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Any scripters know how to make an external ESP for fps games?


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Posted (edited)

easiest way is to probably do external and write the values for the glow models, assuming you are talking about csgo

 

private void glowEnt(int entityID, bool enemy)
        {
            Color toUse = teamColor;
            if (enemy) { toUse = enemyColor; }
            if (visHealthBasedCheck.Checked)
            {
                int health = mem.ReadInt32((IntPtr)entityID + Offsets.oHealth);
                toUse = colorFromHealth(health);
            }
            int glowIndex = mem.ReadInt32((IntPtr)entityID + Offsets.oGlowIndex);
            int glowObject = mem.ReadInt32((IntPtr)clientBase + Offsets.oGlowObject);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x4) + glowObject, toUse.R / 255.0f);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x8) + glowObject, toUse.G / 255.0f);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0xC) + glowObject, toUse.B / 255.0f);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x10) + glowObject, 255 / 255.0f);
            mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x24) + glowObject, true);
            mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x25) + glowObject, false);
        }

 

Edited by Novak
Posted
31 minutes ago, Novak said:

easiest way is to probably do external and write the values for the glow models, assuming you are talking about csgo

 


private void glowEnt(int entityID, bool enemy)
        {
            Color toUse = teamColor;
            if (enemy) { toUse = enemyColor; }
            if (visHealthBasedCheck.Checked)
            {
                int health = mem.ReadInt32((IntPtr)entityID + Offsets.oHealth);
                toUse = colorFromHealth(health);
            }
            int glowIndex = mem.ReadInt32((IntPtr)entityID + Offsets.oGlowIndex);
            int glowObject = mem.ReadInt32((IntPtr)clientBase + Offsets.oGlowObject);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x4) + glowObject, toUse.R / 255.0f);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x8) + glowObject, toUse.G / 255.0f);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0xC) + glowObject, toUse.B / 255.0f);
            mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x10) + glowObject, 255 / 255.0f);
            mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x24) + glowObject, true);
            mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x25) + glowObject, false);
        }

 

hahahahaha

59 minutes ago, boststin said:

A lot of times people dont just learn one programming language.. A scripter here may be a level one scripter and a beginner in java, but may be a beast at C or object oriented C#, which is applicable to a lot of FPS games.

I fucking doubt it, also there is a very large difference between C and C#

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