LoudPacks Posted August 9, 2016 Posted August 9, 2016 (edited) private List<String> getOthersEquipment(Player p) { List<String> equipmentList = new LinkedList<String>(); if(p != null) { int[] equipment = p.getDefinition().getAppearance(); for (int i = 0; i < equipment.length; i++) { if (equipment[i] - 512 > 0) equipmentList.add(ItemDefinition.forId(equipment[i] - 512).getName()); } } return equipmentList; } Note: int[] equipment = p.getDefinition().getAppearance(); Index Order: [0] = helmet [1] = cape [2] = necklace [3] = weapon [4] = chest [5] = shield [7] = legs [9] = gloves [10] = boots - Can only grab visible items (no ring or ammo, etc.) - Each value from getAppearance() needs to have 512 subtracted from it in order to get the item id Or if you want it so you can grab specific pieces: private HashMap<EquipmentSlot, String> getOthersEquipment(Player p) { HashMap<EquipmentSlot, String> equipmentList = new HashMap<EquipmentSlot, String>(); if (p != null) { int[] equipment = p.getDefinition().getAppearance(); for (int i = 0; i < equipment.length; i++) { if(equipment[i] - 512 > 0){ switch(i){ case 0: equipmentList.put(EquipmentSlot.HAT, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 1: equipmentList.put(EquipmentSlot.CAPE, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 2: equipmentList.put(EquipmentSlot.AMULET, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 3: equipmentList.put(EquipmentSlot.WEAPON, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 4: equipmentList.put(EquipmentSlot.CHEST, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 5: equipmentList.put(EquipmentSlot.SHIELD, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 7: equipmentList.put(EquipmentSlot.LEGS, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 9: equipmentList.put(EquipmentSlot.HANDS, ItemDefinition.forId(equipment[i] - 512).getName()); break; case 10: equipmentList.put(EquipmentSlot.FEET, ItemDefinition.forId(equipment[i] - 512).getName()); break; } } } } return equipmentList; } Edited August 18, 2016 by LoudPacks 19
Dog_ Posted August 15, 2016 Posted August 15, 2016 When is this useful? when you need to access another players equipment 5
LoudPacks Posted August 15, 2016 Author Posted August 15, 2016 When is this useful? When you want to tele away from scary people trying to kill you with equipment 1