Krasnov Posted March 31, 2022 Share Posted March 31, 2022 Some objects on the UI seem to be neither entities nor widgets. How would I go about identifying them so that I may reference them in a script? Some examples of this phenomenon are the rendered player model during character creation, the lock and keys in the pillory random event, or the answers in the quizmaster or classroom random events. Also interested to know how to read the status of a widget, such as the progress bar on tutorial island. I don't have another example of this at the moment but it occurred to me that this will likely be something I'll run into again. Thanks for any advice! Quote Link to comment Share on other sites More sharing options...
FuryShark Posted March 31, 2022 Share Posted March 31, 2022 9 hours ago, Krasnov said: Some objects on the UI seem to be neither entities nor widgets. How would I go about identifying them so that I may reference them in a script? Some examples of this phenomenon are the rendered player model during character creation, the lock and keys in the pillory random event, or the answers in the quizmaster or classroom random events. Also interested to know how to read the status of a widget, such as the progress bar on tutorial island. I don't have another example of this at the moment but it occurred to me that this will likely be something I'll run into again. Thanks for any advice! https://github.com/Explv/Tutorial-Island/blob/master/src/script/TutorialIsland.java for your tutorial island question - can use configs there Quote Link to comment Share on other sites More sharing options...
Krasnov Posted March 31, 2022 Author Share Posted March 31, 2022 Thank you very much! I'll take a look. Quote Link to comment Share on other sites More sharing options...