BottedUnited89 Posted October 26, 2018 Share Posted October 26, 2018 Hey, I'm going to give your script a shot right now. I have a pretty legit botting style so hopefully i'm not going to get banned. Wish me luck Quote Link to comment Share on other sites More sharing options...
spacecats Posted October 27, 2018 Author Share Posted October 27, 2018 On 10/26/2018 at 4:16 PM, BottedUnited89 said: Hey, I'm going to give your script a shot right now. I have a pretty legit botting style so hopefully i'm not going to get banned. Wish me luck The script was made to mimic my own playstyle, so not it's very flawed (which I think is good). You could still get banned though, either from the small chance of this script, or any other bot you use. Gl Quote Link to comment Share on other sites More sharing options...
greiter Posted November 20, 2018 Share Posted November 20, 2018 resets too often imo Quote Link to comment Share on other sites More sharing options...
spacecats Posted November 20, 2018 Author Share Posted November 20, 2018 3 minutes ago, greiter said: resets too often imo Too often? May I ask what levels you have? It would only reset after it isn't being attacked a certain (quasi-random) amount of time. If you have very high range/strength/attack and a spot with only 2/3 crabs, I can imagine it would reset very often, because it will kill everything in quick succession, and then the script will think the crabs went passive (while in reality they are just all dead). I'll throw a "I kill things quickly" tick-box in the next version, that will circumvent this. Or maybe start counting to reset only when there are burrowed crabs. Thanks for the feedback! 1 Quote Link to comment Share on other sites More sharing options...
greiter Posted November 23, 2018 Share Posted November 23, 2018 The timer would run up pretty quick to 200s or whicher the interval is. there was only like 1 or 2 crabs at the spot range lvl 60. good idea though with that! Quote Link to comment Share on other sites More sharing options...
z10n Posted November 29, 2018 Share Posted November 29, 2018 Support for guaissian random input movements, randomly moving screen or mouse, to keep player logged in? Quote Link to comment Share on other sites More sharing options...
xBow Posted December 6, 2018 Share Posted December 6, 2018 On 11/20/2018 at 9:25 PM, spacecats said: Too often? May I ask what levels you have? It would only reset after it isn't being attacked a certain (quasi-random) amount of time. If you have very high range/strength/attack and a spot with only 2/3 crabs, I can imagine it would reset very often, because it will kill everything in quick succession, and then the script will think the crabs went passive (while in reality they are just all dead). I'll throw a "I kill things quickly" tick-box in the next version, that will circumvent this. Or maybe start counting to reset only when there are burrowed crabs. Thanks for the feedback! Looking forward to use this script. Have You updated the "reset too often" issue? Quote Link to comment Share on other sites More sharing options...
spacecats Posted December 9, 2018 Author Share Posted December 9, 2018 On 12/6/2018 at 4:50 PM, xBow said: Looking forward to use this script. Have You updated the "reset too often" issue? Not yet, I'll probably get around to it during the christmas holiday Quote Link to comment Share on other sites More sharing options...
xBow Posted December 9, 2018 Share Posted December 9, 2018 1 hour ago, spacecats said: Not yet, I'll probably get around to it during the christmas holiday Sounds good! Quote Link to comment Share on other sites More sharing options...
xBow Posted December 11, 2018 Share Posted December 11, 2018 So I finally tested it and I must say the reset function is kind of primitive and very easy to exploit. First I was getting 39k xp/h. And then another person showed up and script went crazy. Kept running to reset just because the other player killed my crabs. Anything else works just fine. Heres a little picture: Quote Link to comment Share on other sites More sharing options...
spacecats Posted December 11, 2018 Author Share Posted December 11, 2018 33 minutes ago, xBow said: So I finally tested it and I must say the reset function is kind of primitive and very easy to exploit. First I was getting 39k xp/h. And then another person showed up and script went crazy. Kept running to reset just because the other player killed my crabs. Anything else works just fine. Heres a little picture: Haha, yea that sounds about right. It really doesn't handle the "all crabs are killed" scenario all that well. The "check for burrowed crabs" solution I had in mind would fix this I suppose, but it'd just idle then and eventually log-out. Still better than spastically resetting. Alternative is.... checking for players and worldhopping? But that would make it very easy for people to just steal your spot. Only way is to also actively attack crabs, but at that point i'd say: maybe get a premium script Quote Link to comment Share on other sites More sharing options...
xBow Posted December 11, 2018 Share Posted December 11, 2018 44 minutes ago, spacecats said: Haha, yea that sounds about right. It really doesn't handle the "all crabs are killed" scenario all that well. The "check for burrowed crabs" solution I had in mind would fix this I suppose, but it'd just idle then and eventually log-out. Still better than spastically resetting. Alternative is.... checking for players and worldhopping? But that would make it very easy for people to just steal your spot. Only way is to also actively attack crabs, but at that point i'd say: maybe get a premium script Check for burrowed seems a nice idea. If crabs burrowed start that countdown and then reset. Also make reset +/- few tiles. World hoping is not a good idea. Quote Link to comment Share on other sites More sharing options...
spacecats Posted December 11, 2018 Author Share Posted December 11, 2018 1 hour ago, xBow said: Also make reset +/- few tiles You mean run to a slightly different tile each time? As far as I know that is already incorporated into the code by default (When you pick one specific location, but if it runs to a tile 1-2 away from that one, it'll consider it 'close enough') Quote Link to comment Share on other sites More sharing options...
beefcharm Posted December 12, 2018 Share Posted December 12, 2018 doesnt work at all for me just runs to the bank and closes and opens it forever. thats all this script does for me Quote Link to comment Share on other sites More sharing options...
xBow Posted December 12, 2018 Share Posted December 12, 2018 7 hours ago, spacecats said: You mean run to a slightly different tile each time? As far as I know that is already incorporated into the code by default (When you pick one specific location, but if it runs to a tile 1-2 away from that one, it'll consider it 'close enough') Oh didn't know that. Well done then Quote Link to comment Share on other sites More sharing options...