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Southwest

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Southwest's Abyss Runecrafting


 


Welcome to my Abyss Runecrafting beta test! I go by Southwest and I have recently joined the 07 botting community because I have always been a user of bots, but never a coder even though I have programming knowledge. My knowledge of Java is somewhat basic and this is my first attempt at writing a script. Up to this release I have logged about 30+ hours total of coding and debugging.


 


 


Current Features


Full pouch support with repairing


ONLY 6 charge glory support


ONLY Lobster as food


Uses your "Runecrafting" Tab


Custom paint


Health support AKA Death avoidation


Anti-PK mechanisms


ALL abyss obstacle support (excludes tendrils and boil)


Functional GUI


ALL rune type support (no combination runes)


Stamina potion support


 


Under construction / Known Bugs


 


 


Not yet started


World Switching


 


 


 


Note: These lists are not entirely complete. Currently the script is assumes the following


1. You are starting in or very near Edgeville bank


2. You have already equipped your gear (ie. Graceful and ESPECIALLY a pickaxe and glory)


3. Any pouches you will be using are in your inventory.


5. Pure essence, glories, lobster, and stamina potions (if using) are all in the same tab.


 


You can download the script here


Please report your experiences and any bugs you come across. Thank you, and enjoy!


 


Changelog




6/19/16 Version 1.0 Initial Release
6/19/16 Version 1.1 Bumped HP threshold up to 30
Fixed an issue with emptying pouches before crafting
Fixed an issue displaying numbers above 1000 on the paint
Fixed an issue with trying to mine the obstacle after entering inner abyss
Fixed an issue with teleporting out of abyss on low health
6/22/16 Version 1.2 Added GUI for selecting pouches and rune type
Added ability to craft cosmic runes (double cosmics currently better GP)
Fixed an issue with continually trying to craft runes even when there was no essence
Fixed another issue with teleporting out of abyss on low health
6/24/16 Version 1.3 Added "All" option for ease of use under pouch 1 selector
Added use of all obstacles except for tendrils and boil (ignores abyssal sire passage)
Fixed an issue where you would get stuck after entering inner ring
Fixed various issues with banking and not taking the correct items
6/29/16 Version 1.4 Added the ability to craft any rune type using any rift in the abyss
Added use of stamina potions (uses lowest dose in bank)
Changed eating mechanics to eat at half health
Fixed pouch repairing and health checking
Fixed an issue with getting stuck in the abyss
Fixed issues with crossing the ditch and talking to the wizard


 


 


 


Edited by Southwest
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It gets to the nature alter and constantly clicks it, even when no essence are left. The next step would be to use the glory to teleport back to edgeville

 

Thanks for the feedback. It should be fixed in this patch, I changed up the crafting logic a bit.

 

nice,

does it teleport when getting attacked by another player ?

 

When running to the wizard, if you are attacked and your hitpoints drop below 30 it will teleport to Edgeville, heal up and restart. If you don't teleport (assuming you've been teleblocked) it will run to the ditch until it gets across, then go to the bank, heal, and restart. I hope to soon add world hopping if this occurs.

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Thanks for the feedback. It should be fixed in this patch, I changed up the crafting logic a bit.

 

 

When running to the wizard, if you are attacked and your hitpoints drop below 30 it will teleport to Edgeville, heal up and restart. If you don't teleport (assuming you've been teleblocked) it will run to the ditch until it gets across, then go to the bank, heal, and restart. I hope to soon add world hopping if this occurs.

very nice!

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https://gyazo.com/a790386c37d52d1469abc4993a84f130

 

It now mines the rock to get into the portal room and then goes unresponsive, no mouse movements and no attempts to click until log out occurs.

 

I think I was able to solve that problem, and you can now use 4/6 of the obstacles which should help with this. If it keeps happening let me know, thanks for the feedback!

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  • 1 month later...

Getting this Error:

 

[iNFO][bot #1][07/29 09:18:46 PM]: Walking to wizard

[ERROR][bot #1][07/29 09:18:47 PM]: Error in bot executor!
java.lang.NoClassDefFoundError: Could not initialize class org.osbot.bB
at org.osbot.lpt1.IIIiIiiIiiii(nk:32)
at org.osbot.lpt1.IIIiIiiIiiii(nk:109)
at org.osbot.fB.IIIiIiiIiiii(gf:44)
at org.osbot.rs07.event.WebWalkEvent.execute(vg:86)
at org.osbot.rs07.event.EventExecutor$2.run(hl:133)
at org.osbot.rs07.event.EventExecutor.execute(hl:122)
at org.osbot.rs07.script.MethodProvider.execute(vi:503)
at org.osbot.rs07.api.Walking.webWalk(de:159)
at main.onLoop(main.java:704)
at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(ih:92)
at java.lang.Thread.run(Unknown Source)
 

 

O7eUJBq.jpg

 

Southwest's Abyss Runecrafting

 

Welcome to my Abyss Runecrafting beta test! I go by Southwest and I have recently joined the 07 botting community because I have always been a user of bots, but never a coder even though I have programming knowledge. My knowledge of Java is somewhat basic and this is my first attempt at writing a script. Up to this release I have logged about 30+ hours total of coding and debugging.

 

 

Current Features

Full pouch support with repairing

ONLY 6 charge glory support

ONLY Lobster as food

Uses your "Runecrafting" Tab

Custom paint

Health support AKA Death avoidation

Anti-PK mechanisms

ALL abyss obstacle support (excludes tendrils and boil)

Functional GUI

ALL rune type support (no combination runes)

Stamina potion support

 

Under construction / Known Bugs

 

 

Not yet started

World Switching

 

 

 

Note: These lists are not entirely complete. Currently the script is assumes the following

1. You are starting in or very near Edgeville bank

2. You have already equipped your gear (ie. Graceful and ESPECIALLY a pickaxe and glory)

3. Any pouches you will be using are in your inventory.

5. Pure essence, glories, lobster, and stamina potions (if using) are all in the same tab.

 

You can download the script here

Please report your experiences and any bugs you come across. Thank you, and enjoy!

 

Changelog

6/19/16 Version 1.0 Initial Release
6/19/16 Version 1.1 Bumped HP threshold up to 30
                    Fixed an issue with emptying pouches before crafting 
                    Fixed an issue displaying numbers above 1000 on the paint
                    Fixed an issue with trying to mine the obstacle after entering inner abyss
                    Fixed an issue with teleporting out of abyss on low health
6/22/16 Version 1.2 Added GUI for selecting pouches and rune type
                    Added ability to craft cosmic runes (double cosmics currently better GP)
                    Fixed an issue with continually trying to craft runes even when there was no essence
                    Fixed another issue with teleporting out of abyss on low health
6/24/16 Version 1.3 Added "All" option for ease of use under pouch 1 selector
                    Added use of all obstacles except for tendrils and boil (ignores abyssal sire passage)
                    Fixed an issue where you would get stuck after entering inner ring
                    Fixed various issues with banking and not taking the correct items
6/29/16 Version 1.4 Added the ability to craft any rune type using any rift in the abyss
                    Added use of stamina potions (uses lowest dose in bank)
                    Changed eating mechanics to eat at half health
                    Fixed pouch repairing and health checking
                    Fixed an issue with getting stuck in the abyss
                    Fixed issues with crossing the ditch and talking to the wizard

 

 

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