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Fruity Barrows (Frost Barrows)


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Posted

Got stuck at coffin.  Guthans one. 

[iNFO][bot #1][04/26 04:25:58 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][04/26 04:26:01 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][04/26 04:26:04 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][04/26 04:26:08 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][04/26 04:26:08 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][04/26 04:26:11 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #1][04/26 04:26:14 PM]: DEBUG: InteractionEvent has timed out [3000ms]
 

Posted (edited)

It doesn't decant stamina pots too?

 

It should, but its a relatively new feature. Is it not doing it properly?

___

 

For the record, version 1.5.5 was released 2 days ago, fixing some issues with detecting who is in the tunnel when returning after banking during the tunnel solving state

 

Edited by FrostBug
  • Like 1
Posted

It should, but its a relatively new feature. Is it not doing it properly?

___

 

For the record, version 1.5.5 was released 2 days ago, fixing some issues with detecting who is in the tunnel when returning after banking during the tunnel solving state

 

 

No does not decant stamina pots.  I have setting at 8 doses.  When it rebanked I had 2 sips left and it took out 3 (2) doses and teleported to barrows.  Lost 2 food slots but no problem.

Posted

Not sure why this happened.

 

[iNFO][bot #1][05/02 04:06:03 PM]: DEBUG: Exiting tomb [1]
[iNFO][bot #1][05/02 04:06:03 PM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][05/02 04:06:04 PM]: INFO: Setting PROTECT_FROM_MELEE to false
[iNFO][bot #1][05/02 04:06:09 PM]: DEBUG: Swapping to item: Abyssal whip
[iNFO][bot #1][05/02 04:06:25 PM]: DEBUG: Continue pending
[iNFO][bot #1][05/02 04:06:26 PM]: DEBUG: Continue pending
[iNFO][bot #1][05/02 04:06:26 PM]: DEBUG: Option pending
[iNFO][bot #1][05/02 04:06:27 PM]: DEBUG: In tunnels
[iNFO][bot #1][05/02 04:06:27 PM]: DEBUG: Disabling auto retaliate
[iNFO][bot #1][05/02 04:06:29 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:06:35 PM]: DEBUG: TargetTracker started
[iNFO][bot #1][05/02 04:06:35 PM]: WARNING: Incorrect gear identified; Changing
[iNFO][bot #1][05/02 04:06:35 PM]: DEBUG: Swapping to item: Trident of the seas
[iNFO][bot #1][05/02 04:06:48 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:06:50 PM]: DEBUG: Eating
[iNFO][bot #1][05/02 04:06:57 PM]: DEBUG: TargetTracker stopped
[iNFO][bot #1][05/02 04:06:59 PM]: DEBUG: Swapping to item: Abyssal whip
[iNFO][bot #1][05/02 04:06:59 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:07:01 PM]: DEBUG: Approaching.. 3568, 9694
[iNFO][bot #1][05/02 04:07:03 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:07:34 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:08:08 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:08:40 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:01 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:01 PM]: INFO: Done gaining KC!
[iNFO][bot #1][05/02 04:09:01 PM]: DEBUG: Approaching.. 3551, 9677
[iNFO][bot #1][05/02 04:09:03 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:10 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:18 PM]: DEBUG: Interacting with puzzle door..
[iNFO][bot #1][05/02 04:09:18 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:22 PM]: DEBUG: Puzzle interface is up! Interacting
[iNFO][bot #1][05/02 04:09:23 PM]: INFO: Puzzle solved successfully
[iNFO][bot #1][05/02 04:09:33 PM]: INFO: Chest has been looted
[iNFO][bot #1][05/02 04:09:33 PM]: DEBUG: Closing loot widget
[iNFO][bot #1][05/02 04:09:37 PM]: INFO: Loot registered: 1158x Coins
[iNFO][bot #1][05/02 04:09:37 PM]: INFO: Loot registered: 239x Chaos rune
[iNFO][bot #1][05/02 04:09:37 PM]: INFO: Loot registered: 528x Mind rune
[iNFO][bot #1][05/02 04:09:37 PM]: DEBUG: Chest has been looted
[iNFO][bot #1][05/02 04:09:37 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:49 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:10:06 PM]: DEBUG: Approaching.. 3551, 9677
[iNFO][bot #1][05/02 04:10:06 PM]: DEBUG: Moving cam to position (cPitch: 48, minPitch: 22)
[iNFO][bot #1][05/02 04:10:09 PM]: DEBUG: Approaching.. 3551, 9677
[iNFO][bot #1][05/02 04:10:18 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:10:29 PM]: DEBUG: Approaching.. 3568, 9694
[iNFO][bot #1][05/02 04:10:37 PM]: DEBUG: Interacting with ladder
[iNFO][bot #1][05/02 04:10:42 PM]: DEBUG: Finished ladder interaction
[iNFO][bot #1][05/02 04:10:42 PM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS
[iNFO][bot #1][05/02 04:10:47 PM]: INFO: KC = 5; Skipping to TunnelSolver
[WARN][bot #1][05/02 04:10:53 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:10:54 PM]: Started random solver : BreakManager
[iNFO][bot #1][05/02 04:25:57 PM]: Random solver exited : BreakManager
[WARN][bot #1][05/02 04:26:04 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:26:05 PM]: Started random solver : Auto Login
[iNFO][bot #1][05/02 04:26:09 PM]: Random solver exited : Auto Login
[WARN][bot #1][05/02 04:26:18 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:26:19 PM]: Started random solver : Welcome Screen
[iNFO][bot #1][05/02 04:26:22 PM]: Random solver exited : Welcome Screen
[iNFO][bot #1][05/02 04:26:24 PM]: WARNING: Should not be in TunnelSolver state. Correcting
[iNFO][bot #1][05/02 04:26:24 PM]: DEBUG: Initializing kill order
[iNFO][bot #1][05/02 04:26:25 PM]: DEBUG: Enabling auto retaliate
[iNFO][bot #1][05/02 04:26:26 PM]: DEBUG: Exit tomb..
[iNFO][bot #1][05/02 04:26:27 PM]: DEBUG: Next target: Torag the Corrupted
[iNFO][bot #1][05/02 04:26:30 PM]: DEBUG: ClickMouseEvent has timed out [2500ms]
[iNFO][bot #1][05/02 04:26:31 PM]: DEBUG: Swapping to item: Trident of the seas
[iNFO][bot #1][05/02 04:26:59 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:27:12 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:27:25 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:27:37 PM]: DEBUG: Anti-stuck camera rotation
[WARN][bot #1][05/02 04:27:51 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:27:52 PM]: Started random solver : Auto Login
[iNFO][bot #1][05/02 04:27:56 PM]: Random solver exited : Auto Login
[iNFO][bot #1][05/02 04:27:59 PM]: ERROR: No spade in inventory
[iNFO][bot #1][05/02 04:28:00 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][05/02 04:28:00 PM]: Progress submitted
[iNFO][bot #1][05/02 04:28:00 PM]: Script FrostBarrows has exited!
[WARN][bot #1][05/02 04:28:05 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:28:05 PM]: Started random solver : Welcome Screen
[iNFO][bot #1][05/02 04:28:05 PM]: Random solver exited : Welcome Screen

