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Problem gangplank crossing

Featured Replies

It's been like this for a long time. There's a 20-30 second pause before crossing any gang plank for some unknown reason.

@Patrick could we see a fix for this in the next update? :)

Not sure if this was intentionally added or not 

2 minutes ago, toincow said:

Yes I thought so (which is why I did not put it in the bug section).

The only way around it is manual?

You can do a break condition to check if you're in the area 

On 1/30/2019 at 4:58 AM, toincow said:

Could you explain to me how you break webwalking while it's active?


if(getWalking().webWalk(KaramjaLobsterFishing)){
	...
}

This is generally how I do my walking. I tried to check for the area in the onloop but that only works when you start the script. Not while getwalking is active.

Try using a webwalking event and set a break condition to either see, or be close to a plank(or in the plank's area), then cross it and execute your walk event again.

something like

[

code setting up your webwalking event here**

]

while (!finalarea.contains(MyPlayer())){

** or maybe here

if (getObjects.closest("Plank")!=null && ImOnDaBoat* &&getObjects.closest("Plank").canReach() ){

// * so you don't get in a loop of crossing it endlessly or walk events ending early

if (getObjects.closest("Plank").interact()){

sleep till you're 'safe';

}

}

 

execute(walkToFinal);

return sleepytime;

}

A bit hacky, but it should work, or hopefully gives some ideas. Good luck! :)

  • Developer
On 1/30/2019 at 12:11 AM, Juggles said:

It's been like this for a long time. There's a 20-30 second pause before crossing any gang plank for some unknown reason.

@Patrick could we see a fix for this in the next update? :)

Not sure if this was intentionally added or not 

This is not intentional no, I'm still looking into the webwalker to fix these things

4 minutes ago, Patrick said:

This is not intentional no, I'm still looking into the webwalker to fix these things

@Patrick

Um, well it won't let me edit my last post, I was trying to @Patrick and everything went to heck...
Anyway, sorry if this is already on your todo, but could you look into webwalker manually entering fairy ring codes when it doesn't need to?

In other words, could the webwalker prefer 'last destination' on fairy rings where applicable?

  • Developer
6 hours ago, someguy69 said:

Um, well it won't let me edit my last post, I was trying to @Patrick and everything went to heck...
Anyway, sorry if this is already on your todo, but could you look into webwalker manually entering fairy ring codes when it doesn't need to?

In other words, could the webwalker prefer 'last destination' on fairy rings where applicable?

yes, I can add this later on

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