February 19, 20196 yr Very good script On 1/24/2019 at 9:57 AM, Seolhyun said: Will get back to you soon. Will try and re-encounter this and will send u a message. When this happend it stands to far to the south , happens in GE and VW . Sollution is to move the character 1 tile to the north (by hand) and after that it continues And can you add to hide the paint while running the script ? i know there is a option to hide it when starting but it would also be nice to do that when it's already running , yust like your woodcutter and can you add draynor and falador ?
February 19, 20196 yr Author 33 minutes ago, leek said: Very good script When this happend it stands to far to the south , happens in GE and VW . Sollution is to move the character 1 tile to the north (by hand) and after that it continues And can you add to hide the paint while running the script ? i know there is a option to hide it when starting but it would also be nice to do that when it's already running , yust like your woodcutter and can you add draynor and falador ? I'll priorizie this bug and finding a fix for it. What I expect it is is actually an area bug. The script has the areas programmed in but sometimes I find if your bot is one tile outside of the area it won't do any walking that its supposed to do, this doesn't happen 100% of the time though. I will try and find a way around this and if I can't I'll talk to Patrick about it and see if he can find a solution. As for adding the areas if you can show me exactly which areas you'd like added I'll look into these (I've never done firemaking in either of these areas so I'm not too sure where the meta spot is
February 19, 20196 yr 22 minutes ago, Malcolm said: I'll priorizie this bug and finding a fix for it. What I expect it is is actually an area bug. The script has the areas programmed in but sometimes I find if your bot is one tile outside of the area it won't do any walking that its supposed to do, this doesn't happen 100% of the time though. I will try and find a way around this and if I can't I'll talk to Patrick about it and see if he can find a solution. As for adding the areas if you can show me exactly which areas you'd like added I'll look into these (I've never done firemaking in either of these areas so I'm not too sure where the meta spot is okay thanks for the fast reply , What information do you need for the locations ? the X position where you can start firemaking ?
February 19, 20196 yr Author 24 minutes ago, leek said: okay thanks for the fast reply , What information do you need for the locations ? the X position where you can start firemaking ? Just do something like this and I can figure out grabbing the areas. All i did was gyazo the game map and use paint to make the box.
February 19, 20196 yr Author Uploaded V1.35. Changed the Varrock walking to try and counter the bot getting stuck. Uploaded loggers to help debug the bot. Should be live soon. If anyone experiences this bug please upload the logger and show me exactly which position you were in when you experienced this bug so I can take a look closer at it. Edited February 19, 20196 yr by Malcolm
February 20, 20196 yr Varrock problem solved works also better in mirror mode now , almost 85 firemaking
February 27, 20196 yr Author 1 hour ago, melkpak said: why is he clicking so slow to the logs? Are you using a proxy or VPS or mirrored mode? Edited February 27, 20196 yr by Malcolm
February 27, 20196 yr Author 40 minutes ago, melkpak said: proxy Could just be a laggy proxy. Does anybody else have issues with what seems to be slow reactions that isn't using a proxy, VPS or mirrored mode? Just raw injection client?
March 3, 20196 yr Hey mate, just a heads up this bot gets stuck south of the Varrock West bank after the first inventory.
March 3, 20196 yr Author 12 minutes ago, Jacareverde said: Hey mate, just a heads up this bot gets stuck south of the Varrock West bank after the first inventory. Working fine for me, can you possibly show me a video of what happens here?
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