March 26, 20178 yr I am trying to use "Smelt X" on a bronze bar but can't get it working. Using containingtext method doesn't work, the mouse just hovers on the bronze bar. The same when using the ID (311,14). When debugging, the "Smelt X" option has a seperate widget ID (311,13), but without rightclicking 311,14 the "Smelt X" widget won't be visible. People in chatbox told me to use some sort of color code but I can't figure it out at all.
March 26, 20178 yr There's 3 boxes when you use the widget debugger. White, red and green. There will be 3 corresponding widget Root / child ID's. Look at the boxes and check what makes sense, or feel free to post a screenie. you basically want the box that's both surrounding the bar and text (I think).
March 26, 20178 yr Author 3 minutes ago, naaiz said: There's 3 boxes when you use the widget debugger. White, red and green. There will be 3 corresponding widget Root / child ID's. Look at the boxes and check what makes sense, or feel free to post a screenie. you basically want the box that's both surrounding the bar and text (I think). Checked all widgets close to the widget of the bronze bar. 100% sure the widget for bronze bar is 311,14.
March 26, 20178 yr Try 311,16 and 311,15 see if one of those works, looks like the boxes are stacked so you can only see 1 (not sure). If that doesn't work, try only root ID which would be 311. Edited March 26, 20178 yr by naaiz
March 26, 20178 yr widgets.interact(309, 2, "Make All"); change to your widget from the above it should be 311, 14 and if there isnt a make all use whatever it is you need to; add another check for when the typing widget comes up and then have it type the number you want you can pm if you need more help
March 26, 20178 yr Author 4 minutes ago, naaiz said: Try 311,16 and 311,15 see if one of those works, looks like the boxes are stacked so you can only see 1 (not sure). If that doesn't work, try only root ID which would be 311. You can't interact with only the root ID, and both 15 and 16 don't work. 4 minutes ago, whipz said: widgets.interact(309, 2, "Make All"); change to your widget from the above it should be 311, 14 and if there isnt a make all use whatever it is you need to; add another check for when the typing widget comes up and then have it type the number you want you can pm if you need more help Does the same thing as described in my first post.
March 26, 20178 yr I can't check your code, but try adding a conditional sleep before your interact if you haven't yet. Something like //Use bar on furnace new ConditionalSleep(5000) { @Override public boolean condition() { return getWidgets().getWidgetContainingText("Smelt X").isVisible(); } }.sleep(); getWidgets().getWidgetContainingText("Smelt X").interact("Smelt X"); Edited March 26, 20178 yr by naaiz
March 26, 20178 yr Author 4 minutes ago, Juggles said: Widgets working fine for me getObjects().closest(16469).interact("Smelt"); new ConditionalSleep(5000) { @Override public boolean condition() { return getWidgets().getWidgets().isVisible(162,546); } }.sleep(); getWidgets().interact(311,14,"Smelt X"); new ConditionalSleep(5000) { @Override public boolean condition() { return getWidgets().isVisible(162, 32); } }.sleep(); getKeyboard().typeString("" + random(33, 95)); This is the code I'm using. In a fresh script with only this running it does not work.
March 26, 20178 yr 10 minutes ago, The Undefeated said: getObjects().closest(16469).interact("Smelt"); new ConditionalSleep(5000) { @Override public boolean condition() { return getWidgets().getWidgets().isVisible(162,546); } }.sleep(); getWidgets().interact(311,14,"Smelt X"); new ConditionalSleep(5000) { @Override public boolean condition() { return getWidgets().isVisible(162, 32); } }.sleep(); getKeyboard().typeString("" + random(33, 95)); This is the code I'm using. In a fresh script with only this running it does not work. Shouldn't it be (sorry on phone): getWidgets().getWidgetContainingText("Bronze").Interact("Smelt X Bronze"); I think the interaction is "Smelt X Bronze" rather than "Smelt X" Edited March 26, 20178 yr by Explv
March 26, 20178 yr Author 3 minutes ago, Explv said: Shouldn't it be (sorry on phone): getWidgets().getWidgetContainingText("Bronze").Interact("Smelt X Bronze"); Mind blown.
March 26, 20178 yr RS2Object furnace = s.objects.closest("Furnace"); if (furnace != null && furnace.exists()) { if (s.inventory.getItem("Gold bar").interact("Use")) { if (furnace.interact("Use")) { new ConditionalSleep(5500, 500) { @Override public boolean condition() throws InterruptedException { return s.widgets .getWidgetContainingText("would you like to make") != null; } }.sleep(); } RS2Widget goldAmmy = s.widgets.get(446, 34); if (goldAmmy != null && goldAmmy.isVisible()) { goldAmmy.interact("Make-X"); Script.sleep(Script.random(1000, 2000)); if (isAmountPromptVisible()) { if (s.getKeyboard().typeString("" + Script.random(27, 99), true)) { new ConditionalSleep(60000, 1000) { @Override public boolean condition() throws InterruptedException { return !s.inventory.contains("Gold bar") || mustContinue(); } }.sleep(); } } } } }
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