mark jacobs Posted October 13, 2020 Share Posted October 13, 2020 Wanted to ask a question about my loot class. I'm fairly new to script writing and when I created this loot task, and add it to my task list, it makes the entire bot really laggy compared to when I remove it from my task list. I'm guessing this is because im calling a really heavy method or something on my activate or execute? So far, this is what I'm using: Quote //activate @Override public boolean canProcess() throws InterruptedException { return script.getGroundItems().closest(GroundID).exists(); } //execute @Override public void process() throws InterruptedException { script.currentState = Status.LOOTING; GroundItem loot = script.getGroundItems().closest(GroundID); if (GroundID != null && !script.getInventory().isFull()) { loot.interact("Take"); sleep(random(999,1777)); } } Any thoughts on why it literally makes my client feel as if i'm using a computer from 2002 because it's that laggy, lol?? Any advice appreciated! Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted October 13, 2020 Share Posted October 13, 2020 (edited) 2 hours ago, mark jacobs said: Wanted to ask a question about my loot class. I'm fairly new to script writing and when I created this loot task, and add it to my task list, it makes the entire bot really laggy compared to when I remove it from my task list. I'm guessing this is because im calling a really heavy method or something on my activate or execute? So far, this is what I'm using: Any thoughts on why it literally makes my client feel as if i'm using a computer from 2002 because it's that laggy, lol?? Any advice appreciated! bcs it's probably giving you a nullpointer exception, if you call a method of an instance that doesn't exist this will happen You have to check != null instead of .exists() Edited October 13, 2020 by Khaleesi Quote Link to comment Share on other sites More sharing options...