March 24, 20178 yr How will the client react if the break timer is activating but the script is still in combat?
March 24, 20178 yr From my experience it is random, it clicks log out, but it not always succesfully logged out
March 24, 20178 yr as far as I know the client will override the script and just try to break - You should have a script that checks for breaks happening --> it's not hard for a script to implement some sort of break preparing
March 24, 20178 yr 1 hour ago, Eagle Scripts said: as far as I know the client will override the script and just try to break - You should have a script that checks for breaks happening --> it's not hard for a script to implement some sort of break preparing True, although some scripts (even premium) check for this and do still fail every now & then, especially after e.g. banking and monsters still being aggro Edited March 24, 20178 yr by Howest
March 24, 20178 yr 26 minutes ago, Howest said: True, although some scripts (even premium) check for this and do still fail every now & then, especially after e.g. banking and monsters still being a Then they should be re-written for that part - it's literally a check if a break is happening soon --> walk away and sleep untill it'll break
March 24, 20178 yr 9 minutes ago, Eagle Scripts said: Then they should be re-written for that part - it's literally a check if a break is happening soon --> walk away and sleep untill it'll break I'll message the developer
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