zwaffel Posted August 10, 2019 Share Posted August 10, 2019 Mirror client version : (x64 to x32) v3.07.181 Console output / terminal output: NA Crash report if a crash occurred: NA Script that you ran: Self made not on sdn. Hooks that failed.: none JVM/Browser bit version (32 / 64) : (build 1.8.0_201-b09) - 64Bit While looking for GroundDecoration on mirror mode i always seem to get undefined results. Sometimes he finds nothing, sometimes he finds half of what he should find. If i run the exact same code on stealth injection i will not encounter this problem and everything will work as it should. private List<GroundDecoration> getAllDeco() { List<GroundDecoration> decoList = new ArrayList<>(); for (RS2Object object : getObjects().getAll()) { if (object != null) if (object.getClass().equals(GroundDecoration.class)) { GroundDecoration deco = (GroundDecoration) object; if (!deco.getModel().isOutdated()) // this line will make it break for mirror mode. decoList.add(deco); } } log("decoListSize : " + decoList.size()); return decoList; } The bug seems to be at if (!deco.getModel().isOutdated()) when this line gets removed there is no difference between injection and mirror mode. log from mirror mode. It should have print 7 every loop. Link to comment Share on other sites More sharing options...
Token Posted August 10, 2019 Share Posted August 10, 2019 Are the results affected by the reaction time value? Link to comment Share on other sites More sharing options...
Czar Posted August 10, 2019 Share Posted August 10, 2019 Mirror client hooking is key, make sure you are logged out during the whole process, otherwise you will get 0 npcs 0 items 0 objects. So stay logged out the whole time, once the clients hook, login manually, let the clients load by walking around a bit, opening interfaces etc, then you're set to either bot or develop scripts. Link to comment Share on other sites More sharing options...
zwaffel Posted August 10, 2019 Author Share Posted August 10, 2019 (edited) 9 hours ago, Token said: Are the results affected by the reaction time value? Seems to be unaffected by the reaction value. 4 hours ago, Czar said: Mirror client hooking is key, make sure you are logged out during the whole process, otherwise you will get 0 npcs 0 items 0 objects. So stay logged out the whole time, once the clients hook, login manually, let the clients load by walking around a bit, opening interfaces etc, then you're set to either bot or develop scripts. Tried this but it didn't change anything, still getting the same random results. Edited August 10, 2019 by zwaffel Link to comment Share on other sites More sharing options...
Czar Posted August 11, 2019 Share Posted August 11, 2019 Then it must be a problem with #isOutdated for sure, it's best to get a dev's opinion preferably MGI's, since he is the lead developer for mirror client Link to comment Share on other sites More sharing options...