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Fruity Barrows (Frost Barrows)

Featured Replies

Hey to all users be carefull I just Received a Permanent ban from this script after I sat at torags tomb drinking away 400 super restores then banking can coming back for more. 

 

This script will get you banned if you do not baby sit. Also Frost seems to not want to do trials or refunds if you do not believe the script is adequate.

 

3 Y/O  account previously unbotted  Took approx 1 week to recieve perma Running this a total of 5 hours over 1 week.

Ola senior Frostbug,

Had a blast with the script made like 25M and your script runs flawlessly!! Its amazing! however, I tried to think of some (minor) improvements;

I think I got reported a couple of times by banking via clanwars, I know this is alot of work for you but I really think you should look into this because it gives the bot away. (everyone who has ever used it can spot a barrows bot very easily by just this way of banking)

I once started the script without supplies and a spade, it got the supplies from the bank and teled to barrows but forgot the spade. It ran to the hill and logged me out on top. Didnt the script support looting spades in the house north of the barrows before or am I tripping?

When entering ( I beleive it was) ahrim's tunnel it had a weird way of doing this, instead of clicking on the tomb it clicks next to it and walk away from it, tilting the camera all the way paralel to the floor. Until the tomb is in the lower half of the screen and then it clicks on it. idk if i am making sense? after entry everything is fine, the way of entry just stands out from the rest.

Uses the same method to get to the chest everytime by tilting camera to the lowest position before clicking on the tile infront of the chest, was wondering if you could add a few variations to this.

It also does the occasional misclick before walking up to the final chest and then wonders around the chest.

And I've noticed that the script knows how many ticks until the next prayer drain. And if it's not too much trouble I would like to see this being used to it's adventage. As of right now it drinks a dose of prayer regardless of when the drain is happening. Even when theres just one tick left. Now, this is only usefull when it's about to loot the chest and one more brother has to spawn and be killed with prayer activated. However I think this could save some money in the long run. Though, As I am writing this Im thinking that this isnt humanlike at all. What are your thoughts on this?

After it has killed ahrim or karil within the tunnels it proceeds to run around with protect from missiles/magic. While getting hit 9s by skeletons at the same time. Could you make it so that it switches to protect from melee after it has killed ahrims or karils in the tunnel?

Ive tried doing multiple chests per trip and one chest per trip and bank via clan wars. Its about the same time per chest. To increase the amount of chests per hour: it would be awesome if it could instead of banking or running all the way back through the tunnels just teleport back to barrows.

Hopefully this helps!

Willy

  • Author
6 hours ago, wonkateddy said:

Hey to all users be carefull I just Received a Permanent ban from this script after I sat at torags tomb drinking away 400 super restores then banking can coming back for more. 

This script will get you banned if you do not baby sit. Also Frost seems to not want to do trials or refunds if you do not believe the script is adequate.

3 Y/O  account previously unbotted  Took approx 1 week to recieve perma Running this a total of 5 hours over 1 week.

To address your "torag" issues; nobody else has that problem, so that is down to your own configuration. I even offered to assist you on skype, but as you never added me, I can assume you fixed this configuration issue yourself.

The script will probably not get you banned for casual botting.

I give trials to anyone who asks, and as I explained in PM, scripters cannot issue refunds.

6 hours ago, pallmalled said:

Ola senior Frostbug,

Had a blast with the script made like 25M and your script runs flawlessly!! Its amazing! however, I tried to think of some (minor) improvements;

I think I got reported a couple of times by banking via clanwars, I know this is alot of work for you but I really think you should look into this because it gives the bot away. (everyone who has ever used it can spot a barrows bot very easily by just this way of banking)

I once started the script without supplies and a spade, it got the supplies from the bank and teled to barrows but forgot the spade. It ran to the hill and logged me out on top. Didnt the script support looting spades in the house north of the barrows before or am I tripping?

When entering ( I beleive it was) ahrim's tunnel it had a weird way of doing this, instead of clicking on the tomb it clicks next to it and walk away from it, tilting the camera all the way paralel to the floor. Until the tomb is in the lower half of the screen and then it clicks on it. idk if i am making sense? after entry everything is fine, the way of entry just stands out from the rest.

Uses the same method to get to the chest everytime by tilting camera to the lowest position before clicking on the tile infront of the chest, was wondering if you could add a few variations to this.

It also does the occasional misclick before walking up to the final chest and then wonders around the chest.

And I've noticed that the script knows how many ticks until the next prayer drain. And if it's not too much trouble I would like to see this being used to it's adventage. As of right now it drinks a dose of prayer regardless of when the drain is happening. Even when theres just one tick left. Now, this is only usefull when it's about to loot the chest and one more brother has to spawn and be killed with prayer activated. However I think this could save some money in the long run. Though, As I am writing this Im thinking that this isnt humanlike at all. What are your thoughts on this?