 
Basically for some reason im guessing it couldn't recognize a  spade in the inventory half way through the trip. 
I logged back in and it was in the inventory in the right spot.
Posted

 

Not sure why this happened.

 

[iNFO][bot #1][05/02 04:06:03 PM]: DEBUG: Exiting tomb [1]
[iNFO][bot #1][05/02 04:06:03 PM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][05/02 04:06:04 PM]: INFO: Setting PROTECT_FROM_MELEE to false
[iNFO][bot #1][05/02 04:06:09 PM]: DEBUG: Swapping to item: Abyssal whip
[iNFO][bot #1][05/02 04:06:25 PM]: DEBUG: Continue pending
[iNFO][bot #1][05/02 04:06:26 PM]: DEBUG: Continue pending
[iNFO][bot #1][05/02 04:06:26 PM]: DEBUG: Option pending
[iNFO][bot #1][05/02 04:06:27 PM]: DEBUG: In tunnels
[iNFO][bot #1][05/02 04:06:27 PM]: DEBUG: Disabling auto retaliate
[iNFO][bot #1][05/02 04:06:29 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:06:35 PM]: DEBUG: TargetTracker started
[iNFO][bot #1][05/02 04:06:35 PM]: WARNING: Incorrect gear identified; Changing
[iNFO][bot #1][05/02 04:06:35 PM]: DEBUG: Swapping to item: Trident of the seas
[iNFO][bot #1][05/02 04:06:48 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:06:50 PM]: DEBUG: Eating
[iNFO][bot #1][05/02 04:06:57 PM]: DEBUG: TargetTracker stopped
[iNFO][bot #1][05/02 04:06:59 PM]: DEBUG: Swapping to item: Abyssal whip
[iNFO][bot #1][05/02 04:06:59 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:07:01 PM]: DEBUG: Approaching.. 3568, 9694
[iNFO][bot #1][05/02 04:07:03 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:07:34 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:08:08 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:08:40 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:00 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:01 PM]: DEBUG: Waiting for opponents death animation
[iNFO][bot #1][05/02 04:09:01 PM]: INFO: Done gaining KC!
[iNFO][bot #1][05/02 04:09:01 PM]: DEBUG: Approaching.. 3551, 9677
[iNFO][bot #1][05/02 04:09:03 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:10 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:18 PM]: DEBUG: Interacting with puzzle door..
[iNFO][bot #1][05/02 04:09:18 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:22 PM]: DEBUG: Puzzle interface is up! Interacting
[iNFO][bot #1][05/02 04:09:23 PM]: INFO: Puzzle solved successfully
[iNFO][bot #1][05/02 04:09:33 PM]: INFO: Chest has been looted
[iNFO][bot #1][05/02 04:09:33 PM]: DEBUG: Closing loot widget
[iNFO][bot #1][05/02 04:09:37 PM]: INFO: Loot registered: 1158x Coins
[iNFO][bot #1][05/02 04:09:37 PM]: INFO: Loot registered: 239x Chaos rune
[iNFO][bot #1][05/02 04:09:37 PM]: INFO: Loot registered: 528x Mind rune
[iNFO][bot #1][05/02 04:09:37 PM]: DEBUG: Chest has been looted
[iNFO][bot #1][05/02 04:09:37 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:09:49 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:10:06 PM]: DEBUG: Approaching.. 3551, 9677
[iNFO][bot #1][05/02 04:10:06 PM]: DEBUG: Moving cam to position (cPitch: 48, minPitch: 22)
[iNFO][bot #1][05/02 04:10:09 PM]: DEBUG: Approaching.. 3551, 9677
[iNFO][bot #1][05/02 04:10:18 PM]: DEBUG: Rotating to door
