices stopped to show up I get a problem with this aswell: Spoiler [INFO][Bot #1][06/18 10:44:01 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:04 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:06 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:08 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:10 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:12 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:14 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:16 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:18 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:21 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:23 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:25 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:27 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:29 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:31 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:33 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:35 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:37 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:40 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:42 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:44 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:46 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:48 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:50 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:52 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:54 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:57 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:44:59 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:01 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:03 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:05 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:07 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:09 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:11 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:14 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:16 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:18 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:20 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:22 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:24 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:26 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:28 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:31 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:33 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:35 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:37 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:39 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:41 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:43 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:46 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:48 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:50 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:52 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:54 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:56 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:45:58 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:46:00 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:46:03 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:46:05 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:46:07 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:46:09 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:46:11 AM]: DEBUG: Opening bank.. 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[INFO][Bot #1][06/18 10:47:27 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:29 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:31 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:33 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:35 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:37 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:39 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:42 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:44 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:46 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:48 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:50 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:52 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:54 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:56 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:47:59 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:01 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:03 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:05 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:07 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:09 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:11 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:13 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:16 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:18 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:20 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:22 AM]: DEBUG: Opening bank.. [INFO][Bot #1][06/18 10:48:24 AM]: FAILSAFE: No movement for 5 minutes [INFO][Bot #1][06/18 10:48:24 AM]: FAILSAFE: Stopping script [INFO][Bot #1][06/18 10:48:26 AM]: Terminating script FrostBarrows... [INFO][Bot #1][06/18 10:48:26 AM]: Progress submitted [INFO][Bot #1][06/18 10:48:26 AM]: Script FrostBarrows has exited! EDIT: Weird, started working again after restarting the client. Never happened before though Edited June 18, 2018 by Maxlaxen Quote Link to comment Share on other sites More sharing options...
ossydem Posted June 18, 2018 Share Posted June 18, 2018 only showing coins in loot calculator, not the runes and other items. so profit calculator stays at a few k, this was working yesterday though. tried restarting bot and script, havent worked. Quote Link to comment Share on other sites More sharing options...
Jackthedon Posted June 18, 2018 Share Posted June 18, 2018 12 minutes ago, ossydem said: only showing coins in loot calculator, not the runes and other items. so profit calculator stays at a few k, this was working yesterday though. tried restarting bot and script, havent worked. That's an OSBuddy API issue and happens occasionally but will fix itself in time. Quote Link to comment Share on other sites More sharing options...
Russian Guy Posted June 18, 2018 Share Posted June 18, 2018 43 minutes ago, ossydem said: only showing coins in loot calculator, not the runes and other items. so profit calculator stays at a few k, this was working yesterday though. tried restarting bot and script, havent worked. why the fuck you care what loot calculator show, items and runes picked that's important. 1 Quote Link to comment Share on other sites More sharing options...
cflake Posted June 18, 2018 Share Posted June 18, 2018 2 hours ago, Russian Guy said: why the fuck you care what loot calculator show, items and runes picked that's important. It bothered me since it was hogging some network bandwidth.. Since it kept sending the same request. I did not mean to start something as I was just pointing out a part that did not work properly at the time asking for an explanation so I could better understand it. Plus I made a valid suggestion for the script later as there is a flaw regarding killing small monsters for the XX%. I sincerely hope you understand the reasoning better now. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted June 18, 2018 Author Share Posted June 18, 2018 9 hours ago, cflake said: Also, whenever it is going for more % and it is killing bloodworms, skeles, etc. it starts combat with a new target after killing the last one required at say ie. 83% when I want 88% and then immediately stops combat and clicks on the door to open it. Could you maybe find a way to check the % completed and when you only need to kill one more make 'open door' the next action. This would seem a bit less 'scripted'. Aye, it's the result of converting the old KC system to the new % system. Previously it would handle it correctly, but now (since it doesn't have the exact % reward values of the different enemies), it kinda guesses what the currently dying enemy will add to the reward %. A few of the enemies grant more than this % tho, and if the difference between the guess and the actual value is what determines if it passes the threshold or not, this is the result. I could go and hardcode the % values for the different enemies I suppose, if its considered an issue. Quote Link to comment Share on other sites More sharing options...
cflake Posted June 18, 2018 Share Posted June 18, 2018 34 minutes ago, FrostBug said: Aye, it's the result of converting the old KC system to the new % system. Previously it would handle it correctly, but now (since it doesn't have the exact % reward values of the different enemies), it kinda guesses what the currently dying enemy will add to the reward %. A few of the enemies grant more than this % tho, and if the difference between the guess and the actual value is what determines if it passes the threshold or not, this is the result. I could go and hardcode the % values for the different enemies I suppose, if its considered an issue. Thanks for clearing it up. I don't consider it an issue tho, just wanted to point it out in case it was a 'small' fix. I used to code a little myself and find things like this interesting. 1 Quote Link to comment Share on other sites More sharing options...
LolYouLooked Posted June 18, 2018 Share Posted June 18, 2018 (edited) 10 hours ago, FrostBug said: Price lookup depends on OSBuddys open API; when OSBuddy price guide is down, it just defaults everything to 1 coin. I'm sure it will be back online soon, though ! Ah, thank you for clearing that up, hopefully it fixes soon! I love it so far! Edited June 18, 2018 by LolYouLooked Quote Link to comment Share on other sites More sharing options...
LolYouLooked Posted June 19, 2018 Share Posted June 19, 2018 (edited) Just a heads up, might be my fault, but after 2 days I received a ban, thankfully only a moderate one. I did spend a lot of time on just trying to figure out what would work for me though. But I've also had time where I spent a week mining for 8-10 hours a day everyday and nothing came of that. Edited June 19, 2018 by LolYouLooked Quote Link to comment Share on other sites More sharing options...
jtizzle24 Posted June 19, 2018 Share Posted June 19, 2018 [INFO][Bot #1][06/19 09:38:54 PM]: INFO: Setting PROTECT_FROM_MAGIC to false [INFO][Bot #1][06/19 09:38:54 PM]: INFO: Setting SUPERHUMAN_STRENGTH to false [INFO][Bot #1][06/19 09:38:55 PM]: INFO: Setting INCREDIBLE_REFLEXES to false [INFO][Bot #1][06/19 09:38:55 PM]: INFO: Setting PROTECT_FROM_MAGIC to false [INFO][Bot #1][06/19 09:38:55 PM]: INFO: Setting SUPERHUMAN_STRENGTH to false keeps click on my inventory to turn prayer on and off? Quote Link to comment Share on other sites More sharing options...
mrgrimboy Posted June 19, 2018 Share Posted June 19, 2018 (edited) hey man, with osbuddy prices being down at the moment could you hotfix to disable price lookup? using a ton of bandwidth at the moment. or better yet if the return value is 1 gp just stop the look up and make the prices a final variable set to '1' so it doesn't keep looking it up. If that implementation would work. Edited June 19, 2018 by mrgrimboy Quote Link to comment Share on other sites More sharing options...
cflake Posted June 20, 2018 Share Posted June 20, 2018 (edited) @FrostBug Would it be possible to change the osbuddy API to an alternative one. This might make the profit feature a bit less accurate but it would be up all the time, meaning it doesn't rely on osbuddy's api being up all the time. I am not concerned about knowing my profit in the gui, but the script keeps spamming DEBUG: Re-submitted lookup of item: xxxx which floods my network and makes the script unusable alltogether. Edited June 20, 2018 by cflake Quote Link to comment Share on other sites More sharing options...