Southwest Posted June 19, 2016 Share Posted June 19, 2016 (edited) Southwest's Abyss Runecrafting Welcome to my Abyss Runecrafting beta test! I go by Southwest and I have recently joined the 07 botting community because I have always been a user of bots, but never a coder even though I have programming knowledge. My knowledge of Java is somewhat basic and this is my first attempt at writing a script. Up to this release I have logged about 30+ hours total of coding and debugging. Current Features Full pouch support with repairing ONLY 6 charge glory support ONLY Lobster as food Uses your "Runecrafting" Tab Custom paint Health support AKA Death avoidation Anti-PK mechanisms ALL abyss obstacle support (excludes tendrils and boil) Functional GUI ALL rune type support (no combination runes) Stamina potion support Under construction / Known Bugs Not yet started World Switching Note: These lists are not entirely complete. Currently the script is assumes the following 1. You are starting in or very near Edgeville bank 2. You have already equipped your gear (ie. Graceful and ESPECIALLY a pickaxe and glory) 3. Any pouches you will be using are in your inventory. 5. Pure essence, glories, lobster, and stamina potions (if using) are all in the same tab. You can download the script here Please report your experiences and any bugs you come across. Thank you, and enjoy! Changelog 6/19/16 Version 1.0 Initial Release 6/19/16 Version 1.1 Bumped HP threshold up to 30 Fixed an issue with emptying pouches before crafting Fixed an issue displaying numbers above 1000 on the paint Fixed an issue with trying to mine the obstacle after entering inner abyss Fixed an issue with teleporting out of abyss on low health 6/22/16 Version 1.2 Added GUI for selecting pouches and rune type Added ability to craft cosmic runes (double cosmics currently better GP) Fixed an issue with continually trying to craft runes even when there was no essence Fixed another issue with teleporting out of abyss on low health 6/24/16 Version 1.3 Added "All" option for ease of use under pouch 1 selector Added use of all obstacles except for tendrils and boil (ignores abyssal sire passage) Fixed an issue where you would get stuck after entering inner ring Fixed various issues with banking and not taking the correct items 6/29/16 Version 1.4 Added the ability to craft any rune type using any rift in the abyss Added use of stamina potions (uses lowest dose in bank) Changed eating mechanics to eat at half health Fixed pouch repairing and health checking Fixed an issue with getting stuck in the abyss Fixed issues with crossing the ditch and talking to the wizard Edited June 30, 2016 by Southwest 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted June 19, 2016 Share Posted June 19, 2016 Look into ConditionalSleep Quote Link to comment Share on other sites More sharing options...
Aiban Posted June 19, 2016 Share Posted June 19, 2016 Nice! Thanks for this free script Quote Link to comment Share on other sites More sharing options...
Boxxy Posted June 22, 2016 Share Posted June 22, 2016 It gets to the nature alter and constantly clicks it, even when no essence are left. The next step would be to use the glory to teleport back to edgeville Quote Link to comment Share on other sites More sharing options...
Krys Posted June 22, 2016 Share Posted June 22, 2016 nice, does it teleport when getting attacked by another player ? Quote Link to comment Share on other sites More sharing options...
Southwest Posted June 22, 2016 Author Share Posted June 22, 2016 It gets to the nature alter and constantly clicks it, even when no essence are left. The next step would be to use the glory to teleport back to edgeville Thanks for the feedback. It should be fixed in this patch, I changed up the crafting logic a bit. nice, does it teleport when getting attacked by another player ? When running to the wizard, if you are attacked and your hitpoints drop below 30 it will teleport to Edgeville, heal up and restart. If you don't teleport (assuming you've been teleblocked) it will run to the ditch until it gets across, then go to the bank, heal, and restart. I hope to soon add world hopping if this occurs. Quote Link to comment Share on other sites More sharing options...
Boxxy Posted June 23, 2016 Share Posted June 23, 2016 (edited) https://gyazo.com/a790386c37d52d1469abc4993a84f130 It now mines the rock to get into the portal room and then goes unresponsive, no mouse movements and no attempts to click until log out occurs. Edited June 23, 2016 by Boxxy Quote Link to comment Share on other sites More sharing options...
