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Fruity Barrows (Frost Barrows)


FrostBug

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45 minutes ago, Planet said:

Any way to select preferred attacking style? Why does it always do 'agressive' accurate, and rapid for range? Even when defensive casting is selected it still auto changes back.

It will switch to the style that was selected when you loaded the equipment setup. Perhaps try setting up the profile again.

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Question, can the support for the following things be added?:

 

- Salve Graveyard Teleport

  • The Salve Graveyard Teletab takes you right outside of Canifis

- Portal Nexus

  • The Salve Graveyard Teleport can be loaded in here (I don't have DT done sadly but have a good lvl construction)
  • The Kharyll Teleport can also be loaded in here

- Rune Pouch

  • It kept banking after opening the first tomb and I read the log because it couldn't find any death runes but they were in the pouch. Removed the pouch and works fine now. Support would save me a slot for runes, maybe more depending what spell you are using.

 

Thanks!

Edited by Aether
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18 hours ago, Aether said:

Question, can the support for the following things be added?:

 

- Salve Graveyard Teleport

  • The Salve Graveyard Teletab takes you right outside of Canifis

- Portal Nexus

  • The Salve Graveyard Teleport can be loaded in here (I don't have DT done sadly but have a good lvl construction)
  • The Kharyll Teleport can also be loaded in here

- Rune Pouch

  • It kept banking after opening the first tomb and I read the log because it couldn't find any death runes but they were in the pouch. Removed the pouch and works fine now. Support would save me a slot for runes, maybe more depending what spell you are using.

 

Thanks!

Hia, thanks for the feedback and suggestions.

What is the use case for choosing Salve Graveyard Teleport? It appears to be further from a bank than the Kharyrll teleport, and much further from barrows than the Barrows teleport.
Portal nexus will probably not be added, as people with a nexus can also build a frame. I do not have access to a nexus myself.

Rune pouch should already work. I will see if I can reproduce the issue you describe.

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2 hours ago, FrostBug said:

Hia, thanks for the feedback and suggestions.

What is the use case for choosing Salve Graveyard Teleport? It appears to be further from a bank than the Kharyrll teleport, and much further from barrows than the Barrows teleport.
Portal nexus will probably not be added, as people with a nexus can also build a frame. I do not have access to a nexus myself.

Rune pouch should already work. I will see if I can reproduce the issue you describe.

Hello, thanks for getting back to me.

As stated in my post, I do not have Desert Treasure completed so I do not have access to ancients. Hence unable to use Kharyll teleport/portal. I meant in terms of using the Salve Graveyard to teleport to Canifis to bank that's why. I'll recheck Rune Pouch again after this trip and let you know. As a side note, encountered a new bug:

OSBot client version: 2.5.85
Mirror mode (Yes/No): Yes
Detailed bug description: After exiting the tomb after collecting the chest, sometimes the script randomly breaks in a loop. The script exits the tomb and is stuck above ground with the status "Exiting Tomb". To fix it, I just check on it every 15-20 minutes and if it's stuck, I pause the script, go back into the tomb, and resume, and the script fixes itself after that and reexits
Script Status & Current Task (As displayed in the paint): "Exiting Tomb" & "Tunnel Solving"
Screenshots (If available): N/A
Relevant logs (If available):

[Sat Jul 11 19:46:25 EEST 2020] DEBUG: ladderCheck -> EXIT_LADDER
[Sat Jul 11 19:46:25 EEST 2020] DEBUG: Moving camera to ladder
[Sat Jul 11 19:46:26 EEST 2020] DEBUG: Interacting with ladder
[Sat Jul 11 19:46:29 EEST 2020] DEBUG: Finished ladder interaction
[Sat Jul 11 19:46:29 EEST 2020] DEBUG: No longer in tunnels; State = EXIT_STAIRS
[Sat Jul 11 19:46:39 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:46:42 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:46:46 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:46:46 EEST 2020] DEBUG: Anti-stuck camera rotation
[Sat Jul 11 19:46:50 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:46:53 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:46:57 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:46:57 EEST 2020] DEBUG: Anti-stuck camera rotation
[Sat Jul 11 19:47:01 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:04 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:08 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:08 EEST 2020] DEBUG: Anti-stuck camera rotation
[Sat Jul 11 19:47:13 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:16 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:20 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:20 EEST 2020] DEBUG: Anti-stuck camera rotation
[Sat Jul 11 19:47:24 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms]
[Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Dharok the Wretched to 0
[Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Ahrim the Blighted to 0
[Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Verac the Defiled to 0
[Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Guthan the Infested to 0
[Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Torag the Corrupted to 0
[Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Karil the Tainted to 0
[Sat Jul 11 19:47:28 EEST 2020] INFO: Order: prn[] {Dharok the Wretched, Ahrim the Blighted, Verac the Defiled, Guthan the Infested, Torag the Corrupted, Karil the Tainted

 

Also Guthan's Helm didnt' register on the loot tracker for me. It shows up as 0k.

[Sat Jul 11 20:33:30 EEST 2020] DEBUG: Submitted lookup of item: Guthan's helm
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 274x Mind rune
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 1250x Coins
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 81x Death rune
[Sat Jul 11 20:33:30 EEST 2020] DEBUG: Chest has been looted
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 1x Guthan's helm (0 gp)

 

Edited by Aether
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On 7/11/2020 at 7:02 PM, Aether said:

Hello, thanks for getting back to me.

