pyrofire Posted August 18, 2020 Share Posted August 18, 2020 10 hours ago, Czar said: Sounds good, v140 coming up. Got this one and the blast furnace with huge updates shortly, thanks for all the help. Thank you, this will help me out a ton. I appreciate your dedication to the script so much. 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 18, 2020 Author Share Posted August 18, 2020 New Update (v140.0) - Added 'Bring food to trip' option for abyss - Added support for banking and tinderboxes for abyss - Walking system improved for all modes - Performance improvements overall, especially for normal altars - Added new interaction system for entering mysterious ruins, and exiting - No longer walks and turns camera without being in sync - Repositioned every altar to a more accurate position - No longer gets stuck when walking, or at all! - No longer has fixed camera points for lavas (helps with anti-ban tremendously!) - Fixed many bugs with walking, now walks and handles objects very smoothly - Fixed accuracy and detection for abyss obstacles, only clicks the obstacle when necessary, no more spam clicks - Quicker banking trips for lava runecrafting - Ironed out a lot of bugs, overall the script is now running much better than before. Update will automatically go live within 24 hours, thanks guys! Just did a complete review of the script from A->Z and improved upon and updated everything I saw fit. More updates to come! I'm going to be working on saving/loading, and more methods for runecrafting various runes/combo runes. After that, I'll be adding CLI and muling to top it all off Enjoy! 1 Quote Link to comment Share on other sites More sharing options...
Sakazahrn Posted August 18, 2020 Share Posted August 18, 2020 (edited) Woke up banned from doing Lavas last night for an hour, had all anti-ban on. Wasn't using master/slave but will surely use for future accounts. Luckily it was only a 2 day ban (first offence) but the only other thing I did was bot hunter a month ago for 4 hours and use AHK for thieving for about an hour which may have flagged me but who knows. Will still use this bot on other accounts though, maybe master/slave for ones I care more about Edited August 18, 2020 by Sakazahrn 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 18, 2020 Author Share Posted August 18, 2020 8 minutes ago, Sakazahrn said: Woke up banned from doing Lavas last night for an hour, had all anti-ban on. Wasn't using master/slave but will surely use for future accounts. Luckily it was only a 2 day ban (first offence) but the only other thing I did was bot hunter a month ago for 4 hours and use AHK for thieving for about an hour which may have flagged me but who knows. Will still use this bot on other accounts though, maybe master/slave for ones I care more about I highly recommend using master/worker from now on, you’ll easily get 99, especially if you use runelite on main and have workers on another IP. Got super lucky with a 2-day, others would have gotten a perm. The AHK there is a chance it was that but I think it was the rcer because it’s a hotspot skill and is heavily watched, please be careful. In the new update I made a lot of improvements to the lavas part of the script so it should be much safer to run, but still do bear in mind rcing/agility are highly watched. I will be starting to give away bonds like I used to do back in the day to help with botting journeys/rebuilds Quote Link to comment Share on other sites More sharing options...
pyrofire Posted August 18, 2020 Share Posted August 18, 2020 The bot just seems to stop for a moment after it fails to burn down the obstacles, then it just keeps getting attacked and doesn't attempt to eat or teleport out at this time. [INFO][Bot #1][08/18 04:11:09 PM]: Suitable Obstacle found [Boil] at [[x=3028, y=4849, z=0]], nearest_walkable [[x=3028, y=4849, z=0]] [INFO][Bot #1][08/18 04:11:10 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:11 PM]: Found nearest object Boil which is: 5 tiles away! [INFO][Bot #1][08/18 04:11:11 PM]: Object change, before: null and after: null! [INFO][Bot #1][08/18 04:11:11 PM]: Suitable Obstacle found [Boil] at [[x=3028, y=4849, z=0]], nearest_walkable [[x=3028, y=4849, z=0]] [INFO][Bot #1][08/18 04:11:11 PM]: Found nearest object Boil which is: 5 tiles away! [INFO][Bot #1][08/18 04:11:11 PM]: Suitable Obstacle found [Boil] at [[x=3028, y=4849, z=0]], nearest_walkable [[x=3028, y=4849, z=0]] [INFO][Bot #1][08/18 04:11:12 PM]: Found nearest object Boil which is: 2 tiles away! [INFO][Bot #1][08/18 04:11:13 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:13 PM]: msg: [you attempt to set the blockade on fire...] [INFO][Bot #1][08/18 04:11:14 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:14 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:15 PM]: msg: [...but fail to burn it out of your way.] [INFO][Bot #1][08/18 04:11:16 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:16 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:17 