Hey,
Thanks for the feedback. It's hard to make specific tweaks such as this to each lap of the script, as the script is designed more generally (it alches when it can, and isn't told to specifically alch when it reaches a tile). From what I remember, there is a subtle delay between finishing a lap and being able to alch which means it cannot alch before running back to the start. Also, when running, the script is running an OSBot pathwalking subroutine which cannot be interrupted to do things such as alching. Luckily, the distance isn't too far, so this hopefully shouldn't be *too* noticable. I will see if I can better-calibrate the alching timer period, as this might smooth out issues such as this, though the difference may not be particularly noticable when latency fluctuations and game delays are taken into account.
Cheers,
Apa