[iNFO][bot #1][05/02 04:10:29 PM]: DEBUG: Approaching.. 3568, 9694
[iNFO][bot #1][05/02 04:10:37 PM]: DEBUG: Interacting with ladder
[iNFO][bot #1][05/02 04:10:42 PM]: DEBUG: Finished ladder interaction
[iNFO][bot #1][05/02 04:10:42 PM]: DEBUG: No longer in tunnels; State = EXIT_STAIRS
[iNFO][bot #1][05/02 04:10:47 PM]: INFO: KC = 5; Skipping to TunnelSolver
[WARN][bot #1][05/02 04:10:53 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:10:54 PM]: Started random solver : BreakManager
[iNFO][bot #1][05/02 04:25:57 PM]: Random solver exited : BreakManager
[WARN][bot #1][05/02 04:26:04 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:26:05 PM]: Started random solver : Auto Login
[iNFO][bot #1][05/02 04:26:09 PM]: Random solver exited : Auto Login
[WARN][bot #1][05/02 04:26:18 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:26:19 PM]: Started random solver : Welcome Screen
[iNFO][bot #1][05/02 04:26:22 PM]: Random solver exited : Welcome Screen
[iNFO][bot #1][05/02 04:26:24 PM]: WARNING: Should not be in TunnelSolver state. Correcting
[iNFO][bot #1][05/02 04:26:24 PM]: DEBUG: Initializing kill order
[iNFO][bot #1][05/02 04:26:25 PM]: DEBUG: Enabling auto retaliate
[iNFO][bot #1][05/02 04:26:26 PM]: DEBUG: Exit tomb..
[iNFO][bot #1][05/02 04:26:27 PM]: DEBUG: Next target: Torag the Corrupted
[iNFO][bot #1][05/02 04:26:30 PM]: DEBUG: ClickMouseEvent has timed out [2500ms]
[iNFO][bot #1][05/02 04:26:31 PM]: DEBUG: Swapping to item: Trident of the seas
[iNFO][bot #1][05/02 04:26:59 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:27:12 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:27:25 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][05/02 04:27:37 PM]: DEBUG: Anti-stuck camera rotation
[WARN][bot #1][05/02 04:27:51 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:27:52 PM]: Started random solver : Auto Login
[iNFO][bot #1][05/02 04:27:56 PM]: Random solver exited : Auto Login
[iNFO][bot #1][05/02 04:27:59 PM]: ERROR: No spade in inventory
[iNFO][bot #1][05/02 04:28:00 PM]: Terminating script FrostBarrows...
[iNFO][bot #1][05/02 04:28:00 PM]: Progress submitted
[iNFO][bot #1][05/02 04:28:00 PM]: Script FrostBarrows has exited!
[WARN][bot #1][05/02 04:28:05 PM]: Event executor is taking too long to suspend; terminating now...
[iNFO][bot #1][05/02 04:28:05 PM]: Started random solver : Welcome Screen
[iNFO][bot #1][05/02 04:28:05 PM]: Random solver exited : Welcome Screen

 
Basically for some reason im guessing it couldn't recognize a  spade in the inventory half way through the trip. 
I logged back in and it was in the inventory in the right spot.

 

 

Hmm, smells like a mirror thingymajingy. There isn't much I can do if the client misreads the inventory :feels:

hopefully it was a 1-time thing

 

Posted (edited)

Hmm, smells like a mirror thingymajingy. There isn't much I can do if the client misreads the inventory feels.png

hopefully it was a 1-time thing

 

 

but me no use mirror :J

 

+ Nope, I reset it again and it done it again the next run. hasn't done it since on the latest reset though.

Edited by Zerker

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