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Apaec

Scripter III
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Everything posted by Apaec

  1. it should be version 2.01 is it that?
  2. Cmon lads 1500 users and not a proggie in sight! Would love a proggie or two -Apaec
  3. yep mate all' good I believe I fix the bug (reverence gathered some data for me and I patched it up. ) am no longer in need of an account but thanks anyway! Apaec.
  4. UPDATE! Hiya guys, I've just pushed an update, we've moved to V2.0! This update features: A fix to the walking bug you may have experienced General Bug fixes Combat Potion support This push should be available within 24 hours, and when running the script if it says '2.0' at the top of the GUI, it means you're up to date! Happy botting all and hope you enjoy the changes, Apaec.
  5. I get home in an hour or so but as I said I need to borrow an account in order to gather path data (I'll ask around for this when I get back) will also add combat potion support ? if you have issues contact @Maldesto with regards to payments - I don't handle them. my other guess would be because you bought it? lol...
  6. cool but may I ask, why does it have to be at seers? you could easily just utilise names and make it support and bank / bank chest!
  7. Heya mate! I've taken some time to read into the walking method released in the latest update as an addition to the API. I plan on utilising this method to make walking much smoother. Additionally, I would actually need access to an account to gather in-game data in order to fix this bug, I was wondering if by any chance you could lend me your account tonight so i can quickly hop on and gather some path data? I'll only need your account for 5 mins or so (i don't have one of my own atm as my friend got it banned). I could potentially add combat pots too, i'll look into it add my skype (mukl.barlow) and i'll get back to you asap.
  8. Hi mate, 1: make sure your running lastest version 2: I need more info on what goes wrong ! are you sure you've set it up right?
  9. I read somewhere the optimum loop frequency is return gRandom(215.80) for the onLoop delay Can't remember who posted that though... one of the devs? Ty for the backbone too, alek
  10. yay, finally a universal walk method. Thanks lads! will be pushing updates to my scripts to utilise this feature! also a minor suggestion - could you potentially add a built in run handler to the method ? instead of walkPath([]positions) it could be localwalker.walkPath([]pos, int runOnAt, int runOffAt, int deviation) ? idk just a suggestion, as always thanks alek + all others involved, Apaec
  11. Similar to Orion I suppose but predicting opponents hits I fear would cause either low fps or may now even be possible. I guess I just made this script for a bit of fun one afternoon in the summer lol, it's nothing special really
  12. Randoms now no longer need to be solved ! This hopefully means that the script will run much more smoothly as the client no longer has to intervein! happy botting all, apaec.
  13. woo randoms are gone. this should hopefully mean the script runs much more smoothly as there is less being handled by the client!
  14. Hi mate! my answer is I've got no idea, sorry. (I've never bought a script from the store before!). Please PM @Maldesto as he handles payments and store issues. Cheers, apaec.
  15. oO i had this a while back but my 0.025MB of internet couldn't cope. I liked arty the best
  16. Apaec

    New sig

    New sig and format Hoping this is better and more compact @MGI hi
  17. Maybe there are other lines ingame which have 'during' in them, perhaps make it more definite. Also I believe this stuff is case sensitive, maybe you could do toString().toLowerCase() or something?
  18. woah u got those stats w/o being banned that's impressive
  19. Just wondering... Anyone else into this? (never heard of it? - it's basically tightroping but the line is looser. Its great fun and really good for developing your core + balance, especially good for rock climbing. As an avid climber I love slacklining. Anyone can do it- look it up ) -Apaec
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