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Want to show off your dynamic signature? Grab yours by replacing NAME with your OSBot username in this link (Case sensitive): https://cnar.dev/projects/evorkath/users/NAME.png Things to consider before buying: Avoiding bans (Recommended) - While I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimize your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. New Mouse Option (Required) - It is a MUST to have this option enabled. Not using it will show poor script performance as the default mouse will be slow to react during the encounter. Please see this image. DO NOT USE HARDWARE MOUSE - No explanation needed. Not Available For Ironman Accounts - This script only supports regular OSRS accounts and will NOT be modified for any ironman mode. Range only mechanics - I do not support melee combat in my script. Do not purchase on the assumption it does. Frequently Asked Questions "Where do I place my new settings file?" \OSBot\Data\Excellent Vorkath\saves Locate your OSBot folder inside your windows user directory. "I'm having issues where the script seems like it is delayed. How do I fix this?" Try the following: Use new mouse option (if not already) Try Injection mode if you are having issues with mirror mode resource usage. If you wish to use Mirror, remove java 8 and install Java 8 build 291 (Mirror is built with this java version). If you wish to use Mirror, open Windows task manager and set the OSBot java process to high priority. "Where can I purchase the script?" You can purchase it from the OSBot store here. Standard script requirements: House settings - Please structure your house in a 1x1 format where everything is connected to what you are going to use. For example, consider X being the entrance of your player owned house. Consider this combination (Portal room/Jewelry room) <-> X <-> Pool/Altar), notice that they are connected room by room meeting the entrance. Please also setup your in-game House Settings to the following image. General requirements will be listed below: Your house must be in Relleka [50 Construction]. You must have at-least an altar and portal in your house minimum IF you are using house settings. You must have greater than 100k in your bank incase of deaths. You must have House tabs in your bank incase of deaths. You must have the magic levels for [CRUMBLE_UNDEAD_SPELL] You must have dust runes, law runes, chaos runes. Either in your bank for inventory holding OR rune pouch holding these runes. For blowpipe mode you must manually set your quick prayers [PROTECT_FROM_MAGIC + RIGOUR/EAGLE_EYE] For crossbow mode you must manually set your quick prayers [PROTECT_FROM_RANGE + RIGOUR/EAGLE_EYE] Travel routes - The script currently supports traveling routes of Lunar isle and Ferox Enclave. Either option requires you to start at the designated bank. Ferox Enclave requires that you have Dueling Rings on your bank and house tabs if the dueling ring is not part of your current ring loadout. For Lunar isle mode simply having house teleports in the bank will do. Features: Fatigue system - When the script is started a seed is set and is used to help generate randomization inside the script. Overtime a value is increased based off this seed with the help of other calculations similar to offsite competitors utilities. This is merely a mockup copy and not truly defined but it has proven to help with so called 'ban rates' in other scripts that I own. Inventory Management System - A inventory system that triggers when heading back to Vorkath. The script will remember the setup on the start of the script ONLY if the inventory was setup ahead of time. What this means is that the script will check if the inventory is full then proceed to collect a list of your items slots in the inventory. This way the system is optional if you feel that it isn't needed. Custom Mouse Profile system - With the help of OSBot's new mouse system I have configured a improved faster mouse profile to handle all situations in the Vorkath fight room. Consumable Randomization system - Prayer and Health restore points are randomized after every use to give the script uniqueness. This avoids the script always being at a fixed rate whenever an item is used (Food, Prayer potions, etc). Loot priority system - The script will prioritize high value items first to make sure food is not put to waste or you miss out on them if you have to teleport out. Unnoted dragon hides are ignored on purpose as they share the same value as some of the foods supported in the script currently. Selecting the 'Loot before leaving' option will make sure to pick these up before you return to the bank IF you are not in combat when doing so. House Support - As of 07/06/21, I support most of the PoH interactions. This includes: Portals, Rejuvenation Pools, Altar, Nexus Rooms, Jewelry Box, and more at request. Rune pouch support - Full support of the rune pouch including rune restocking, and on death run re-insertion. Death collection support- The script utilizes the Tornif item collection interface to recollect your gear for a small fee of 100,000 osrs gold. Ranged support - As of 07/06/21, The script will only support ranged at this time. No melee support for the foreseeable future. GUI profile saving / loading - Easily save or load new profiles with a click of a button under the main script interface before pressing start. Equipment - Dynamic loading of equipment before starting the script lets you customize your gear how you want. There is no need to micromanage when all you can do is press start to bot! Construction cape support - Travel to your house anytime