Everything posted by Molly
- Molly's Flax Spinner
- Molly's Tanner
- Molly's Planker
- Molly's Orber
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Molly's Chaos Druids
It just goes to the bank when OSBot's breakhandler will kick in soon, this makes it so you don't get stuck in combat and die while the OSBot client attempts to logout to break.
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Molly's Chaos Druids
Sure, gave you one just now.
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Molly's Brine Rat Killer
Sure, you have one now.
- Molly Hobgoblins
- Molly's Flax Spinner
- Molly's Tanner
- Molly's Planker
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Molly's Thiever
pocket, so if there's 3 guards walking around you can target whichever one you want instead of circling between em. * Possibility to disable ALL camera movement (add a checkbox or something) Just pushed v5.5, rewrote the entire script. Bot should no longer run when not actually under attack, make sure to have auto retaliate enabled because OSBot's attack detection seems to need you to retaliate to detect that you are in fact under attack and not just being interacted with. Bot should stick to the same NPC when thieving now. Improved seed dropping, also if you have an issue saving/loading settings take a look in your data folder in your osbot folder and let me know if a folder is saved named "Molly's Thiever", it should contain a text file as well if you have attempted to save your seed settings. CPU usage should be lower, mine was higher before and is now lower. I haven't had issues when pausing, if you do let me know exactly what it's doing when you tried to pause so I can try to isolate the cause. As far as camera movement, there should be less camera movement now, never having camera movement is probably not possible. OSBot's web walker moves camera on occasion, as does OSBot's interaction methods. Please note that while I have done bug testing prior to pushing this update I was not able to test literally every single method for long periods of time. I caught several bugs during testing and patched them. This was a huge rewrite, and looks to be working as intended, but let me know if you guys have any issues and I'll work quick to fix them.
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Help Please
if (item != null && getInventory().interact(27, "Use")) { log("KappaPride"); } Do this instead: if(item != null && item.interact()){
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Molly's Thiever
Will fix those things this weekend, working on doing rewrites of some of my scripts, this is my next one to do.
- Molly's Brine Rat Killer
- Molly's Thiever
- Molly's Flax Spinner
- Molly's Tanner
- Molly's Planker
- Molly's Orber
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Molly's Chaos Druids
Post your logger and settings please. What do you mean by it stops running to bank? It won't bank when your inventory is full? Edit: Might have found what you were talking about, pushed v4.2 just now to fix it. Sure, you have one now. Sorry about your luck. Sure, just gave you one.
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Molly's Chaos Druids
Yes, those issues should be fixed now. I should be able to work on a hopping system for it this weekend. Sorry about the inconvenience, that bug should be fixed now and the live version when it's good will be v4.1, pushed it just now.
- Molly's Brine Rat Killer
- Molly Hobgoblins
- Molly's Thiever