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osFighter


Tom

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On 8/3/2021 at 1:28 AM, Tom said:

I've added some logic changes and more logging in v1.40, it may take up to 24 hours to be live.

Hi Ty that worked. The only thing that doesn't work is after script comes off break it doesn't repair cannon/ doesn't restart the script. so after a 10 min break script comes back but it doesn't restart to fire the cannon  

Edited by Imalady2
last one was incorrect
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Hey Tom,

Love the script!  It works super well.  If I may make a suggestion regarding one thing.  When I'm setting up the bury bones task it makes it look super obvious because after I kill the cow, I strike the next one to only then pick up the bones of the previous one, bury them mid-combat, and then continue fighting to then rinse and repeat the cycle.  Could you set it up so after I kill the targeted enemy, it buries the bones first before attacking the next one?  I'd appreciate your feedback.

Best,

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On 10/30/2021 at 3:19 AM, Lordnocc said:

Hey Tom,

Love the script!  It works super well.  If I may make a suggestion regarding one thing.  When I'm setting up the bury bones task it makes it look super obvious because after I kill the cow, I strike the next one to only then pick up the bones of the previous one, bury them mid-combat, and then continue fighting to then rinse and repeat the cycle.  Could you set it up so after I kill the targeted enemy, it buries the bones first before attacking the next one?  I'd appreciate your feedback.

Best,

While possible its a bit tricky, because the bot will look for a new target as soon as its current one is considered dead (0 hp), you also would lose xp/h by waiting for loot to appear

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