PM]: animated! [422] [INFO][Bot #1][08/18 04:11:17 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:18 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:19 PM]: animated! [422] [INFO][Bot #1][08/18 04:11:20 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:20 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:21 PM]: animated! [422] [INFO][Bot #1][08/18 04:11:22 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:23 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:24 PM]: animated! [422] [INFO][Bot #1][08/18 04:11:25 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:25 PM]: animated! [424] [INFO][Bot #1][08/18 04:11:25 PM]: "died" changed to "1" [INFO][Bot #1][08/18 04:11:25 PM]: "died_tile_x" changed to "3029" [INFO][Bot #1][08/18 04:11:25 PM]: "died_tile_y" changed to "4851" [INFO][Bot #1][08/18 04:11:25 PM]: "died_tile_z" changed to "0" [INFO][Bot #1][08/18 04:11:25 PM]: We reached emergency hp (10%), teleporting!! [INFO][Bot #1][08/18 04:11:25 PM]: Ready to eat!! [INFO][Bot #1][08/18 04:11:25 PM]: Reached !! [INFO][Bot #1][08/18 04:11:26 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:27 PM]: animated! [836] [INFO][Bot #1][08/18 04:11:27 PM]: We reached emergency hp (10%), teleporting!! [INFO][Bot #1][08/18 04:11:27 PM]: Ready to eat!! [INFO][Bot #1][08/18 04:11:27 PM]: Reached !! [INFO][Bot #1][08/18 04:11:28 PM]: We reached emergency hp (10%), teleporting!! [INFO][Bot #1][08/18 04:11:28 PM]: Ready to eat!! [INFO][Bot #1][08/18 04:11:28 PM]: Reached !! [INFO][Bot #1][08/18 04:11:29 PM]: We reached emergency hp (10%), teleporting!! [INFO][Bot #1][08/18 04:11:29 PM]: Ready to eat!! [INFO][Bot #1][08/18 04:11:29 PM]: Reached !! [INFO][Bot #1][08/18 04:11:29 PM]: animated! [-1] [INFO][Bot #1][08/18 04:11:29 PM]: Energy went from 27 to 100, an energy potion may have been sipped! [INFO][Bot #1][08/18 04:11:29 PM]: Updating timer [last energy restore], which was last updated: 5m 300s ago. [INFO][Bot #1][08/18 04:11:29 PM]: Timer is now: 0 [INFO][Bot #1][08/18 04:11:29 PM]: msg: [some items have been moved to death's office from your gravestone.] [INFO][Bot #1][08/18 04:11:29 PM]: msg: [some supplies have been dropped where you died.] [INFO][Bot #1][08/18 04:11:29 PM]: msg: [oh dear, you are dead!] [INFO][Bot #1][08/18 04:11:29 PM]: msg: [some of your items have been added to your previous gravestone.] [INFO][Bot #1][08/18 04:11:30 PM]: (inventoryReady) failed at non-full inventory [INFO][Bot #1][08/18 04:11:30 PM]: 1111111111111111111111111 [INFO][Bot #1][08/18 04:11:30 PM]: getWalkDestinationSuh->[x=3208, y=3219, z=2]/ does indeed have an action. [INFO][Bot #1][08/18 04:11:30 PM]: aforementioned action is called: Lumbridge floor 0-1 [INFO][Bot #1][08/18 04:11:30 PM]: not near to [x=3206, y=3209, z=0] next point is: Source [x=3218, y=3218, z=0] -> [x=3215, y=3212, z=0]. [INFO][Bot #1][08/18 04:11:30 PM]: Next One: [x=3210, y=3209, z=0] (distance 15) [INFO][Bot #1][08/18 04:11:30 PM]: Found next regional web tile!! : [x=3210, y=3209, z=0] [INFO][Bot #1][08/18 04:11:30 PM]: Walking to: [x=3210, y=3209, z=0] distance: 15 and minimap: false [INFO][Bot #1][08/18 04:11:31 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][08/18 04:11:31 PM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][08/18 04:11:31 PM]: walk_suh_result true to: [x=3206, y=3209, z=0] [INFO][Bot #1][08/18 04:11:31 PM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][08/18 04:11:31 PM]: Script Perfect Runecrafter has paused! [INFO][Bot #1][08/18 04:11:32 PM]: Terminating script Perfect Runecrafter... [INFO][Bot #1][08/18 04:11:32 PM]: Script Perfect Runecrafter has exited! 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 19, 2020 Author Share Posted August 19, 2020 (edited) Found the issue, will add a quick update to resolve that for v140.2, my apologies I extended the delay and it seems to have ignored everything for at least 10 seconds (including eating/teleporting out). My mistake sorry this was introduced in the most recent and will be reverted asap. Should be working better in the next version today. Also, how is the banking procedure? Is it withdrawing and bringing food correctly? Please confirm! Edited August 19, 2020 by Czar 1 Quote Link to comment Share on other sites More sharing options...
pyrofire Posted August 19, 2020 Share Posted August 19, 2020 7 hours ago, Czar said: Found the issue, will add a quick update to resolve that for v140.2, my apologies I extended the delay and it seems to have ignored everything for at least 10 seconds (including eating/teleporting out). My mistake sorry this was introduced in the most recent and will be reverted asap. Should be working better in the next version today. Also, how is the banking procedure? Is it withdrawing and bringing food correctly? Please confirm! Yes, the banking feature seems to be working fine with food. Thank you for your quick response! 1 Quote Link to comment Share on other sites More sharing options...
