Thanks for this
I'm glad the script is working well and that you've found use for it. The dropping system uses the default OSBot dropping API call to allow for increased stability and resilience to updates. If you haven't already, enabling the 'shift-drop' setting in your game settings menu should allow the script to drop ores at a much faster pace. Worldhopping is a nice idea, although i'm worried that this might cause efficiency problems at peak hours. If I were to add this, i'd have to think carefully about a metric to determine whether it is worthwhile to hop. As for aggressive enemies, this is a tricky one to come up with a generic solution for, and is probably out of scope for the script as it is now. I'm hesitant to introduce your suggestion of 'retreat squares' as I worry about how this would impact the script from a usability standpoint. I'll mull over this problem and see if I can come up with a neat solution that works at all locations.
Best
Apa