with the construction cape. Simply have it in your inventory before starting and the script will use it when needed! Elite Diary support - The script offers two modes of transportation off lunar isle. First, using the fremmenik sea boots 4 to teleport out, which requires them to be in your inventory. Second, using the 'Return Orb' located inside the lunar isle bank. The script handles this as needed with the boots being the highest priority. What does this mean? If you have the boots it will use them first, otherwise it will always interact with the orb. Slayer's Staff support - The script offers the usage of the Slayer's staff to kill the spawn. Simply have it in the inventory and the script will auto-cast and handle it as normal! Crossbow / Blowpipe support - These two are the current supported weapon modes when fighting vorkath. Crossbow bolt switch support - The script offers bolt switching when Vorkath is around 50% health. Normally you would use Diamond Bolts(e) to trigger the armor piercing effect since Ruby Bolts(e) would be inefficient below 50% health. This is configured under the crossbow menu. Special weapon support - (Blowpipe w/ special weapon): The script will use one of the two defence draining special weapons to lower Vorkaths overall defense. This is enabled under the blowpipe options menu. The script also offers switching to melee specific gearsets such as Fire Cape, Infernal Cape, and Void Melee helm. Want to use these? Simply have them in the inventory and the script will keep them there to use during special attack scenarios. (Blowpipe only): The script will use its special attack when available (~50 special percentage) Discord Webhook support - By providing the necessary setting details, you can now receive discord notifications to your private discord channels! Notified on x deaths Notified every x hours Notified on script session ended Layout Examples GUI Information https://cnar.dev/projects/evorkath/settings Consumable settings: - The consumables (food, potions, etc) that will be used during the script. Combat settings: - Input decision to use either crossbow or blowpipe with customizable ammo fields. - Select your special attack weapon type and leave it in the inventory! Pair it with a void melee helm, and fire cape if needed! Travel settings: - Use house nexus: Requires a house nexus inside your player owned house. - Use lunar port: Requires a lunar portal inside your player owned house that lets you teleport to Lunar Isle near the bank. - Use rejuvination pool: Requires a rejuvenation pool inside your house. - Use clan wars: Requires that you have teleport runes or rune pouch. Also have duel rings available in the bank. It will use the spell-book to teleport outside your house! - Use refreshment pool: uses the refreshment pool at ferox enclave (clan wars) It will take 1 dueling ring with you inside the inventory to teleport out so you dont waste a ring slot! Condition settings: - Stop when pet: Stops when it receives the Vorkath pet. It will logout at the bank. - Stop when we receive this amount of kills: Stops when it reaches x kills after it is done with a instance kill. - Stop when we receive this amount of profit: Stop when it reaches x profit after it is done with a instance kill. - Stop when we reach this timeframe (minutes): Stop the script when x minutes has been reached. Instance conditions: - Kills per instance: The number of kills per inventory before it should bank. - Set min food before leaving: The script will check the food count after every kill to check whether it should keep going. - Loot before leaving: This selection when enabled will attempt to loot any leftover dhides before teleporting out after a kill. - Drink potions every kill: This selection when enabled will repot your consumables for a fresh kill. - Attack walk during acid phase: The script will continue attacking during the acid phase instead of waiting for it to end! Worldhopping conditions: - Set worldhop after x kills: This selection when enabled will track the x kills needed to initiate a world hop. - The custom world list must be greater than length 1. "worldHopList": "301,...", Discord Integration: - Enable discord integration: Initializes Discord's webhook to send you notifications! - Set notification after x deaths: Get a notification once this limit is reached! Good to catch errors or latency issues. - Set notification every x hours: Get a notification update every x hour. Tracks - Name, Time, Kills, deaths, and profit! How to load settings "Where do I place my newly created settings file?" \OSBot\Data\Excellent Vorkath\saves Locate your OSBot folder inside your windows user directory. Join the discord to stay up to date with all of my scripts. I have created a discord for bug reports, updates and statuses for all of my scripts! https://discord.gg/CGHsd4a
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Zulrah Factory Created by ProjectPact / nifty19 / Juiced308 Notice: This is the base for a Zulrah script. It is not a complete script! You will have to add support for restocking and handling deaths if you wish to have these features. How to use: Make sure you have your gear setup properly in the script. Right now, you can use the default gear layout, or edit it to your own. If you search in the script, you will find the default gear layouts in Method #19, Method #900 and Method #901. Make sure you have the correct food. The script is currently using Sharks. It also has support for Cooked karambwan if you want to combo eat. The script supports Prayer potions, Ranging potions, Magic potions and Anti-venom, so make sure you bring those with you.