After it has killed ahrim or karil within the tunnels it proceeds to run around with protect from missiles/magic. While getting hit 9s by skeletons at the same time. Could you make it so that it switches to protect from melee after it has killed ahrims or karils in the tunnel?

Ive tried doing multiple chests per trip and one chest per trip and bank via clan wars. Its about the same time per chest. To increase the amount of chests per hour: it would be awesome if it could instead of banking or running all the way back through the tunnels just teleport back to barrows.

Hopefully this helps!

Willy

I think I got reported a couple of times by banking via clanwars, I know this is alot of work for you but I really think you should look into this because it gives the bot away. (everyone who has ever used it can spot a barrows bot very easily by just this way of banking)
You mean the fact that it restores HP/prayer before banking? Like I've previously mentioned, I think you guys underestimate how big a change in the framework that is, or how big a "workaround" it would require. I don't really see the advantage of changing this outweighing the trouble. Though I guess if everyone considers this critical I will have to do something

I once started the script without supplies and a spade, it got the supplies from the bank and teled to barrows but forgot the spade. It ran to the hill and logged me out on top. Didnt the script support looting spades in the house north of the barrows before or am I tripping?
Yeah it doesn't grab spades :p, start with one in inventory. I know I got lazy on that bit, but I don't see much value in adding it at this point. The 'starting the script' guide does note this.

When entering ( I beleive it was) ahrim's tunnel it had a weird way of doing this, instead of clicking on the tomb it clicks next to it and walk away from it, tilting the camera all the way paralel to the floor. Until the tomb is in the lower half of the screen and then it clicks on it. idk if i am making sense? after entry everything is fine, the way of entry just stands out from the rest.
Sounds like it should have been witnessed. Could be an anomaly with the interaction/object visibility. Am I right in assuming it only happened once?

Uses the same method to get to the chest everytime by tilting camera to the lowest position before clicking on the tile infront of the chest, was wondering if you could add a few variations to this. It also does the occasional misclick before walking up to the final chest and then wonders around the chest.
Probably yes; but do you have suggestions? The angle has to be a bit specific here since the minimap cannot be used and it needs to avoid clicking the door as well. Do you reckon turning the camera up and walking 'closer' a few times (however close the camera allows) would be an improvement?

And I've noticed that the script knows how many ticks until the next prayer drain. And if it's not too much trouble I would like to see this being used to it's adventage. As of right now it drinks a dose of prayer regardless of when the drain is happening. Even when theres just one tick left. Now, this is only usefull when it's about to loot the chest and one more brother has to spawn and be killed with prayer activated. However I think this could save some money in the long run. Though, As I am writing this Im thinking that this isnt humanlike at all. What are your thoughts on this?
It does actually consider the drain timer before drinking prayer potion (in combat with barrow brothers). Currently the way it works is that:
- If the drain occurs in less than 4 seconds, drink if prayer is below ~3 plus the next drain amount
- If the drain occurs in more than 4 seconds, drink if prayer is below ~3
The formula can easily be adjusted, as long as we don't compromise safety

After it has killed ahrim or karil within the tunnels it proceeds to run around with protect from missiles/magic. While getting hit 9s by skeletons at the same time. Could you make it so that it switches to protect from melee after it has killed ahrims or karils in the tunnel?
It does if you select the "Use protect from melee for tunnel traversal" checkbox

It would be awesome if it could instead of banking or running all the way back through the tunnels just teleport back to barrows
You can do this for Arceuus teleport routes (spell & teletab) by selecting the "Teleport from tunnel (Arceuus)" checkbox

Thanks for all the feedback :boge:

On 6/20/2017 at 4:54 AM, FrostBug said:

The option is right there.. at the bottom :feels:

Unless there's another way to do it or if another setting of mine is preventing it, it doesn't actually work if you select "barrows teletab" as your teleport option, which is why i recommended it. :feels:

The option at the bottom is grayed out when selecting this option. It's only able to be checked if you select arceuus teleport which is from the spell book itself. 

  • Author
3 hours ago, ForBobo said:

Unless there's another way to do it or if another setting of mine is preventing it, it doesn't actually work if you select "barrows teletab" as your teleport option, which is why i recommended it. :feels:

The option at the bottom is grayed out when selecting this option. It's only able to be checked if you select arceuus teleport which is from the spell book itself. 

Well shit; I'll fix that right away

10 hours ago, pallmalled said:

Ola senior Frostbug,

Had a blast with the script made like 25M and your script runs flawlessly!! Its amazing! however, I tried to think of some (minor) improvements;

I think I got reported a couple of times by banking via clanwars, I know this is alot of work for you but I really think you should look into this because it gives the bot away. (everyone who has ever used it can spot a barrows bot very easily by just this way of banking)

I once started the script without supplies and a spade, it got the supplies from the bank and teled to barrows but forgot the spade. It ran to the hill and logged me out on top. Didnt the script support looting spades in the house north of the barrows before or am I tripping?

