Abuse Posted September 22, 2016 Posted September 22, 2016 (edited) Is it just me or did the WebWalking break after todays update? final WebWalkEvent walkingEvent = new WebWalkEvent(area); walkingEvent.setBreakCondition(new Condition() { @[member=Override] public boolean evaluate() { return area.contains(self.myPlayer()); } }); self.execute(walkingEvent); That bit of code worked until today Regards Edited September 22, 2016 by Abuse
venetox Posted September 22, 2016 Posted September 22, 2016 (edited) Yes, WebWalking is currently broken. Will have to wait for a Dev to update OSBot sadly. I think only workaround for now is to use paths rather than WebWalker, although I haven't tested that. Edited September 22, 2016 by venetox 1
Cunty Posted September 22, 2016 Posted September 22, 2016 (edited) gg my stealth quester. Also another update gr8. Edited September 22, 2016 by Cunty
Sebastian Posted September 22, 2016 Posted September 22, 2016 (edited) Every Thursday is update-day @Jagex. We will have to wait for the OSBOT devs to update Osbot. Edited September 22, 2016 by Sebastian
Abuse Posted September 22, 2016 Author Posted September 22, 2016 Every Thursday is update-day @Jagex. We will have to wait for the OSBOT devs to update Osbot. I am aware of that, just say that the Devs have updated their hooks, so wanted to ask if it was an issue on my end or not
Pak Yak Posted September 22, 2016 Posted September 22, 2016 I am aware of that, just say that the Devs have updated their hooks, so wanted to ask if it was an issue on my end or not nah it broke all scripts that depend on webwalk 1
jython Posted September 23, 2016 Posted September 23, 2016 For some very simple scripts of mine, I'm successfully using walk() instead of webwalk() in the interim.