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Nifty Warrior Guild This script should take you all the way from bronze to dragon defender. Please let me know if you run into any issues. Instructions: Start near Warrior Guild bank, wearing all of your gear. Have plenty of food stocked Enter your food type (Shark, Lobster, etc.) Enter the armor type you want to animate (Black, Mithril, etc.) Confirm whether you want to stop the script upon getting the dragon defender ("Yes" or "No") That's it. Progress reports:
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TBF's Sweet Safespotter Created by tbfeonar01 Kills the monster which you specify, eats the food which you specify at the percent health which you specify, additionally, equips and loots the arrows which you specify when out of combat. This has been tested on several different slayer monsters - Instructions for Use: Prior to starting, navigate your character to the exact position of the safe spot you intend to use.' Be sure to have the food you specified in your inventory when you start the script, will go to your safespot and log out when you have no remaining food. Select your monster, food, and arrowtype, as well as HP % to eat at The script will automatically re-equip your chosen arrows when it loots at least 30 off the ground Start the script and enjoy This should be a nice little script for use training combat - This should work for all three types of combat, Range, Magic and Melee - If using Range, specify arrows, should run normally If using Mage, be sure to set your staff's attack style to spell and specify the spell for which you have runes - if desired I can add an additional conditional to log out if out of specified runes or if out of specified arrows, likely I will do that in the future. If using Melee, start in the safe spot and it should run normally. If you have any bugs/issues/questions feel free to ask, hope this helps some other gamers out there!
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Advanced Fighter Created by EŁP3ÐRØX ✞: im a newbie so this is a little bit unstable but it work choose a npc from the list : Cow : Chicken : Goblin : Dark wizard : Barbarian : Hill Giant choose what you want to eat : Shrimps : Cooked meat : Trout : Salmon
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[F2P] Zero to Hero Created by powerrangeralt Kills monsters to level up a character. Collects starter gear from Adventurer Jon as your Attack levels increase to seem more human like. Will fish and cook it's own food as needed, unless you supply it with Trout, Salmon, or Lobsters. Also completes 7 quest points if your character goes fishing, so that it does not spend so much time doing one activity. Download the latest version from the Script Factory Repository! Progress Pics: Script only supports accounts that get the combat adventurer path. If you get the gatherer adventurer path...I'm sorry. In order to have the best chance at getting the Combat adventurer path, choose one of these menu options during tutorial island: Juiced308 has created a variation with a different leveling path which sounds awesome. Check it out below: Juiced308's version is available below: Changelog: Version 0.42 Updated the logic for breaking slightly. Added a variable check to determine when it should break. This is in the BETA version so that we don't break the main script Version 0.41 Added a custom break handler to hopefully allow the bot to break more successfully. Currently it's set to bot for 60 minutes and break for 120 minutes. Feel free to adjust the timers in the file This is in the BETA version so that we don't break the main script Version 0.40 Added in widget check for the annoying world hop restriction. Thanks to the winners of the contest for their submissions! Added a check for the room on top of goblins just in case you accidentally click on the ladder and get stuck up there No longer in BETA. I think we've tested enough now Version 0.39 Minor updates to quests Changed interaction style with Adventurer Jon Still in BETA Version 0.36 Fixed a very tiny bug where it wouldn't fish for food if it ran out during Al-Kharid Warriors. Oops! Also adjusted the script cycle time to reduce CPU usage. As always, let me know if anything doesn't seem right! Still in BETA Version 0.35 Made some updates to the logic for walking back to the starting area if it gets stuck on the outer boundary Adjusted some of the logic to stop booleans from always being set each loop I'm not sure if either of these changes broke anything, an hours worth of testing looks promising. Let me know! Version 0.33 Alright, alright...I took Monks out. A whole new monster and area have been added in that I was using. Enjoy (Minor updates to quest configs settings to hopefully keep them from being spammed. Hopefully they still work) Version 0.29 Improvements to Monk Area boundaries and checks in that area Added a timer that will move the player back to the starting area if it somehow makes it's way to the edge of the boundary Still in BETA. Let me know what's working and not working Other fixes Version 0.25 Added in new methods for detecting players in the fighting areas to reduce the world hopping Added in new methods to attack monsters in the fighting area Adjusted some logic to equip items better if it dies or doesn't equip properly at startup Adjusted quest logic for Sheep Shearer and Cooks Assitant slightly to hopefully be more reliable This version isn't tested in depth. Releasing as BETA. Let me know what's working and not working Other fixes Version 0.22 Added in defense levels during training Continue fishing trout and salmon until 45 instead of 40 Adjustments to the amount of gold it takes out of the bank Made fishing a lot better by removing the long timers and implementing a new Anti-AFK system Other fixes Version 0.13 Updated Romeo and Juliet quest to work with current birthday event Changed some logic for getting equipment from Adventurer Jon, should hopefully be more stable Not able to reproduce issues with script getting stuck around Draynor bank. If anyone can reproduce this and go to Others -> Debug -> Show Variables List and paste me a screenshot that'd be great. Version 0.11 Fixed some logic around switching to lobster fishing at level 40 Fixed Roof Disabling after new Script Factory version Removed Beta version, we're all now back to one script Version 0.9 Adjusted methods for disabling roofs so it will hopefully be more reliable Added logic to check cooking level as well as fishing level. Should now fish and cook lower level options if you started this script after having a higher fishing level This is a major change to the script. I'm leaving the old version of the script up as the primary and these changes will be in the file named BETA
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Sand Crabber Created by ImViolent This is a basic Sand Crab script I threw together. It has crash detection, if there are 2 or more people in the spot it will ask them to hop - if you are not in combat it will hop worlds. Banks for food when invent is empty (currently setup for lobsters) There might be a few lines you want to remove based on your use case - There's a break handler implemented and a random afk antiban that can be easily removed. Have ran it for a day straight and no issues. I should add a stop script if out of food function but I might do that later on. Enjoy.