As stated in my post, I do not have Desert Treasure completed so I do not have access to ancients. Hence unable to use Kharyll teleport/portal. I meant in terms of using the Salve Graveyard to teleport to Canifis to bank that's why. I'll recheck Rune Pouch again after this trip and let you know. As a side note, encountered a new bug:


OSBot client version: 2.5.85
Mirror mode (Yes/No): Yes
Detailed bug description: After exiting the tomb after collecting the chest, sometimes the script randomly breaks in a loop. The script exits the tomb and is stuck above ground with the status "Exiting Tomb". To fix it, I just check on it every 15-20 minutes and if it's stuck, I pause the script, go back into the tomb, and resume, and the script fixes itself after that and reexits
Script Status & Current Task (As displayed in the paint): "Exiting Tomb" & "Tunnel Solving"
Screenshots (If available): N/A
Relevant logs (If available):

 

Also Guthan's Helm didnt' register on the loot tracker for me. It shows up as 0k.


[Sat Jul 11 20:33:30 EEST 2020] DEBUG: Submitted lookup of item: Guthan's helm
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 274x Mind rune
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 1250x Coins
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 81x Death rune
[Sat Jul 11 20:33:30 EEST 2020] DEBUG: Chest has been looted
[Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 1x Guthan's helm (0 gp)

 

Ah, I missed that part about DT, sorry. Can I assume this is an ironman related request? For a non-ironman, purchasing barrows teletabs and rings of dueling would be the faster option. I'm not opposed to adding new paths, but the salve teleport to canifis bank seems quite slow - which path are you using to barrows?

I was able to locate the cause of your new issue, and will be posting a patch later today when I get home.
Thanks again.

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First time running, came out of tunnels and got stock moving screen around. Had to enter tunnel myself and it fixed it

[INFO][Bot #1][07/13 11:43:39 PM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS
[INFO][Bot #1][07/13 11:43:48 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:43:52 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:43:56 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:43:56 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:43:59 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:03 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:06 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:06 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:44:10 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:13 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:17 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:17 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:44:21 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:24 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:28 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:28 PM]: DEBUG: Anti-stuck camera rotation

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Trying to decant potions and it gets stuck? Not sure why when it has plenty of (4s) in the first tab?

[INFO][Bot #1][07/13 11:52:49 PM]: DEBUG: Opening bank..
[INFO][Bot #1][07/13 11:52:49 PM]: DEBUG: Interacting with bank chest (Clanwars)
[INFO][Bot #1][07/13 11:52:51 PM]: DEBUG: Item: Blood rune
[INFO][Bot #1][07/13 11:52:53 PM]: DEBUG: Item: Coins
[INFO][Bot #1][07/13 11:52:54 PM]: DEBUG: Item: Mind rune
[INFO][Bot #1][07/13 11:53:05 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:53:16 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:53:25 PM]: ERROR: Unable to withdraw enough potions
[INFO][Bot #1][07/13 11:53:33 PM]: Terminating script FrostBarrows...
[INFO][Bot #1][07/13 11:53:37 PM]: Failed to send progress data
[INFO][Bot #1][07/13 11:53:37 PM]: Script FrostBarrows has exited!

 

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3 hours ago, GcwRyan said:

First time running, came out of tunnels and got stock moving screen around. Had to enter tunnel myself and it fixed it

[INFO][Bot #1][07/13 11:43:39 PM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS
[INFO][Bot #1][07/13 11:43:48 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:43:52 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:43:56 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:43:56 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:43:59 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:03 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:06 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:06 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:44:10 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:13 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:17 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:17 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:44:21 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:24 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:28 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[INFO][Bot #1][07/13 11:44:28 PM]: DEBUG: Anti-stuck camera rotation

Sounds like the same issue as above. A fix was posted yesterday, but it isn't live on the SDN yet. Should be live within a few hours at this point, though. Watch out for the script version (new update is 1.6.6)

3 hours ago, GcwRyan said:

Trying to decant potions and it gets stuck? Not sure why when it has plenty of (4s) in the first tab?

[INFO][Bot #1][07/13 11:52:49 PM]: DEBUG: Opening bank..
[INFO][Bot #1][07/13 11:52:49 PM]: DEBUG: Interacting with bank chest (Clanwars)
[INFO][Bot #1][07/13 11:52:51 PM]: DEBUG: Item: Blood rune
[INFO][Bot #1][07/13 11:52:53 PM]: DEBUG: Item: Coins
[INFO][Bot #1][07/13 11:52:54 PM]: DEBUG: Item: Mind rune
[INFO][Bot #1][07/13 11:53:05 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:53:16 PM]: DEBUG: Anti-stuck camera rotation
[INFO][Bot #1][07/13 11:53:25 PM]: ERROR: Unable to withdraw enough potions
[INFO][Bot #1][07/13 11:53:33 PM]: Terminating script FrostBarrows...
[INFO][Bot #1][07/13 11:53:37 PM]: Failed to send progress data
[INFO][Bot #1][07/13 11:53:37 PM]: Script FrostBarrows has exited!

 

Looks like it exits because it cannot make enough space in the inventory for decanting. Can happen if you have a ton of 1 dose potions in the bank, and have it set to bring a high number of doses on each trip. Solution would be to have your potions decanted (G.E. or manually) before running. It decants to prevent such build-up of low dose potions in the bank.

Edited by FrostBug
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6 hours ago, FrostBug said:

Sounds like the same issue as above. A fix was posted yesterday, but it isn't live on the SDN yet. Should be live within a few hours at this point, though. Watch out for the script version (new update is 1.6.6)

Looks like it exits because it cannot make enough space in the inventory for decanting. Can happen if you have a ton of 1 dose potions in the bank, and have it set to bring a high number of doses on each trip. Solution would be to have your potions decanted (G.E. or manually) before running. It decants to prevent such build-up of low dose potions in the bank.

Thank you sir.

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