boststin Posted October 27, 2017 Share Posted October 27, 2017 2 hours ago, flexike said: I don't think java programming helps you with fps games. A lot of times people dont just learn one programming language.. A scripter here may be a level one scripter and a beginner in java, but may be a beast at C or object oriented C#, which is applicable to a lot of FPS games. Quote Link to comment Share on other sites More sharing options...
Novak Posted October 27, 2017 Share Posted October 27, 2017 (edited) easiest way is to probably do external and write the values for the glow models, assuming you are talking about csgo private void glowEnt(int entityID, bool enemy) { Color toUse = teamColor; if (enemy) { toUse = enemyColor; } if (visHealthBasedCheck.Checked) { int health = mem.ReadInt32((IntPtr)entityID + Offsets.oHealth); toUse = colorFromHealth(health); } int glowIndex = mem.ReadInt32((IntPtr)entityID + Offsets.oGlowIndex); int glowObject = mem.ReadInt32((IntPtr)clientBase + Offsets.oGlowObject); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x4) + glowObject, toUse.R / 255.0f); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x8) + glowObject, toUse.G / 255.0f); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0xC) + glowObject, toUse.B / 255.0f); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x10) + glowObject, 255 / 255.0f); mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x24) + glowObject, true); mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x25) + glowObject, false); } Edited October 27, 2017 by Novak Quote Link to comment Share on other sites More sharing options...
Alek Posted October 27, 2017 Share Posted October 27, 2017 31 minutes ago, Novak said: easiest way is to probably do external and write the values for the glow models, assuming you are talking about csgo private void glowEnt(int entityID, bool enemy) { Color toUse = teamColor; if (enemy) { toUse = enemyColor; } if (visHealthBasedCheck.Checked) { int health = mem.ReadInt32((IntPtr)entityID + Offsets.oHealth); toUse = colorFromHealth(health); } int glowIndex = mem.ReadInt32((IntPtr)entityID + Offsets.oGlowIndex); int glowObject = mem.ReadInt32((IntPtr)clientBase + Offsets.oGlowObject); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x4) + glowObject, toUse.R / 255.0f); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x8) + glowObject, toUse.G / 255.0f); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0xC) + glowObject, toUse.B / 255.0f); mem.WriteFloat((IntPtr)(glowIndex * 0x38 + 0x10) + glowObject, 255 / 255.0f); mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x24) + glowObject, true); mem.WriteBoolean((IntPtr)(glowIndex * 0x38 + 0x25) + glowObject, false); } hahahahaha 59 minutes ago, boststin said: A lot of times people dont just learn one programming language.. A scripter here may be a level one scripter and a beginner in java, but may be a beast at C or object oriented C#, which is applicable to a lot of FPS games. I fucking doubt it, also there is a very large difference between C and C# 1 Quote Link to comment Share on other sites More sharing options...