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AIO Sand Crabs Created by CnPx I built this script off the AIO fighter from the script repository. Go to the area of the sand crabs with food in your inventory then start the script. If you do not know how to get there go to port sarim and speak to Vaos and he will give you a boat to kourend in the top right of hosidous. Then walk south to the bottom where the beach is and then your here. Type in for the NPC "Sand Crabs" Type in the food in your inventory. I have set this script so when your not aggressive it will walk to the other side of the beach and kill the crabs there and vice versa. It also has an afk feature so it will switch tabs between inventory every couple minutes. Let me know if any issues and I will try and fix them.
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Chicken Killer Feather Looter Created by Smikkelbeer This script kills chickens and only loots the feathers of the chicken you've killed. Set it up in a chicken area and you're good to go. NOTE: Make sure you wear the equipment and set the attack style you want.
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[F2P] Chicken Knight Created by Brookpc Chicken Knight "Sir Cluckers' We Need You!" Author: Brookpc Version: v1.5 Last updated: 4-6-20 A basic Chicken killing script that can be launched anywhere with chickens. In the process of being designed for long run-times, this script is not made for fast leveling. It is roughly designed to simulate somebody who is multitasking. Includes an implementation of some very simple anti-pattern and humanization techniques. Features: -Kills chickens -Anti-pattern (rudimentary) Coming-Soon (WIP): -More advanced breaking system -Optional Bone Bury -Progressive training?
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Fire the Cannon! Created by IR0N This script will fire a cannon until you run out of cannonballs...... or get 40 ranged. You can delete that part. If you use any spot other than pictured then you must change the interact to your area. It must be where your cannon is placed.
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Safespot Created by IR0N This is a very basic safespotting script.
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Simple Zombie Slayer v0.0 Created by Chilly Simple script that kills zombies in Draynor sewers. Currently walks to draynor dungeon from draynor bank (currently uses tuna for food but you can change that) eats at less then 45% health, once inventory is empty of food it banks then rinse and repeat! Good for training low level accounts. If there are any bugs let me know or if you want any features added and dont want to do it yourself please also let me know, I plan on posting more this is just my first one, enjoy!
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Kraken Killer Created by greyh0und Hey guys! Just made my first SF script! It was an absolute breeze. Features: - Eats food when < 70% health - Switches to magic shortbow to summon Kraken out of the whirlpool - Switches back to trident of the seas and twisted buckler after Kraken is summoned - Attacks Kraken - Loots Planning to add banking to let it run without having to baby sit! Would appreciate any feedback or suggestions!
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Cow killer & hide banker Created by austin2020 Features: Looting cowhides banking cowhides eating food if in inventory great for first 20 or so levels in all skills attacks cows in cow pin for decent exp. Changing out npc your killing + what your looting during killing said npc. ---Average gp per hour--- 100k + Test time: 13 hours 4 hrs break time no bans 4 accs tested on Is support offered? yes always **May contain bugs if any lmk will fix and reupload **
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Kill Loot Tan Created by IR0N This script kills cows loots the cowhide and takes it to Al Kharid to tan the hide. It is available on the Script Repository
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[F2P] Giant Frogs + Bank Bones Created by seppe This is my first script very useless for alot of people, I made it too try to make a script and also since I was leveling some early stats It doesn't use any food atm because my account doesn't need it but if anyone for some reason want's it too be added just lmk. Currently kills Giant Frogs in Lumbridge Swamp and banks all the bones in the closest bank when inventory is full. If you have any suggestions or bugs just lmk. xoxo also i hope u guys like the banner when botting i made it in paint