Nora Posted January 12, 2018 Posted January 12, 2018 This is the part of the code: if ((rift != null)&&(rift.isVisible())){ rift.interact("Exit-through");} This is the location, camera angle: The problem: Rift returns as visible, but doesn't interact. Occurs at exactly these conditions. Easy to reproduce, by walking away from nature rift, then stopping at spot. For some reason if you walk towards the nature rift and you stop there, then it will interact.
Alek Posted January 13, 2018 Posted January 13, 2018 This is not a bug in the OSBot code, please ask in scripting help section.
Nora Posted January 14, 2018 Author Posted January 14, 2018 Am i only one experiencing this? It happens sometimes with obstacles in abyss as well. After teleportation if obstacle is slightly visible in corner, script wont interact and just stall. isVisible is working.