pyrofire Posted August 19, 2020 Share Posted August 19, 2020 The bot pausing after failing an obstacle has been fixed, but now the bot just seems to get stuck when it enters the center circle. [INFO][Bot #1][08/19 02:02:03 PM]: animated! [-1] [INFO][Bot #1][08/19 02:02:04 PM]: animated! [424] [INFO][Bot #1][08/19 02:02:05 PM]: Found nearest object Boil which is: 0 tiles away! [INFO][Bot #1][08/19 02:02:05 PM]: animated! [-1] [INFO][Bot #1][08/19 02:02:05 PM]: Found nearest object Boil which is: 0 tiles away! [INFO][Bot #1][08/19 02:02:06 PM]: animated! [424] [INFO][Bot #1][08/19 02:02:06 PM]: Found nearest object Boil which is: 0 tiles away! [INFO][Bot #1][08/19 02:02:06 PM]: DAAAAAAAAAAAAAAAAAAAYUM WE NEGOTIATED THAT B****H CORRECTLY [INFO][Bot #1][08/19 02:02:07 PM]: animated! [-1] [INFO][Bot #1][08/19 02:02:07 PM]: animated! [424] [INFO][Bot #1][08/19 02:02:09 PM]: animated! [-1] [INFO][Bot #1][08/19 02:02:09 PM]: animated! [424] [INFO][Bot #1][08/19 02:02:11 PM]: animated! [-1] [INFO][Bot #1][08/19 02:02:11 PM]: animated! [424] [INFO][Bot #1][08/19 02:02:12 PM]: msg: [...and manage to burn it down and get past.] [INFO][Bot #1][08/19 02:02:12 PM]: Opposite target reset [INFO][Bot #1][08/19 02:02:12 PM]: Attempting to start tracking object at position [x=3049, y=4813, z=0]... [INFO][Bot #1][08/19 02:02:12 PM]: ... success! [INFO][Bot #1][08/19 02:02:12 PM]: Attempting to start tracking object at position [x=3057, y=4821, z=0]... [INFO][Bot #1][08/19 02:02:12 PM]: animated! [-1] [INFO][Bot #1][08/19 02:02:12 PM]: ... success! [INFO][Bot #1][08/19 02:02:30 PM]: Terminating script Perfect Runecrafter... [INFO][Bot #1][08/19 02:02:30 PM]: Script Perfect Runecrafter has exited! 1 Quote Link to comment Share on other sites More sharing options...
Czar Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) Does it work without bringing food? In any case will make some changes. Which rift btw? Natures or any of the higher ones like death/blood etc? Also glad to hear the obstacles work better, next version will be updated. EDIT: Found the issue, the new bring food option is causing it, whenever a food item is eaten during the obstacle stage, it will confuse the next stage, easy fix. In the meantime we gotta turn off the new bring food option until update goes live today EDIT 2: Done posted version v140.3, should work better. Lemme know how it goes! Update will automatically go live within a few hours ^^ Edited August 20, 2020 by Czar 1 Quote Link to comment Share on other sites More sharing options...
pyrofire Posted August 20, 2020 Share Posted August 20, 2020 10 hours ago, Czar said: Does it work without bringing food? In any case will make some changes. Which rift btw? Natures or any of the higher ones like death/blood etc? Also glad to hear the obstacles work better, next version will be updated. EDIT: Found the issue, the new bring food option is causing it, whenever a food item is eaten during the obstacle stage, it will confuse the next stage, easy fix. In the meantime we gotta turn off the new bring food option until update goes live today EDIT 2: Done posted version v140.3, should work better. Lemme know how it goes! Update will automatically go live within a few hours ^^ Yes, the issue seems to have been fixed, thank you! 1 Quote Link to comment Share on other sites More sharing options...
pyrofire Posted August 20, 2020 Share Posted August 20, 2020 It doesn't seem to want to withdraw the water talisman or binding necklace when trying to craft mud runes through the abyss Quote Link to comment Share on other sites More sharing options...
Czar Posted August 22, 2020 Author Share Posted August 22, 2020 Mud runes are not supported with abyss but I can easily add support for them, are they better than normal mud runecrafting? I always thought normal muds were more xp/profit, I will take a look asap! Also I’m glad to hear it’s working better, please lemme know if you run into any other issues ^^ Quote Link to comment Share on other sites More sharing options...
Timur Gürel Posted August 22, 2020 Share Posted August 22, 2020 Sup Czar using some scripts of you and im very happy with them. wanted to ask if this script uses digside pendants for earthaltar - running mudrunes ? tyvm buddy Quote Link to comment Share on other sites More sharing options...
Christian Posted August 23, 2020 Share Posted August 23, 2020 20 hours ago, Timur Gürel said: Sup Czar using some scripts of you and im very happy with them. wanted to ask if this script uses digside pendants for earthaltar - running mudrunes ? tyvm buddy I second this question, if digsite pendant is support I'm buying ASAP Quote Link to comment Share on other sites More sharing options...
Czar Posted August 23, 2020 Author Share Posted August 23, 2020 Special update for muds is being worked on, including all above methods/suggestions including abyss muds @pyrofire, I’ll let you guys know when it’s added! Quote Link to comment Share on other sites More sharing options...