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Mr def nerd

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  1. You are in resizable mode. Switch to fixed mode and it should be fine
  2. Mr def nerd replied to liverare's topic in Archive
    Ah, the listener is actually a really smart way to keep track of the data in an organized way. Looking forward to seeing the finished product!
  3. Mr def nerd replied to liverare's topic in Archive
    Looks really good. Btw, how long did it take for you to gather the data for the current supported spots?
  4. I have had a slayer framework for quite some time, but never had the incentive to continue working on it. Earlier this week I continued my work on this project and so far it seems to be coming along well. Currently its not nearly ready for public testing as there is a lot of small things to be done, but the most important parts are working. There are no pictures of the script in action because it has no paint, so there isn't much to see. Right now the script is using a profile based system. This means that every task has a set of profiles chosen by you. This is a combat profile, a gear profile and a banking profile. If not specified every task will follow the default profile set, which will update the profiles of all other tasks if changed. It might be a bit confusing when I am explaning it this way, but it is really quite easy. Once I get closer to release I will add a guide on how to set it up. ETA on release: None - I will not give any ETA yet. This is a side project which I will work on when I have spare time. I will edit this thread with features later, but here are a few pictures: The GUI is till WIP, so changes might be done These are combat profiles Gear profiles: Banking profiles: Looting:
  5. Thats not the plan. I will have to either release it for free or as hidden on the SDN to get some testing results, but the plan is to get its prem once its ready
  6. I have finished up the most important parts of the script and will release it soon. Currently rune rocks in heroes guild has been added, but since I am not at home and not able to expand the web it won't be able to bank (yet). Once I get home I will add neitz rune rocks aswell.
  7. AoE II all the way. Do you play on voobly or steam?
  8. Once I am done rewriting my fighter it would be perfect for this. The web supports both slayer tower & nieve for bloodvelds and tav dung & nieve for hellhounds (This basicly means it can bank from these locations). I have recently also implemented one tick flicking into the script. This means that if you have a good connection you can enable this to use prayer without almost any prayer point loss:
  9. Thanks. It is working very well in my fighter + miner script. Once I have those finished I am probably going to release them with a scheduler. The scheduler will work almost like the other AIO runescape script, except it will actually be running my scripts by loading the settings into them instead of opening the GUI. So you can basicly select settings for each script and queue them up after eachother
  10. Haven't had much time lately, but I have re-written a few parts of the walking method. The walker now calculates the best node even better, which allows for more smooth walking. Once I get some more time on my hands I'll add in teleports
  11. Haha, I will add hop when more than X players nearby, and I can add rimmington deposit box to the custom banking list aswell Yeah, it will be the first script released with web :P
  12. Auto miner pro Features: All ores supports (90%) - Rune, granite, gem rocks still have to be added - Needs some more features to be very useful at wildy rune rocks. Webwalking (100%) Rock tracker (100%) Smart rock detection (100%) (won't break on update) Hovering next ore / walking to the next expected rock spawn (100%) Locations: Mining guild Varrock east mine Champions guild mine Falador mine Rimmington mine Lumbridge swamp east mine Lumbridge swamp west mine Al kharid Ardougne Almost any custom location around the world w/banking! Pictures:
  13. Do you mean how I started creating the nodes? If that is what you mean, I made a small program that allows you to add nodes directly to the world map. Once I had the rought spots mapped I made the script walk the map and add new nodes that seemed good. Then once they were added I edited/added missing and invalid nodes
  14. Mr def nerd replied to era10's topic in Archive
    I am planning on making one once I finish my web
  15. Will have some time to add teleports tomorrow, and after that I will add a few smaller dungeons then implement it into my scripts

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