Chris Posted July 29, 2016 Share Posted July 29, 2016 (edited) import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.RS2Widget; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "You", info = "My first script", name = "Tea thiever", version = 0, logo = "") public class main extends Script { @Override public void onStart() { log("Let's get started!"); } private enum State { FISH, COOK, DROP } private State getState() { if(inventory.isEmptyExcept(310, 17794, 309, 17795, 123, 17796) && !myPlayer().isAnimating()) return State.FISH; if(inventory.isFull()) return State.COOK; return State.DROP; } @Override public int onLoop() throws InterruptedException { switch(getState()) { case FISH: //Entity fishingSpot = objects.closest("Fishing Spot"); Wrong. Fishing spots are tied to NPCs //You meant to do: NPC fishingSpot = getNpcs().closest("Fishing Spot"); if (fishingSpot != null) { //ALWAYS NULL CHECK BEFORE INTERACTING..Keep this in mind. logic: if it exists -> interact fishingSpot.interact("Lure"); //sleep } break; case COOK: //Entity fire = objects.closest("fire"); This is okay to do since Object,NPC,etc extend Entity //but should do it like this. RS2Object fire = getObjects().closest("Fire"); RS2Widget cookMenu = widgets.get(307, 4); //I am going to throw some code in here for you. It will be your job to find it in the API docs and understand the methods I am implementing. if (cookMenu != null && cookMenu.isVisible()) { cookMenu.interact("Cook All"); //sleep } else { if (getInventory().isItemSelected()) { if (fire != null) { fire.interact("Use"); //sleep...look into ConditionalSleep } } else { //item is not selected..select something inventory.interact("Use", "Trout"); //sleep } } break; case DROP: inventory.dropAll(331, 332, 333, 334, 25976); break; } return 600; //just return a server tick 600ms } @Override public void onExit() { log("Thanks for running my first script!"); } @Override public void onPaint(Graphics2D g) { } } I wanted to make a script for OSBot, and decided that I wanted to make a script that fished at barbarian village and also cook the fish before dropping them. When I got to making the cooking part, I got stuck because I couldn't use interact on the fire like I could the fishing spots. Any help or touchups of what I have done are gladly welcomed! Try this Edited July 29, 2016 by Christopher 1 Quote Link to comment Share on other sites More sharing options...
Popymon24 Posted July 29, 2016 Author Share Posted July 29, 2016 (edited) import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.model.RS2Object; import org.osbot.rs07.api.ui.RS2Widget; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import java.awt.*; @ScriptManifest(author = "You", info = "My first script", name = "Tea thiever", version = 0, logo = "") public class main extends Script { @Override public void onStart() { log("Let's get started!"); } private enum State { FISH, COOK, DROP } private State getState() { if(inventory.isEmptyExcept(310, 17794, 309, 17795, 123, 17796) && !myPlayer().isAnimating()) return State.FISH; if(inventory.isFull()) return State.COOK; return State.DROP; } @Override public int onLoop() throws InterruptedException { switch(getState()) { case FISH: //Entity fishingSpot = objects.closest("Fishing Spot"); Wrong. Fishing spots are tied to NPCs //You meant to do: NPC fishingSpot = getNpcs().closest("Fishing Spot"); if (fishingSpot != null) { //ALWAYS NULL CHECK BEFORE INTERACTING..Keep this in mind. logic: if it exists -> interact fishingSpot.interact("Lure"); //sleep } break; case COOK: //Entity fire = objects.closest("fire"); This is okay to do since Object,NPC,etc extend Entity //but should do it like this. RS2Object fire = getObjects().closest("Fire"); RS2Widget cookMenu = widgets.get(307, 4); //I am going to throw some code in here for you. It will be your job to find it in the API docs and understand the methods I am implementing. if (cookMenu != null && cookMenu.isVisible()) { cookMenu.interact("Cook All"); //sleep } else { if (getInventory().isItemSelected()) { if (fire != null) { fire.interact("Use"); //sleep...look into ConditionalSleep } } else { //item is not selected..select something inventory.interact("Use", "Trout"); //sleep } } break; case DROP: inventory.dropAll(331, 332, 333, 334, 25976); break; } return 600; //just return a server tick 600ms } @Override public void onExit() { log("Thanks for running my first script!"); } @Override public void onPaint(Graphics2D g) { } } Try this Holy crap. Thank you so much. I kinda rushed into scripting, and this helps a lot. Thanks for all the comments you left in it, I'll have a much better grasp next time I decide to write- and some more Java under my belt. EDIT: I went through and checked the ID's, and they were incorrect, which was why the script wasn't working. I had the wrong ID for the fishing rod, so it wasn't starting the FISH state. Edited July 29, 2016 by Popymon24 Quote Link to comment Share on other sites More sharing options...
Acerd Posted July 30, 2016 Share Posted July 30, 2016 Holy crap. Thank you so much. I kinda rushed into scripting, and this helps a lot. Thanks for all the comments you left in it, I'll have a much better grasp next time I decide to write- and some more Java under my belt. EDIT: I went through and checked the ID's, and they were incorrect, which was why the script wasn't working. I had the wrong ID for the fishing rod, so it wasn't starting the FISH state. Use names , no need to use IDs. 1 Quote Link to comment Share on other sites More sharing options...
Team Cape Posted July 30, 2016 Share Posted July 30, 2016 (edited) 1) Few problems in your script, it will keep clicking the fishing spot bc you aren't checking if you are fishing. Check if your player is animating or not for this. 2) YOu don't check if you've done the previous steps, you will just keep looping non stop. 3) You're missing brackets on your widgets 4) Why are you dropping 4 items? 5) Your script literally is just linear right now. Look into conditional sleeps and using if/else statements to check if you're doing an action. 6) Do the first few modules Code Academy to learn the basics of Java first. It will help you in the long wrong. 7) Use pastebin, code is ugly on OsBot and not formatted 8) Shouldn't "fire" be capitalized? Brackets are good form for if/elses but they're not necessary if theres only like 1 line in code. if (a == b) { ~~~~~; } is effectively the same as if(a ==b) ~~~~~~~; Edited July 30, 2016 by Imateamcape Quote Link to comment Share on other sites More sharing options...
Prolax Posted August 1, 2016 Share Posted August 1, 2016 Brackets are good form for if/elses but they're not necessary if theres only like 1 line in code. if (a == b) { ~~~~~; } is effectively the same as if(a ==b) ~~~~~~~; I prefer brackets. Quote Link to comment Share on other sites More sharing options...
Team Cape Posted August 1, 2016 Share Posted August 1, 2016 I prefer brackets. same here. was just telling him that it's not necessary to have because he listed them as a problem. Quote Link to comment Share on other sites More sharing options...