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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug

    FrostCaves

    dragon bolts e is probably overkill Diamond bolts(e) would do a gud job
  2. FrostBug

    FrostCaves

    The script will protect from all 3 attackstyles when in melee range of Jad. Make sure audio, hotkeys etc. are properly configured EDIT: These settings will be automatically configured when the script is started in the tzhaar bank, but not if started inside of the cave.
  3. The script will run with any gear setup really. Just use what works for you when/if you do barrows manually
  4. FrostBug

    FrostHunter

    No Yes and no; it does look for the 'not your trap' message tho.
  5. FrostBug

    FrostCaves

    Definitely doable. Check the info and FAQ sections in the OP
  6. Make sure roof rendering is off Not sure what you mean by spazzing out. Unfortunately I can't change the mouse movement algo. If you mean that it's double-toggling it because of lag or something like that, I can try increasing the delay
  7. FrostBug

    FrostCaves

    Check out the Info section, it has the recommended and minimum stats
  8. FrostBug

    FrostCaves

    That's probably a little too low. You might get close tho, would come down to luck.
  9. Yes; do you want one now? Looking into it with @Jannacoin
  10. The logged error doesn't seem to be related then. Could either of you try to see if you can reproduce issues with "Random event dismissal" turned off?
  11. Have you seen it happen? Perhaps death is also related to random event dismissal Where was it? Looks like it failed to find a path to the next mound above ground
  12. please read the troubleshooting section
  13. FrostBug

    FrostPuzzler

    please add me on skype if you still have it live:frostbug_1
  14. FrostBug

    FrostPuzzler

    Would need to borrow an account with a puzzlebox. Any volunteers ?
  15. configure break interval in client settings
  16. FrostBug

    FrostCaves

    There's a lot of info to find in the first post about the settings. The script should be started in the tzhaar bank. Quick start uses default settings, but manual setup lets you configure overall behavior and inventory. Mirror not supported
  17. Can you confirm for me if the issues only occur in mirror mode? In a lot of cases there aren't many solid fixes I can do for issues caused by mirror mode. v
  18. Should buff up before melee combat. Are you by any chance using a staff of the dead for melee? it would interpret that as a magic weapon and not use melee buffs :\
  19. Committed a workaround for autocast on regular staves yesterday. Isn't live yet, though. The workaround should fix existing spells, but you still wont be able to use surge spells just yet.
  20. They're most likely consistent in their relativity. Eg. Attack is always higher ID than defense or the other way around
  21. You can look out for his first attack animation. It's true that animations can hide/cancel eachother, but you should be able to see their first attack. 1. If the monster is aggressive and attacks first, there you have it. 2. If the monster is passive and the player attacks first, in order for its first animation to be cancelled, you would have to attack twice before his first attack (unlikely). In rare cases where you attack an aggressive monster (who is about to hit you) first, you should still be able to see an attack animation eventually. EDIT: If you do get hitsplat API added, you can use the timestamp of the first hitsplat on you for melee enemies.
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