Hey Cheers for taking the feedback on board.
Nice one on point 3. As I mentioned before, a nice way to test that you don't have any holes in the journey (and hence places the script could get stuck) is to start the script at various points in-game and seeing if the script can get into the normal flow.
As for point 5, yep - that's more or less what I mean. Right now, you are creating your dungeons path each time you enter the method, which is unnecessary as this path is constant. Instead, you could do something like this:
List<Position> TELESPOT_TO_DUNGEON = Arrays.asList(new Position(3086, 3488, 0), new Position(3093, 3479, 0), new Position(3094, 3470, 0));
Also, you can add more positions to your path (I like to add every other tile to my paths and I have a script to record such data). As the walkPath method will select the next suitable position from your path (typically, I believe, the furthest point in the path reachable on the minimap), you don't have to worry about the script walking in small increments.
As for point 6, local variables e.g. your `telespot_neardungeon` should be camelCase, i.e. `telespotNearDungeon`. That's the only inconsistency with the java conventions that I can see
GL!
-Apa