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ezCannon


ez11

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  • 2 weeks later...
  • 2 weeks later...
44 minutes ago, Serranu said:

hi mate i wondered does it support ranging potions? could i have a trial? thanks

It does not, and for the most part it wouldnt help since you are better off wearing a 2h sword, since cannon accuracy is based on your weapons attackstyle (meaning wearing nothing would also roll based on your crash accuracy) and you can often get a larger attackbonus by wearing a 2h sword than by wearing a crossbow especially on earlier levels. 

And sorry but I dont give trials to fresh accounts since that could lead to abuse.

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  • 2 weeks later...
On 10/26/2019 at 3:49 AM, ez11 said:

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Buy here: 

 

 

Features:

  • This script allows you to train early range levels as fast and efficient as possible or to create very strong low hp pures due to the cannon not giving hitpoints expierence!
  • The script will setup your cannon at the desired location, refill when empty and repair it when it is broken. Once you run out of cannonballs it will pick up the cannon and end the script.
  • You can choose from several popular preset locations (check below for a list) or set your own location via the GUI. You can save your custom locations and simply load them when starting the script again.
  • You can choose a custom refill threshold to appear more humanlike (by default the script will refill the cannon when empty).
  • Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides
  • High alchemy support!

NOTE: Alching makes the script interact with the game a lot more often than just refilling the cannon and waiting. So make sure you adjust your botting/breaking ratio to account for this change in activity to ensure minimal bans.

 

Requirements:

  • Dwarfcannon set + Cannonballs in inventory.
  • Dwarfcannon quest completed.
  • Start script at cannon location.
  • 55 Magic and runes to Alch. Items that you want to alch should be put on the inventoryslot that lines up with the location of the high alch spell.

 

How Cannoning works and why you dont need ranging pots:

  • The Dwarf multicannon always has a maxhit of 30, regardless of your stats, equipment or boosts. This is why cannoning is so good to train early range levels.
  • The accuracy of your cannon is based on the accuracy of your selected attackstyle (staves count as meele weapons and being unarmed counts as using a crush weapon). This means to maximize your accuracy it might be better to wear a 2H sword instead of wearing a ranged weapon, if your range level is not high enough to wear the higher level crossbows. This means that your range level/accuracy or any range boosts have zero impact on your cannons accuracy if you dont wear a ranged weapon.
  • As mentioned your maxhit is always capped at 30 regardless of your stats, and since your succesful hits will always roll a random number between 0 and your max hit (in this case 30) using boosts only changes the accuracy of your cannon.
  • The accuracy of your attacks is based on your attackroll (based on your equipment, stats and boosts) against the targets defense roll (which is going to be low for the monsters you cannon).
  • Your accuracy starts off high and as a result increasing your accuracy gives you dminishing returns.
  • Your average hit is calculated as: (Maxhit * accuracy) / 2.
  • In practice this means using a ranging potion at 61 range with a rcb + pure setup your accuracy & exp/h will be increased by less than 1.7%. At 80 range with a light ballista and a pure setup your accuracy & exp/h will be increased by less than 1% when using a ranging potion.
  • TLDR: Max hit of cannon is always the same, accuracy starts off high and has diminishing returns = pots are not worth it.
  • More information can be found here: https://oldschool.runescape.wiki/w/Combat#Damage_calculating

 

How to start this script using your own custom locations (step by step and Video guide in the spoiler):

  Reveal hidden contents
  1. Select "Custom" in the location settings at the top: kH6Qmsq.png
  2. Enable mouse input by clicking on the button at the top of the osbot client: dXcKi1T.png
  3. Walk to the tile you want the script to place the cannon and press the "Set Current Position" Button next to the cannon position coordinates.
  4. Walk to your safespot tile and press the second "Set Current Position" Button button which is next to your safespots coordinates.
  5. You should now see that the script has set the coordinates for 2 locations.
  6. (Optional) Press the "Save" Button so you can simply load your custom locations when you start the script in the future.

SETUP VIDEOZTyTgyQ.gif

 

 

List of preset locations:

  • Ogres east of Castle wars
  • Ogres at the Combat Training Camp north of Ardougne
  • Hill giants at the Shayzien graveyard on Zeah

If you have any locations you would want to see added to this list just let me know!

 

Trials:

  • Like this post and comment to get a Trial!
  • No trials for new/inactive accounts that arent Vip

 

Contact/Bug reports:

  • If you have any specific questions or would like to report a bug please send me a detailed message on this forum.
  • For bug reports please include details on how to reproduce the bug if possible.

 

Pictures (post your own and I will add them here!):

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ezcannon proggie.png

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updates:
- v1.1: added custom refill threshold

- v1.2: Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides

- v1.3: Script will hop worlds if there is already another cannon in your world until it finds an open world (relevant when starting the script or when logging back in after a break)

- v1.4: added some failsafes so script wont stop because the client loads the inventory to slow after logging in

- v1.5: Added high alchemy support.

- v1.6: Improved worldhopping

Looking to Trial script please daddy

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