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Script stops when paused or when logged back in from a dc/break

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My script just stops whenever it is paused or is logged out due to a dc/break. How can i fix this?

Post code in  a git or paste bin, no way to know what the problem is with out see the code.

  • Author
 

 

16 hours ago, Nbacon said:

Post code in  a git or paste bin, no way to know what the problem is with out see the code.

 

Edited by Syndo

1 hour ago, Syndo said:

package test;

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.util.concurrent.TimeUnit; 

import org.osbot.rs07.api.map.Position;
import org.osbot.rs07.api.map.constants.Banks;
import org.osbot.rs07.api.model.NPC;
import org.osbot.rs07.api.model.Player;
import org.osbot.rs07.api.ui.Message;
import org.osbot.rs07.api.ui.Skill;
import org.osbot.rs07.script.Script;
import org.osbot.rs07.script.ScriptManifest;

@ScriptManifest(author = "Syndo", info = "", logo = "", name = "Syndo's Fishing", version = 0)
public class Aiofishing extends Script {
	
	private long timeBegan;
	private long timeRan;
	int levelsgained = 0;
	
	public void onStart() throws InterruptedException {
		
		this.getBot().addMessageListener(this);
		timeBegan = System.currentTimeMillis();
		
		getExperienceTracker().start(Skill.FISHING);
		int fishinglvl = getSkills().getStatic(Skill.FISHING);
		
		if (fishinglvl >= 21) {
			log("Level for trout");
			Position vbank = new Position (3184, 3436, 0);
			Position vbank1 = new Position (3184, 3439, 0);
			Position vbank2 = new Position (3185, 3438, 0);
			Position vbank3 = new Position (3185, 3437, 0);
			
			Position trout = new Position (3109, 3434, 0);
			Position trout1 = new Position (3109, 3433, 0);
			Position trout2 = new Position (3109, 3432, 0);
			Position trout3 = new Position (3103, 3425, 0);
			
			getWalking().webWalk(vbank, vbank1, vbank2, vbank3);
			getBank().open();
			if(getBank().isOpen()) {
				sleep(random(100,600));
				getBank().depositAll();
				if(getInventory().isEmpty()) {
					sleep(random(100,600));
					getBank().withdraw(309, 1);
					sleep(random(100,600));
					getBank().withdrawAll(314);
					sleep(random(100,600));
					getBank().close();
					if(!getBank().isOpen()) {
						if (getInventory().contains(314 , 309)) {
							sleep(random(100,600));
							getWalking().webWalk(trout,trout1,trout2,trout3);
					}
				}
			}
		}
	}
		
		
		if (fishinglvl < 20) {
			log("Level for shrimp");
			Position lumbank = new Position(3209, 3220, 2);
			Position lumbank1 = new Position(3208, 3220, 2);
			Position lumbank2 = new Position(3210, 3220, 2);
			Position lumbank3 = new Position(3208, 3219, 2);
			
			Position lumbswamp = new Position(3243, 3152, 0);
			Position lumbswamp1 = new Position(3241, 3149, 0);
			Position lumbswamp2 = new Position(3238, 3147, 0);
			Position lumbswamp3 = new Position(3240, 3143, 0);
			
			
			getWalking().webWalk(lumbank, lumbank1, lumbank2, lumbank3);
			getBank().open();
			if (getBank().isOpen()) {
				sleep(random(100,600));
				getBank().depositAll();
				if(getInventory().isEmpty()) {
					sleep(random(100,600));
					getBank().withdraw(303, 1); //small net
					sleep(random(100,600));
					getBank().close();
					if(!getBank().isOpen()) {
						if(getInventory().contains(303)) {
							sleep(random(100,600));
							getWalking().webWalk(lumbswamp,lumbswamp1,lumbswamp2,lumbswamp3);
						}
					}
				}
			}
		}
	}
	
	
	
	public int onLoop() throws InterruptedException {
		
		getExperienceTracker().start(Skill.FISHING);
		int fishinglvl = getSkills().getStatic(Skill.FISHING);
		Player player = myPlayer();
		
		if (fishinglvl >= 21) {
			//from on start player should already be at barbarian village
			NPC troutfishingspot = getNpcs().closest(1526);
			if (troutfishingspot != null) {
				if(!player.isMoving()) {
					if(!player.isAnimating()) {
						sleep(random(100,600));
						troutfishingspot.interact("Lure");
						sleep(random(1000, 3000));
						if(getInventory().isFull()) {
							sleep(random(100,600));
							getInventory().dropAllExcept(314 , 309);
						}
					}
				}
			}
			
		}
		
		if (fishinglvl < 20) {
			// from on start player should already be at swamp
			NPC fishingspot = getNpcs().closest(1530);
			if (fishingspot != null) {
				if (!player.isAnimating()) {
					if (!player.isMoving()) {
						sleep(random(100,600));
						fishingspot.interact("Net");
						sleep(random(1000,3000));
						if (getInventory().isFull()) {
							sleep(random(100,600));
							getInventory().dropAllExcept(303);
							}
						}
					}
				}
		}

		return 50;
	}
	
	public void onMessage(Message message) {
		String text = message.getMessage().toLowerCase();
		if (text.contains("just advanced your fishing level")) {
			log("You advanced a fishing level!");
			levelsgained++;
			log("You have gained "+ levelsgained +" fishing levels");
		}
	}
	
	public void onExit() {
		
	}
	
	public void onPaint(Graphics2D g) {
		
		timeRan = System.currentTimeMillis() - this.timeBegan; 
		
		g.setColor(Color.GREEN);
		g.drawString("Syndo's Fishing", 15, 50 );
		g.drawString("Runtime : "+ft(timeRan), 15, 70); 
		
		Point mP = getMouse().getPosition();

		g.drawLine(mP.x - 5, mP.y + 5, mP.x + 5, mP.y - 5); 
		g.drawLine(mP.x + 5, mP.y + 5, mP.x - 5, mP.y - 5);
	}
	
	private String ft(long duration) 
	{
		String res = "";
		long days = TimeUnit.MILLISECONDS.toDays(duration);
		long hours = TimeUnit.MILLISECONDS.toHours(duration)
		- TimeUnit.DAYS.toHours(TimeUnit.MILLISECONDS.toDays(duration));
		long minutes = TimeUnit.MILLISECONDS.toMinutes(duration)
		- TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS
		.toHours(duration));
		long seconds = TimeUnit.MILLISECONDS.toSeconds(duration)
		- TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS
		.toMinutes(duration));
		if (days == 0) {
		res = (hours + ":" + minutes + ":" + seconds);
		} else {
		res = (days + ":" + hours + ":" + minutes + ":" + seconds);
		}
		return res;
	} 
	

}

 

 

You should never execute any game interaction code in the onStart method.

onStart is meant for initiliazing data. (Only runs once )
onLoop is meant to do game interaction ^^ (Keeps looping)

That will probably fix you issue already

  • Author
15 hours ago, Khaleesi said:

You should never execute any game interaction code in the onStart method.

onStart is meant for initiliazing data. (Only runs once )
onLoop is meant to do game interaction ^^ (Keeps looping)

That will probably fix you issue already

Thanks!

 

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