I also modified my path class to do that, but since my walker always tries to click on the tile which is the farest away, it will still click behind the brawler.
You can't auto walk around it...
btw hes making it way to hard LOL xD adding tile to an array, what a waste -_-
Just use A* algo to get a path and instead of blocking the unwalkable tiles, just block 9 tiles around the brawler ^^
I'll get it solved 1 day xD