progamerz Posted December 3, 2021 Share Posted December 3, 2021 (edited) A simple mining script that was created for my needs, you can add in the position of the ores and what is the type of ore you want to mine, and it will hover over the next ore and drop when inventory is full. To change the position of ores, you can edit the values in "positions" or add more positions. To change the ore type, you can edit the value in "oreToMine" and set it to whatever rock you want to mine. SimpleMiner.java import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.Item; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.event.InteractionEvent; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep2; import java.awt.*; import java.awt.event.KeyEvent; import java.util.Arrays; import java.util.List; @ScriptManifest(version = 0.0, logo = "", author = "Progamerz", name = "Simple Miner", info = "") public class SimpleMiner extends Script { List<Position> positions = Arrays.asList(new Position(3183, 3376, 0), new Position(3181, 3376, 0)); Rock oreToMine = Rock.TIN; RS2Object currentOre; RS2Object nextOre; long startTime; @Override public void onStart() { startTime = System.currentTimeMillis(); getExperienceTracker().start(Skill.MINING); } @Override public int onLoop() throws InterruptedException { if (getDialogues().isPendingContinuation()) { getDialogues().clickContinue(); } else if (getInventory().isFull()) { dropAll(); } else { if (myPlayer().isAnimating()) { handleAnimating(); } else { if (currentOre == null || !currentOre.exists()) { getCurrentOre(); } else if (customInteract(currentOre)) { ConditionalSleep2.sleep(5_000, 250, () -> myPlayer().isAnimating() || !currentOre.exists() || getDialogues().isPendingContinuation()); } } } return 250; } @Override public void onPaint(Graphics2D g) { int x = 10, y = 50; g.setFont(g.getFont().deriveFont(16.0f)); g.setColor(Color.BLUE); if (startTime != 0) { long elapsedTime = System.currentTimeMillis() - startTime; g.drawString(String.format("Runtime: %s", formatTime(elapsedTime)), x, y += 25); g.drawString(String.format("XP(/HR): %d(%d)", getExperienceTracker().getGainedXP(Skill.MINING), getExperienceTracker().getGainedXPPerHour(Skill.MINING)), x, y += 25); } } private void getCurrentOre() { if (nextOre != null) { // We finished mining currentOre, and we want to change it to nextOre and set nextOre to null currentOre = nextOre; nextOre = null; } else { // The script ran for the first time, we have to initialize currentOre currentOre = getClosestOre(); } } private void handleAnimating() { if (nextOre != null && nextOre.exists()) { if (!entityBoundsHasMyMouse(nextOre)) nextOre.hover(); } else { // We should find nextOre when we are mining to hover over nextOre = getNextOre(); } } private RS2Object getClosestOre() { return oreToMine.getClosestWithOre(this, rock -> positions.contains(rock.getPosition())); } private RS2Object getNextOre() { return oreToMine.getClosestWithOre(this, rock -> positions.contains(rock.getPosition()) & !rock.getPosition().equals(currentOre.getPosition())); } private void dropAll() throws InterruptedException { if (getSettings().isShiftDropActive()) { getKeyboard().pressKey(KeyEvent.VK_SHIFT); } for (int i : new int[]{ 0, 4, 8, 12, 16, 20, 24, 25, 21, 17, 13, 9, 5, 1, 2, 6, 10, 14, 18, 22, 26, 27, 23, 19, 15, 11, 7, 3 }) { Item item = getInventory().getItemInSlot(i); if (item != null) { if (getSettings().isShiftDropActive()) { getInventory().interact(i); } else { getInventory().interact(i, "Drop"); } sleep(random(50, 150)); } } if (getSettings().isShiftDropActive()) { getKeyboard().releaseKey(KeyEvent.VK_SHIFT); } } private boolean entityBoundsHasMyMouse(Entity entity) { List<Polygon> polygonList = getDisplay().getModelMeshTriangles(entity.getGridX(), entity.getGridY(), entity.getZ(), entity.getModel()); if (polygonList != null && !polygonList.isEmpty()) { return polygonList.stream().anyMatch(polygon -> polygon.contains(getMouse().getPosition())); } return false; } private boolean customInteract(Entity entity) { InteractionEvent interactionEvent = new InteractionEvent(entity, "Mine"); interactionEvent.setWalkTo(false); interactionEvent.setOperateCamera(false); return execute(interactionEvent).hasFinished(); } private String formatTime(long ms) { long sec = ms / 1000, d = sec / 86400, h = sec / 3600 % 24, m = sec / 60 % 60, s = sec % 60; return (d < 10 ? "0" + d : d) + ":" + (h < 10 ? "0" + h : h) + ":" + (m < 10 ? "0" + m : m) + ":" + (s < 10 ? "0" + s : s); } } Rock.java import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.script.MethodProvider; import java.util.stream.Stream; //Author @Explv public enum Rock { CLAY(new short[]{6705}), COPPER(new short[]{4645, 4510}), TIN(new short[]{53}), IRON(new short[]{2576}), SILVER(new short[]{74}), COAL(new short[]{10508}), GOLD(new short[]{8885}), MITHRIL(new short[]{-22239}), ADAMANTITE(new short[]{21662}), RUNITE(new short[]{-31437}); private final short[] colours; Rock(final short[] colours) { this.colours = colours; } @SafeVarargs public final RS2Object getClosestWithOre(final MethodProvider methods, final Filter<RS2Object>... filters) { return methods.getObjects().closest( obj -> Stream.of(filters).allMatch(f -> f.match(obj)) && hasOre(obj) ); } public boolean hasOre(final Entity rockEntity) { if (rockEntity.getDefinition() == null) { return false; } short[] colours = rockEntity.getDefinition().getModifiedModelColors(); if (colours == null) { return false; } for (short rockColour : this.colours) { for (short entityColour : colours) { if (rockColour == entityColour) { return true; } } } return false; } } Edited December 4, 2021 by progamerz 2 Quote Link to comment Share on other sites More sharing options...
TheGriff Posted December 3, 2021 Share Posted December 3, 2021 ty 1 Quote Link to comment Share on other sites More sharing options...
airess Posted December 3, 2021 Share Posted December 3, 2021 (edited) . Edited May 22, 2022 by airess 1 Quote Link to comment Share on other sites More sharing options...
Prolax Posted October 14, 2023 Share Posted October 14, 2023 Works perfectly, I changed the below to simply inventory.dropAll(); for (int i : new int[]{ 0, 4, 8, 12, 16, 20, 24, 25, 21, 17, 13, 9, 5, 1, 2, 6, 10, 14, 18, 22, 26, 27, 23, 19, 15, 11, 7, 3 Quote Link to comment Share on other sites More sharing options...
swnxkrw Posted October 17, 2023 Share Posted October 17, 2023 if (myPlayer().isAnimating() && currentOre != null && currentOre.exists()) { handleAnimating(); } Shouldn't this be better in case you're mining in a crowded place? When someone mines a rock you still continue to animate for a few seconds thus making you wait for the animation to finish to go to next rock Quote Link to comment Share on other sites More sharing options...