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How to grab specific build doors in POH

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Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated :D 

8 minutes ago, Tylersbored said:

Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated :D 

Play around with the positions/distance compared to objects that are always there. For example a tree spot 1 

25 minutes ago, Tylersbored said:

Right now I am trying to figure out how to grab specific doors so that I can make new rooms. The problem is that "build door" can already have a room built there and I do not know how to differentiate the doors from each other. I also can't use closest(Area) because the coordinates within the house change everytime you enter. If anyone knows a way around this problem, help would be greatly appreciated :D 

Use the entity hover debug tool, I guarantee you there is a difference. Colors, rotation, models, something. 

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1 hour ago, Eagle Scripts said:

Play around with the positions/distance compared to objects that are always there. For example a tree spot 1 

haha that is what I ended up doing, felt weird to be doing it this way though

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