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FrostBug

Scripter III
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Everything posted by FrostBug

  1. Added a troubleshooting section to the first post. This should help resolve most of the common issues posted in the thread
  2. Not sure whats going on with your payment, but I don't have any authority to look into or fix it. Try contacting the community admin @Maldesto or one of the super moderators
  3. FrostBug

    FrostPuzzler

    Idk, sorry. This error doesn't trace back to my script
  4. Not sure what's going on there, but what status does it have in your Client Area? I've given you a temporary auth that you can use until the payment issues are resolved
  5. bonesBuried = (currentXp - startXp) / boneXP or if(inventory.interact("Bury", "Bones")) bonesBuried++; or onMessage(Message m) { if(m.getMessage().contains("bury")) bonesBuried++; }} (find the correct message, and only check game messages)
  6. There are quite a few logical flaws in this code :| first off if (!getBank().open()) { You will only enter this if-statement if the attempt to open the bank fails. Did you mean !getBank().isOpen() ? Even if that is the case, doing something only if the bank is not open is a strange way to proceed. next: getBank().open(); if (getBank().contains("Lobster pot")) getBank().open() will only do the interaction. It will not wait for the actual bank widget to appear. So odds are the bank is still not open when you check for the lobster pot. getBank().getItem("Lobster pot"); This simply gets the item instance. It does not withdraw an item from the bank. To withdraw an item, use the withdraw methods. while (!getBank().isOpen()) { sleep(random(200, 300)); localWalker.walkPath(backFishing); } Not sure what to even say to this part. You walk back to the finishing spot in an eternal loop until the bank is open again? How is walking back to the fishing spot ever going to result in the bank opening? I can only see this piece of code locking the script Try to revise it a bit; generally you should avoid doing multiple interactions in the same loop cycle, and also avoid potentially infinite loops.
  7. If the built in doorhandler doesn't cut it, try the other solution he posted to get the closest reachable closed door: getObjects().closest("Door", o -> o.hasAction("Open") && getMap().canReach(o));
  8. Pretty sure Flamezz gave you the solution in your last thread
  9. It writes the problem in the logger. Enable the logger.
  10. Depends what kind of scripts you've been using. I doubt either clients let malicious code get into the monitored scripts. As for OSBot, if you've been using scripts from the Local/Downloadable scripts section, there's a always a risk, since those aren't reviewed by staff. To be safe, stick to SDN scripts.
  11. FrostBug

    FrostHunter

    Reset zoom level to default
  12. You'd be alright, sure. But it would be more efficient with a higher magic level
  13. Please ensure all your hotkeys are set
  14. The AUTO_LOGIN Random Solver should automatically activate when logged out, granted that you're using a profile
  15. Misconfiguration. Check details in logger
  16. FrostBug

    FrostPuzzler

    Updated the script It is now also confirmed to work with Monkey Madness puzzle
  17. You can start whenever you want It expires 2015-12-05 10:21:06 UTC
  18. I mean another payment method within paypal
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