Kush King Posted August 23, 2018 Share Posted August 23, 2018 love the script, but when you have Marks of Grace selected to be picked up, and you're high alching it will get stuck sometimes when a MoG is on the ground due to it prioritizing the high alch over the MoG, so it hovers over the MoG but its already clicked the high alchemy spell, causing the script to stop. 1 Link to comment Share on other sites More sharing options...
Chris Posted August 23, 2018 Author Share Posted August 23, 2018 Just now, Kush King said: love the script, but when you have Marks of Grace selected to be picked up, and you're high alching it will get stuck sometimes when a MoG is on the ground due to it prioritizing the high alch over the MoG, so it hovers over the MoG but its already clicked the high alchemy spell, causing the script to stop. Thanks for the explanation . I'll push a fix asap! 1 Link to comment Share on other sites More sharing options...
Kush King Posted August 23, 2018 Share Posted August 23, 2018 (edited) 10 minutes ago, Chris said: Thanks for the explanation . I'll push a fix asap! Thanks for the fast response update us on here when it goes live! Edited August 23, 2018 by Kush King 1 Link to comment Share on other sites More sharing options...
Chris Posted August 23, 2018 Author Share Posted August 23, 2018 55 minutes ago, Kush King said: love the script, but when you have Marks of Grace selected to be picked up, and you're high alching it will get stuck sometimes when a MoG is on the ground due to it prioritizing the high alch over the MoG, so it hovers over the MoG but its already clicked the high alchemy spell, causing the script to stop. I pushed a fix but please allow up to 48 hours for the developers to get time to add the fix to the SDN. I will quote your post again when it is live Link to comment Share on other sites More sharing options...
Chris Posted August 25, 2018 Author Share Posted August 25, 2018 On 8/23/2018 at 4:55 PM, Kush King said: Thanks for the fast response update us on here when it goes live! Updated Link to comment Share on other sites More sharing options...
TechSurgeon Posted September 21, 2018 Share Posted September 21, 2018 3 hours ago, Chris said: here is the image address if it not loading for you https://i.imgur.com/4eS7DhK.gif But yes we will have to wait for a client update ty sir excited to use the script 1 Link to comment Share on other sites More sharing options...
Chris Posted October 27, 2018 Author Share Posted October 27, 2018 On 10/24/2018 at 4:11 PM, brian8771 said: Hello! New to the community and script. I am having the same problem with alch and picking up MoG. Is there something I need to change to fix this? Fixed in script update version 1.6 Link to comment Share on other sites More sharing options...
Chris Posted November 3, 2018 Author Share Posted November 3, 2018 11 hours ago, notabot said: I used this script for a little bit but I was getting incredibly frustrated with it. When on the Canifis roof top courses, the bot would just freeze on the second house. Some times it would run for 5 minutes straight without an issue and other times it would fail on the first try. I think it was looking for MoG on the floor Link to comment Share on other sites More sharing options...
Chris Posted November 4, 2018 Author Share Posted November 4, 2018 Script Update v1.6 Improvements to Alch mode Reworked the script logic when handling the courses Added Course laps to the paint panel No known bugs at this time. 1 Link to comment Share on other sites More sharing options...
Chris Posted November 6, 2018 Author Share Posted November 6, 2018 4 hours ago, Juacob said: Still dont know how to high alch on this script though Place your alching items in the slot where you dont have to move your mouse to cast alch and click on the item https://i.imgur.com/4eS7DhK.gif Link to comment Share on other sites More sharing options...
CowVein Posted November 8, 2018 Share Posted November 8, 2018 11 hours ago, Chris said: Do you have a Staff of fire and Nature runes? working now, just had to be on inventory page, sorry great script 1 Link to comment Share on other sites More sharing options...
Dot Posted November 10, 2018 Share Posted November 10, 2018 Great script, but the tracker for how many marks have been looted doesn't update properly in the paint. The logger shows it was looted but the paint doesn't always update. I'm using it in Cannifis. Same thing using injection and mirror mode. Not at all a big deal but it is kinda nice to know how many marks per hour you're getting. Great script regardless. Link to comment Share on other sites More sharing options...
Chris Posted November 19, 2018 Author Share Posted November 19, 2018 On 11/11/2018 at 10:40 AM, nword said: https://pastebin.com/icz3vnT5 got stuck when break ended at draynor (stealth) it is working for me but I did not do a break. Try using the new client version and see if it still happens after one. Link to comment Share on other sites More sharing options...
Chris Posted November 19, 2018 Author Share Posted November 19, 2018 On 11/10/2018 at 1:50 AM, Max4186 said: Trying to use the Wilderness Course with a full inventory of food and looting MoG enabled but it just spams in the log 'Running back' and doesn't do anything. I'm using mirror mode on W10. [INFO][Bot #1][11/10 06:50:36 AM]: Setting Antiban Compliance Seed with bytes: [106, 97, 109, 105, 101, 46, 99, 114, 97, 119, 102, 111, 114, 100, 49, 51, 64, 104, 111, 116, 109, 97, 105, 108, 46, 99, 111, 46, 117, 107] [INFO][Bot #1][11/10 06:50:42 AM]: Looting MoG: true [INFO][Bot #1][11/10 06:50:42 AM]: Course: WILDERNESS_COURSE [INFO][Bot #1][11/10 06:50:42 AM]: Alch: false [INFO][Bot #1][11/10 06:50:43 AM]: Eat at: 56% [INFO][Bot #1][11/10 06:50:43 AM]: Running back [INFO][Bot #1][11/10 06:50:43 AM]: Running back [INFO][Bot #1][11/10 06:50:43 AM]: Running back [INFO][Bot #1][11/10 06:50:43 AM]: Running back EDIT: Fixed it by starting the bot a little closer to the first obstacle, I was at the opening gate to begin with. EDIT 1: Bugged again, 'Running back' being spammed at the final rock wall obstacle. + @notabot Thanks for reporting this bug. Will be patched in v1.7 On 11/10/2018 at 3:20 AM, Dot said: Great script, but the tracker for how many marks have been looted doesn't update properly in the paint. The logger shows it was looted but the paint doesn't always update. I'm using it in Cannifis. Same thing using injection and mirror mode. Not at all a big deal but it is kinda nice to know how many marks per hour you're getting. Great script regardless. Paint marks counter will be patched v1.7 Link to comment Share on other sites More sharing options...
Chris Posted November 19, 2018 Author Share Posted November 19, 2018 Pushed v1.7 to the SDN please wait for it to be approved. You can see your script version in the status paint panel of the paint! Thanks for being patient Link to comment Share on other sites More sharing options...