November 18, 20178 yr Not sure if there is anything in the api for it, or someone has posted it in the forums but i couldnt find anything. Reason im looking for some help is because i want my script to stop mining X rock when we cant mine it.
November 18, 20178 yr Author 10 minutes ago, Alek said: https://osbot.org/api/org/osbot/rs07/api/model/Character.html getInteracting() Smh, i was looking at that one yesterday but i didnt know if it would apply to rocks lol. edit- wait will this even work for rocks? Gets the character that this character is currently facing/interacting. Edited November 18, 20178 yr by atoo
November 18, 20178 yr 10 minutes ago, Alek said: https://osbot.org/api/org/osbot/rs07/api/model/Character.html getInteracting() Retired, yet still helpful & helps out scripters Much love man Edited November 18, 20178 yr by Viston
November 18, 20178 yr 16 minutes ago, atoo said: Smh, i was looking at that one yesterday but i didnt know if it would apply to rocks lol. edit- wait will this even work for rocks? Gets the character that this character is currently facing/interacting. 3 public abstract class Character<C extends XCharacter<?>> extends Animable<C> implements Entity Entity All Known Implementing Classes: Character, GroundDecoration, GroundItem, InteractableObject, NPC, Player, WallDecoration, WallObject public interface Entity extends Identifiable, Interactable, Vector3D Represents an in-game model. do you even java docs bro
November 18, 20178 yr Author Just now, Chris said: public abstract class Character<C extends XCharacter<?>> extends Animable<C> implements Entity Entity All Known Implementing Classes: Character, GroundDecoration, GroundItem, InteractableObject, NPC, Player, WallDecoration, WallObject public interface Entity extends Identifiable, Interactable, Vector3D Represents an in-game model. do you even java docs bro Didnt read the full page
November 18, 20178 yr Just now, atoo said: Didnt read the full page public class InteractableObject extends Modeled<XInteractableObject> implements RS2Object
November 18, 20178 yr Author 1 minute ago, Chris said: public class InteractableObject extends Modeled<XInteractableObject> implements RS2Object Ye ********u i get it, i was replying to your last comment "do you even java docs bro"
November 18, 20178 yr 13 minutes ago, atoo said: Ye ********u i get it, i was replying to your last comment "do you even java docs bro" chill bro was just helping u. no mames
November 18, 20178 yr Author 4 minutes ago, Chris said: chill bro was just helping u. no mames I am chilled, just write that way hehe, appreciate the help though!
November 19, 20178 yr Author Just a quick update: Seems like getInteracting is broken because it always returns null no matter what my character is doing? lol Even when mining its null. [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null
November 19, 20178 yr 3 minutes ago, atoo said: Just a quick update: Seems like getInteracting is broken because it always returns null no matter what my character is doing? lol Even when mining its null. [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:50 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null [INFO][Bot #1][11/19 01:28:51 PM]: interacting: null Did you try it with another Entity to come to the conclusion it's broken? Maybe try another entity and see Edited November 19, 20178 yr by Viston
November 19, 20178 yr Author 1 minute ago, Viston said: Did you try it with another Entity to come to the conclusion it's broken? Maybe try another entity and see But it should work with objects so i dont see the issue? The only reason i wanted to use this is because i wanted to check the current rock we are mining
November 20, 20178 yr Character.getInteracting() only works if the other Entity is a Character, aka a Player or NPC. To detect which rock is being mined, you can get a good guess via the players rotation. Note you can be mining a rock and not be near the rock under some circumstances, so don't consider this 100% reliable. private RS2Object getRock(Player p) { Position facing = p.getPosition(); int rotation = p.getRotation(); // Determine offset if (rotation < 256) facing = facing.translate( 0, -1); else if (rotation < 768) facing = facing.translate(-1, 0); else if (rotation < 1280) facing = facing.translate( 0, 1); else if (rotation < 1792) facing = facing.translate( 1, 0); else facing = facing.translate( 0, -1); // Search objects at facing position for "Rocks" return getObjects().get(facing.getX(), facing.getY()) .stream().filter(o -> "Rocks".equals(o.getName())) .findFirst().get(); } I haven't tested this code but should be a good start.
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