Primeape Posted September 18, 2013 Posted September 18, 2013 Doesnt seem to bank correctly again, you may want to look into that
BotRS123 Posted September 18, 2013 Posted September 18, 2013 @Laz Good job with the constant updates. @Everyone If you use combat scripts, do the scripts click an NPC before it dies? If so, which script are you using?
MCFC Posted September 18, 2013 Posted September 18, 2013 @Laz Good job with the constant updates. @Everyone If you use combat scripts, do the scripts click an NPC before it dies? If so, which script are you using? Yes mine does, right when the monster im killing is about do die, it clicks it. Im using Andes fighter.
extraenigma Posted September 18, 2013 Posted September 18, 2013 i am running linux and gui's dont load please help works fine on my windows pc
teat Posted September 18, 2013 Posted September 18, 2013 i get stuck at the fake door in the maze a lot
quarto Posted September 18, 2013 Posted September 18, 2013 It isn't running from the evil chicken random event using combat scrips at the moment.
blooper Posted September 18, 2013 Posted September 18, 2013 Any script using NPC.getFacing() or Character.getFacing() to function will be broken, as any npc that is facing the player will not return so. When I am under attack from for example an Iron dragon, that Iron dragon's getFacing() returns null even though the getFacing() for another dragon attacking another player will return that player. This distinction can probably be used to find the NPC interacting with the player but might need some API updates.