Krys Posted June 23, 2016 Share Posted June 23, 2016 Thanks for the feedback. It should be fixed in this patch, I changed up the crafting logic a bit. When running to the wizard, if you are attacked and your hitpoints drop below 30 it will teleport to Edgeville, heal up and restart. If you don't teleport (assuming you've been teleblocked) it will run to the ditch until it gets across, then go to the bank, heal, and restart. I hope to soon add world hopping if this occurs. very nice! Quote Link to comment Share on other sites More sharing options...
Southwest Posted June 24, 2016 Author Share Posted June 24, 2016 https://gyazo.com/a790386c37d52d1469abc4993a84f130 It now mines the rock to get into the portal room and then goes unresponsive, no mouse movements and no attempts to click until log out occurs. I think I was able to solve that problem, and you can now use 4/6 of the obstacles which should help with this. If it keeps happening let me know, thanks for the feedback! Quote Link to comment Share on other sites More sharing options...
briareos2285 Posted July 30, 2016 Share Posted July 30, 2016 Getting this Error: [iNFO][bot #1][07/29 09:18:46 PM]: Walking to wizard [ERROR][bot #1][07/29 09:18:47 PM]: Error in bot executor! java.lang.NoClassDefFoundError: Could not initialize class org.osbot.bB at org.osbot.lpt1.IIIiIiiIiiii(nk:32) at org.osbot.lpt1.IIIiIiiIiiii(nk:109) at org.osbot.fB.IIIiIiiIiiii(gf:44) at org.osbot.rs07.event.WebWalkEvent.execute(vg:86) at org.osbot.rs07.event.EventExecutor$2.run(hl:133) at org.osbot.rs07.event.EventExecutor.execute(hl:122) at org.osbot.rs07.script.MethodProvider.execute(vi:503) at org.osbot.rs07.api.Walking.webWalk(de:159) at main.onLoop(main.java:704) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:92) at java.lang.Thread.run(Unknown Source) Southwest's Abyss Runecrafting Welcome to my Abyss Runecrafting beta test! I go by Southwest and I have recently joined the 07 botting community because I have always been a user of bots, but never a coder even though I have programming knowledge. My knowledge of Java is somewhat basic and this is my first attempt at writing a script. Up to this release I have logged about 30+ hours total of coding and debugging. Current Features Full pouch support with repairing ONLY 6 charge glory support ONLY Lobster as food Uses your "Runecrafting" Tab Custom paint Health support AKA Death avoidation Anti-PK mechanisms ALL abyss obstacle support (excludes tendrils and boil) Functional GUI ALL rune type support (no combination runes) Stamina potion support Under construction / Known Bugs Not yet started World Switching Note: These lists are not entirely complete. Currently the script is assumes the following 1. You are starting in or very near Edgeville bank 2. You have already equipped your gear (ie. Graceful and ESPECIALLY a pickaxe and glory) 3. Any pouches you will be using are in your inventory. 5. Pure essence, glories, lobster, and stamina potions (if using) are all in the same tab. You can download the script here Please report your experiences and any bugs you come across. Thank you, and enjoy! Changelog 6/19/16 Version 1.0 Initial Release 6/19/16 Version 1.1 Bumped HP threshold up to 30 Fixed an issue with emptying pouches before crafting Fixed an issue displaying numbers above 1000 on the paint Fixed an issue with trying to mine the obstacle after entering inner abyss Fixed an issue with teleporting out of abyss on low health 6/22/16 Version 1.2 Added GUI for selecting pouches and rune type Added ability to craft cosmic runes (double cosmics currently better GP) Fixed an issue with continually trying to craft runes even when there was no essence Fixed another issue with teleporting out of abyss on low health 6/24/16 Version 1.3 Added "All" option for ease of use under pouch 1 selector Added use of all obstacles except for tendrils and boil (ignores abyssal sire passage) Fixed an issue where you would get stuck after entering inner ring Fixed various issues with banking and not taking the correct items 6/29/16 Version 1.4 Added the ability to craft any rune type using any rift in the abyss Added use of stamina potions (uses lowest dose in bank) Changed eating mechanics to eat at half health Fixed pouch repairing and health checking Fixed an issue with getting stuck in the abyss Fixed issues with crossing the ditch and talking to the wizard Quote Link to comment Share on other sites More sharing options...