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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Started. 24h
  2. You won't have to pay double. Not too sure how it works with the 8.99/9.99 thing. The price is 9.99/9.99 month, but you save $1 with your VIP status. Whether or not it's also applied on the recurring payments I do not know. But it would make sense if it does.
  3. Started Non-VIP users can run up to 2 accounts
  4. You can use iban, but the script will stop (safely) if the staff runs out of charges
  5. Looks fine.. Tho in this particular case, 'status' is never initialized, so its probably throwing nullpointers unless drawString has some internal checks. If you did initialize it, show us the code you use to change around the status value.. Maybe there's an issue there somewhere.
  6. Added a troubleshooting section to the first post. This should help resolve most of the common issues posted in the thread
  7. Not sure whats going on with your payment, but I don't have any authority to look into or fix it. Try contacting the community admin @Maldesto or one of the super moderators
  8. FrostBug replied to FrostBug's topic in Others
    Idk, sorry. This error doesn't trace back to my script
  9. Not sure what's going on there, but what status does it have in your Client Area? I've given you a temporary auth that you can use until the payment issues are resolved
  10. Same way as the feather issue, then.
  11. bonesBuried = (currentXp - startXp) / boneXP or if(inventory.interact("Bury", "Bones")) bonesBuried++; or onMessage(Message m) { if(m.getMessage().contains("bury")) bonesBuried++; }} (find the correct message, and only check game messages)
  12. currentFeathers - startFeathers = gainedFeathers
  13. There are quite a few logical flaws in this code :| first off if (!getBank().open()) { You will only enter this if-statement if the attempt to open the bank fails. Did you mean !getBank().isOpen() ? Even if that is the case, doing something only if the bank is not open is a strange way to proceed. next: getBank().open(); if (getBank().contains("Lobster pot")) getBank().open() will only do the interaction. It will not wait for the actual bank widget to appear. So odds are the bank is still not open when you check for the lobster pot. getBank().getItem("Lobster pot"); This simply gets the item instance. It does not withdraw an item from the bank. To withdraw an item, use the withdraw methods. while (!getBank().isOpen()) { sleep(random(200, 300)); localWalker.walkPath(backFishing); } Not sure what to even say to this part. You walk back to the finishing spot in an eternal loop until the bank is open again? How is walking back to the fishing spot ever going to result in the bank opening? I can only see this piece of code locking the script Try to revise it a bit; generally you should avoid doing multiple interactions in the same loop cycle, and also avoid potentially infinite loops.
  14. If the built in doorhandler doesn't cut it, try the other solution he posted to get the closest reachable closed door: getObjects().closest("Door", o -> o.hasAction("Open") && getMap().canReach(o));
  15. Pretty sure Flamezz gave you the solution in your last thread
  16. It writes the problem in the logger. Enable the logger.
  17. Depends what kind of scripts you've been using. I doubt either clients let malicious code get into the monitored scripts. As for OSBot, if you've been using scripts from the Local/Downloadable scripts section, there's a always a risk, since those aren't reviewed by staff. To be safe, stick to SDN scripts.
  18. It is indeed Thanks
  19. FrostBug replied to FrostBug's topic in Hunter
    Reset zoom level to default
  20. You'd be alright, sure. But it would be more efficient with a higher magic level
  21. Please ensure all your hotkeys are set
  22. The AUTO_LOGIN Random Solver should automatically activate when logged out, granted that you're using a profile
  23. Misconfiguration. Check details in logger

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