towelman Posted March 24, 2017 Posted March 24, 2017 How will the client react if the break timer is activating but the script is still in combat?
Kreygasm Posted March 24, 2017 Posted March 24, 2017 If I remember correctly, It just continues whatever its doing and skips the break 1
jens4626 Posted March 24, 2017 Posted March 24, 2017 From my experience it is random, it clicks log out, but it not always succesfully logged out
Eagle Scripts Posted March 24, 2017 Posted March 24, 2017 as far as I know the client will override the script and just try to break - You should have a script that checks for breaks happening --> it's not hard for a script to implement some sort of break preparing 1
Fratem Posted March 24, 2017 Posted March 24, 2017 (edited) 1 hour ago, Eagle Scripts said: as far as I know the client will override the script and just try to break - You should have a script that checks for breaks happening --> it's not hard for a script to implement some sort of break preparing True, although some scripts (even premium) check for this and do still fail every now & then, especially after e.g. banking and monsters still being aggro Edited March 24, 2017 by Howest 1
Eagle Scripts Posted March 24, 2017 Posted March 24, 2017 26 minutes ago, Howest said: True, although some scripts (even premium) check for this and do still fail every now & then, especially after e.g. banking and monsters still being a Then they should be re-written for that part - it's literally a check if a break is happening soon --> walk away and sleep untill it'll break
Fratem Posted March 24, 2017 Posted March 24, 2017 9 minutes ago, Eagle Scripts said: Then they should be re-written for that part - it's literally a check if a break is happening soon --> walk away and sleep untill it'll break I'll message the developer 2