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Perfect Smither AIO


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Posted
2 hours ago, gava90 said:

Hey @Czar Thanks for it i'll try !

 

I didn't test at edgeville, but i got the same trouble in port phasmatys.

 

EDIT : I  tested at edgevillle, and as you expected, it works but with some troubles, it's not stuck at bank as the other, but it misses his click on the furnace (looks like the click came too soon for the cam rotation). but still the same trouble on Neti and Port Phasmatys, retrieving steel bar from bank and keeping stuck at this step.

Some suggestions

Maybe too much delay between the moment the window to smelt open and the moment he clicks it

-An huge improvement would be adding the "mouse away" while smelting as your fletcher script has ),

- Adding Mont Kalruum's furnace

I appreciate it thanks again! I will work on these features and post them as soon as possible, stay tuned :D:D 

  • 4 weeks later...
Posted

Im trying to make it smelt steel bars in falador but it does nothing. 

 

[INFO][Bot #1][10/07 08:13:07 PM]: Loaded 4 built-in random solvers!
[INFO][Bot #1][10/07 08:13:07 PM]: Initialising guided state setup...
[INFO][Bot #1][10/07 08:13:07 PM]:  ... done!
[INFO][Bot #1][10/07 08:13:07 PM]: Initialising modules...
[INFO][Bot #1][10/07 08:13:07 PM]: Item Definitions loaded: 24868
[INFO][Bot #1][10/07 08:13:07 PM]: Definitions loaded: 24868
[INFO][Bot #1][10/07 08:13:08 PM]: 20 modules loaded
[INFO][Bot #1][10/07 08:13:08 PM]: "eq_loaded" changed to "1"
[INFO][Bot #1][10/07 08:13:08 PM]:  ... done!
[INFO][Bot #1][10/07 08:13:08 PM]: Yay!
[INFO][Bot #1][10/07 08:13:11 PM]: "g_walk_setting" changed to "100"
[INFO][Bot #1][10/07 08:13:11 PM]: Initializing GUI...
[INFO][Bot #1][10/07 08:13:12 PM]: We are in SDN mode, let's load via resources
[INFO][Bot #1][10/07 08:13:12 PM]: Banks added: [62]
[INFO][Bot #1][10/07 08:13:12 PM]: Teleport spells added: [14]
[INFO][Bot #1][10/07 08:13:12 PM]: Stronghold added
[INFO][Bot #1][10/07 08:13:12 PM]: Entrances added: [67]
[INFO][Bot #1][10/07 08:13:12 PM]: Agility shortcuts added: [15]
[INFO][Bot #1][10/07 08:13:12 PM]: Floors added: [35]
[INFO][Bot #1][10/07 08:13:12 PM]: Scenery added: [2]
[INFO][Bot #1][10/07 08:13:12 PM]: Carpet rides added: [4]
[INFO][Bot #1][10/07 08:13:12 PM]: Carpet rides added: [5]
[INFO][Bot #1][10/07 08:13:12 PM]: NPC teleports added: [1]
[INFO][Bot #1][10/07 08:13:12 PM]: Added al-kharid gate (free)
[INFO][Bot #1][10/07 08:13:12 PM]: Added 14500 nodes to graph in [493ms].
[INFO][Bot #1][10/07 08:13:12 PM]:  3 actionpoints ready
[INFO][Bot #1][10/07 08:13:28 PM]: "setup_ready" changed to "1"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_smelt_bar" changed to "Steel_bar"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_ge_target_amount" changed to "300"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_smelt_furnace" changed to "Falador"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_smelt_quantity" changed to "9"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_coalbag" changed to "0"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_preferred_bank" changed to "Falador_west"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_rof_mode" changed to "0"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_ge_restock" changed to "0"
 

Posted
2 hours ago, GeneralMayor said:

Im trying to make it smelt steel bars in falador but it does nothing. 

 

[INFO][Bot #1][10/07 08:13:07 PM]: Loaded 4 built-in random solvers!
[INFO][Bot #1][10/07 08:13:07 PM]: Initialising guided state setup...
[INFO][Bot #1][10/07 08:13:07 PM]:  ... done!
[INFO][Bot #1][10/07 08:13:07 PM]: Initialising modules...
[INFO][Bot #1][10/07 08:13:07 PM]: Item Definitions loaded: 24868
[INFO][Bot #1][10/07 08:13:07 PM]: Definitions loaded: 24868
[INFO][Bot #1][10/07 08:13:08 PM]: 20 modules loaded
[INFO][Bot #1][10/07 08:13:08 PM]: "eq_loaded" changed to "1"
[INFO][Bot #1][10/07 08:13:08 PM]:  ... done!
[INFO][Bot #1][10/07 08:13:08 PM]: Yay!
[INFO][Bot #1][10/07 08:13:11 PM]: "g_walk_setting" changed to "100"
[INFO][Bot #1][10/07 08:13:11 PM]: Initializing GUI...
[INFO][Bot #1][10/07 08:13:12 PM]: We are in SDN mode, let's load via resources
[INFO][Bot #1][10/07 08:13:12 PM]: Banks added: [62]
[INFO][Bot #1][10/07 08:13:12 PM]: Teleport spells added: [14]
[INFO][Bot #1][10/07 08:13:12 PM]: Stronghold added
[INFO][Bot #1][10/07 08:13:12 PM]: Entrances added: [67]
[INFO][Bot #1][10/07 08:13:12 PM]: Agility shortcuts added: [15]
[INFO][Bot #1][10/07 08:13:12 PM]: Floors added: [35]
[INFO][Bot #1][10/07 08:13:12 PM]: Scenery added: [2]
[INFO][Bot #1][10/07 08:13:12 PM]: Carpet rides added: [4]
[INFO][Bot #1][10/07 08:13:12 PM]: Carpet rides added: [5]
[INFO][Bot #1][10/07 08:13:12 PM]: NPC teleports added: [1]
[INFO][Bot #1][10/07 08:13:12 PM]: Added al-kharid gate (free)
[INFO][Bot #1][10/07 08:13:12 PM]: Added 14500 nodes to graph in [493ms].
[INFO][Bot #1][10/07 08:13:12 PM]:  3 actionpoints ready
[INFO][Bot #1][10/07 08:13:28 PM]: "setup_ready" changed to "1"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_smelt_bar" changed to "Steel_bar"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_ge_target_amount" changed to "300"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_smelt_furnace" changed to "Falador"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_smelt_quantity" changed to "9"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_coalbag" changed to "0"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_preferred_bank" changed to "Falador_west"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_rof_mode" changed to "0"
[INFO][Bot #1][10/07 08:13:28 PM]: "ss_ge_restock" changed to "0"
 

 

On 10/1/2021 at 10:46 PM, bigbluepure said:

cant smith object the scrip wont change from smelt bar 

 

 

 

Just submitted a patch, works much better now. Sorry about that needed some tweaking after I added CLI support. You should see the bot auto-update within a couple hours ^^ :D

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