Czar Posted June 6, 2020 Author Posted June 6, 2020 Done good luck guys - as for bronze bars will check this out, were you smithing bars into items or smelting copper/tin to make bronze bars? In any case I will test both and resolve. As for trials, activated enjoy!
Count me in Posted June 10, 2020 Posted June 10, 2020 (edited) can I have a trial for perfect smitherp elase nvm i just bought it but its not working.. doing iron bars Edited June 10, 2020 by Count me in 1
Acke Posted June 11, 2020 Posted June 11, 2020 Hello Czar, i've noticed a problem with both your smither and fighter. As it's on its way to the bank from location it will get stuck at a spot, always the same at random. 1
Notionz Posted June 14, 2020 Posted June 14, 2020 On 6/6/2020 at 5:54 AM, Czar said: Done good luck guys - as for bronze bars will check this out, were you smithing bars into items or smelting copper/tin to make bronze bars? In any case I will test both and resolve. As for trials, activated enjoy! Smelting the bars in falador. 1
Czar Posted June 16, 2020 Author Posted June 16, 2020 (edited) Update almost ready, will post shortly after a few more test runs. As for trials activated enjoy! @Notionz Bronze seems to be working, withdraws both tin and copper for me, I will keep investigating to see where the issue is. Can you confirm that you have inputted 14 bars in the setup window (where it asks you to choose how many bars you wanna make?) With multiple ores (tin/copper) we can't leave this to 0 (default) Edited June 16, 2020 by Czar
Notionz Posted June 18, 2020 Posted June 18, 2020 On 6/16/2020 at 12:51 AM, Czar said: Update almost ready, will post shortly after a few more test runs. As for trials activated enjoy! @Notionz Bronze seems to be working, withdraws both tin and copper for me, I will keep investigating to see where the issue is. Can you confirm that you have inputted 14 bars in the setup window (where it asks you to choose how many bars you wanna make?) With multiple ores (tin/copper) we can't leave this to 0 (default) That was my issue thank you very much Czar! Sorry for the confusion!
Czar Posted June 23, 2020 Author Posted June 23, 2020 Glad to hear, gl sir Lemme know if you have any new ideas/suggestions/issues for the next release
Lighttimmy Posted June 30, 2020 Posted June 30, 2020 (edited) Czar, Any chance you can add hit space to make last item instead of it dragging over to click the bar you want to make? Also the the mouse will have a hard time hovering over the edgeville furnace and kinda tugs to stay in line as you approach it. This is on 50 ms mirror the space bar when making bars would be awesome Edited June 30, 2020 by Lighttimmy
qjm123123 Posted July 4, 2020 Posted July 4, 2020 沙皇在2020/6/23在PM8点41分说: 高兴, Lemme先生知道您是否对下一个版本有任何新想法/建议/问题 Sir, can you consider adding GE replenishment function? 1
Yambi Posted July 9, 2020 Posted July 9, 2020 Mithril platebodies and adamant platebodies supported? Also , how is the exp rate ? Is it relatively fast in doing things or ? Thank you.
Yambi Posted July 12, 2020 Posted July 12, 2020 On 7/9/2020 at 5:28 AM, Yambi said: Mithril platebodies and adamant platebodies supported? Also , how is the exp rate ? Is it relatively fast in doing things or ? Thank you. @Czar
Czar Posted July 21, 2020 Author Posted July 21, 2020 GE restocking will be coming soon, along with muling. More info on these two to come. Mith & adamant platebodies are supported, gave a trial so you can try it out, gl Just posted a new release for this one, should automatically go live within a few hours, you'll notice the version change in the overlay, enjoy!
MM0702 Posted July 28, 2020 Posted July 28, 2020 (edited) Just bought this script a few hours ago. Overall it works fine and it can smith everything as far as I can see. One downside is that the script tends to click doors from time to time and stands still for a while after doing that, which looks very bot-like. I'm on mirror mode. Also the camera movement is a bit unnecessary sometimes; I zoomed out quite far in Varrock West so that I could see the anvil and bank booths clearly but the script still moves the camera and uses the minimap to walk, rather than just clicking on the bank booth / anvil to move. Edited July 28, 2020 by MM0702 1