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Tom

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3 minutes ago, Tom said:

Ok, so I know with the 2 tile safespot you can replicate this going to the other side of the vent behaviour, but this thing where it would take a step 1 to the side is new to me.

When I went over this last, we had it so if you took damage in SafeSpot1, it would move to SafeSpot2 (which was on the opposite side of the vent)

Yes but the problem is that occasionally the mob can hit you standing in both safespots so the bot runs between them, getting hit and confused. Then running to the bank to reset just like it used to (this parts fine)

+you could try running it with 3 safespots?

Edited by superguy8095
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1 minute ago, superguy8095 said:

Yes but the problem is that occasionally the mob can hit you standing in both safespots so the bot runs between them, getting hit and confused. Then running to the bank to reset just like it used to (this parts fine)

+you could try running it with 3 safespots?

Adding an extra safespot wouldnt be hard, but you will still take hits while it tries to find the right one. It would likely have the behaviour

If hit in Safespot1 -> Move to Safespot2
If hit in Safespot2 -> Move to Safespot3
If hit in Safespot3 -> Move to Safespot1

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6 minutes ago, Tom said:

Adding an extra safespot wouldnt be hard, but you will still take hits while it tries to find the right one. It would likely have the behaviour

If hit in Safespot1 -> Move to Safespot2
If hit in Safespot2 -> Move to Safespot3
If hit in Safespot3 -> Move to Safespot1

yeah I'm not sure. the bot should also only attack the TzHaar-Xil and the TzHaar-Ket

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7 minutes ago, superguy8095 said:

yeah I'm not sure. the bot should also only attack the TzHaar-Xil and the TzHaar-Ket

are you sure about those? I had them added previously but Xil was removed by request. Currently only attacks Ket & Hur

 

Looking at the old code, it would hit a total of 3 targets, but these were hardcoded with ID's {2170,2178,2177}

2170 is Xil, so I suppose this was definitely hit back then

 

Edit: yep looks like you were right. Ill make that change now which should hopefully go live soon.

Heading to bed for now.

Edited by Tom
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43 minutes ago, Tom said:

are you sure about those? I had them added previously but Xil was removed by request. Currently only attacks Ket & Hur

 

Looking at the old code, it would hit a total of 3 targets, but these were hardcoded with ID's {2170,2178,2177}

2170 is Xil, so I suppose this was definitely hit back then

 

Edit: yep looks like you were right. Ill make that change now which should hopefully go live soon.

Heading to bed for now.

Ah yes that's right, that's the vent close to the bank. some of the xil have ranged abilities. Defiantly no hur though. If you attack them the others become agro.

If the script attacked two mobs it would then run to the bank to reset

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