When entering ( I beleive it was) ahrim's tunnel it had a weird way of doing this, instead of clicking on the tomb it clicks next to it and walk away from it, tilting the camera all the way paralel to the floor. Until the tomb is in the lower half of the screen and then it clicks on it. idk if i am making sense? after entry everything is fine, the way of entry just stands out from the rest.

Uses the same method to get to the chest everytime by tilting camera to the lowest position before clicking on the tile infront of the chest, was wondering if you could add a few variations to this.

It also does the occasional misclick before walking up to the final chest and then wonders around the chest.

And I've noticed that the script knows how many ticks until the next prayer drain. And if it's not too much trouble I would like to see this being used to it's adventage. As of right now it drinks a dose of prayer regardless of when the drain is happening. Even when theres just one tick left. Now, this is only usefull when it's about to loot the chest and one more brother has to spawn and be killed with prayer activated. However I think this could save some money in the long run. Though, As I am writing this Im thinking that this isnt humanlike at all. What are your thoughts on this?

After it has killed ahrim or karil within the tunnels it proceeds to run around with protect from missiles/magic. While getting hit 9s by skeletons at the same time. Could you make it so that it switches to protect from melee after it has killed ahrims or karils in the tunnel?

Ive tried doing multiple chests per trip and one chest per trip and bank via clan wars. Its about the same time per chest. To increase the amount of chests per hour: it would be awesome if it could instead of banking or running all the way back through the tunnels just teleport back to barrows.

Hopefully this helps!

Willy

Nice videos 

1 hour ago, FrostBug said:

Well shit; I'll fix that right away

Could you tell me when u've solved it? Do you update the script right after that?

 

Thanks :)

  • Author
20 hours ago, Norscax said:

Could you tell me when u've solved it? Do you update the script right after that?

 

Thanks :)

I did push it when I got home from work.

I actually don't know if it's live yet.

Do you offer trials? I wont be home for another 9 or so hours so if the trial is anything less than that please don't give me one at the moment as it would go to waste.

7 hours ago, FrostBug said:

I did push it when I got home from work.

I actually don't know if it's live yet.

do you offer trials on this script? if so, may I have access to one?

16 hours ago, FrostBug said:

I did push it when I got home from work.

I actually don't know if it's live yet.

Is it possible you will add a feature that logs out after x amount of chests/barrows runs ?

Hey Frost,

I just started using the trial you generously gave me. I appreciate it. It may not be my place to talk and suggest recommendations/improvements to the script but I have a few regardless.

  • Traveling / Movement
    • When leaving the individual tombs, the script pauses before moving on the the next one. My understanding is that the script is processing which tomb to travel to next and compiling all information and deciding the next course of action. If there was any way to speed this up, if possible, I think it would be a excellent fix.
    • When moving to the next tomb mound, it uses the mini-map to travel even when it is only a few squares away from a 'diggable' area atop the tomb. I find this action very unhuman like. If I were only a few game tiles away from the spot I wish to travel to I would – 100% of the time – click on the actual gamescreen rather than the minimap.
    • The camera angle and pathfinding in the arching side tunnels that outline the crypts seem to be very unbelievable to pass as human.
    • Also, pathfinding to the Clan Wars bank seems to be too sporadic. I often find my character traveling behind the chest, pausing, then clicks on the chest to bank. Besides this incidence, I have never seen anyone do this. It seems suspicious. Would recommend limiting the pathfinding to the chest to only squares in front of it (aka to the South).
  • Killcount Suggestions
    • It has been stated that to receive the maximum rune rewards for a chest one must be at 88% 'rewards potential'. The close you are to 100% (or at 100%) the greater the odds of boltracks being a reward roll. This vastly reduces profit as they are practically worthless. Currently the meta for best profit from rune rewards are killing all brothers and killing three skeletons. This gives you exactly 88% potential and max profit (max minimum profit potential).
      • I suggest you rid of the wide killcount option for the crypts and add more specific and custom options. I.E. a 'rewards potential' cap so when the script reaches or surpasses a set potential the script will continue on to the chest. OR. Allow users to select which monster they wish to attack and how many "Skeletons: 3" or "Rats: 6".
      • This suggestion would drastically increase profit/hour and reduce trip times by a considerable amount.
  • Leaving the Crypt after Chest loot
    • The script takes WAY to long to leave the chestroom after it has been looted. It goes through its normal progression of turning off prayer which is useless because I believe traveling in and out of clan wars resets everything already.

Great script by the way. Masterfully done.

Yo this is amazing! I have a suggestion tho. Can you make the clanwars way so it banks first, then goes into portal and teleports from portal? It's more efficient and human-like.

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