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Fruity Barrows (Frost Barrows)


FrostBug

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Hey Frost,

I just started using the trial you generously gave me. I appreciate it. It may not be my place to talk and suggest recommendations/improvements to the script but I have a few regardless.

  • Traveling / Movement
    • When leaving the individual tombs, the script pauses before moving on the the next one. My understanding is that the script is processing which tomb to travel to next and compiling all information and deciding the next course of action. If there was any way to speed this up, if possible, I think it would be a excellent fix.
    • When moving to the next tomb mound, it uses the mini-map to travel even when it is only a few squares away from a 'diggable' area atop the tomb. I find this action very unhuman like. If I were only a few game tiles away from the spot I wish to travel to I would – 100% of the time – click on the actual gamescreen rather than the minimap.
    • The camera angle and pathfinding in the arching side tunnels that outline the crypts seem to be very unbelievable to pass as human.
    • Also, pathfinding to the Clan Wars bank seems to be too sporadic. I often find my character traveling behind the chest, pausing, then clicks on the chest to bank. Besides this incidence, I have never seen anyone do this. It seems suspicious. Would recommend limiting the pathfinding to the chest to only squares in front of it (aka to the South).
  • Killcount Suggestions
    • It has been stated that to receive the maximum rune rewards for a chest one must be at 88% 'rewards potential'. The close you are to 100% (or at 100%) the greater the odds of boltracks being a reward roll. This vastly reduces profit as they are practically worthless. Currently the meta for best profit from rune rewards are killing all brothers and killing three skeletons. This gives you exactly 88% potential and max profit (max minimum profit potential).
      • I suggest you rid of the wide killcount option for the crypts and add more specific and custom options. I.E. a 'rewards potential' cap so when the script reaches or surpasses a set potential the script will continue on to the chest. OR. Allow users to select which monster they wish to attack and how many "Skeletons: 3" or "Rats: 6".
      • This suggestion would drastically increase profit/hour and reduce trip times by a considerable amount.
  • Leaving the Crypt after Chest loot
    • The script takes WAY to long to leave the chestroom after it has been looted. It goes through its normal progression of turning off prayer which is useless because I believe traveling in and out of clan wars resets everything already.

Great script by the way. Masterfully done.

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