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Perfect Runecrafter AIO


Czar

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On 9/6/2017 at 3:31 AM, Czar said:

I will make some changes to the pathmaking but just know that it is impossible to be banned in 10 minutes regardless of what script you used. This means that you have been delay-banned from previous botting, so scripts that you used before, resulted in that ban. I'm not saying this because it's my script but it's a known fact that jagex uses delay-banning. I mean I have proggies using the same code the same path in abyss without a ban so ..

Next update: glory misclick prevention and a few pathfinding changes

 

Thanks for looking in to it.  My first abyss account got banned as well, I think it's quite obvious who is using your script because a lot of the bots seem very similar. Could you maybe look at the delay between hopping the ditch and starting to run north (it seems to pause a bit after jumping) and the timings between entering the nature altar > crafting runes > removing ess from pouch > teleporting. I think this could be a bit faster.

I have also had issues with it not managing to climb the stairs at Lumb on death.

Sorry for what sounds like a list of complaints, but I think a few tweaks could really improve this!

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First of all, I couldn't be more happy that I've found this script, great fucking job!

Bug Report template:

- What is the bug?

On lvl ing up (as master) it won't click the dialogue away which results in not trading with my workers.
- How did you make the bug happen?

When gaining an rc level, got 6 workers and 1 master crafting fire runes. 


- Screenshot of your exact setup interface settings

Cant make unfortantly, basic rc, fire rune, pure essence, walk, multi-roles enabled,

 

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idk if it is the update or the abyss itself, but the bot will not work at all for the nature rune run. now i own most of your scripts and this the only one causing any issues. the logger also dosent say anything wrong with it also. the bot works for other runes but just not abyss. keep up the good work on the scripts they're so good.

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I'm currently testing abyss with nature runes and I did notice some areas of the script which can be improved slightly (e.g. when entering the inner abyss after obstacle), walking routes and clicking speed. However I haven't noticed any bugs with it yet, please state any features you would like changed/added/fixed so I can work on them, I guess you are using POH-tablet mode? I will test that too ASAP.

As for RoD fire/lavas, set mouse zoom to far away for much much better results ^^ :D 

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9 hours ago, Czar said:

I'm currently testing abyss with nature runes and I did notice some areas of the script which can be improved slightly (e.g. when entering the inner abyss after obstacle), walking routes and clicking speed. However I haven't noticed any bugs with it yet, please state any features you would like changed/added/fixed so I can work on them, I guess you are using POH-tablet mode? I will test that too ASAP.

As for RoD fire/lavas, set mouse zoom to far away for much much better results ^^ :D 

I did have it maxed out , and kept walking into the duel arena right behind that little box shed at first then having to run all around the gate and waste a lot of run % to the altar..sadly

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I mean defiantly a good script needs some work, :) but would love to see one more time maybe I'm gonna try a windows computer instead of my mac to see if i I can get better results. 

Please let me know if I get can a trial please and thank you Czar! :)

but please don't start it until I fully know when, I want to babysit it; maybe like tomorrow or Monday? whatever works best with you.

 

 

 

Sorry,  been out of town Just turned 22 so went out for a quick vacay!

Edited by iroll
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