Everything posted by Czar
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Looking for a scripter
http://osbot.org/forum/topic/61897-czar-iron-man-script-mega-script-all-f2p-quests-p2p-account-starter-tut-island/ I can script quests, which one? Don't say desert treasure lol
- Looking for a scripter
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inventory.contains slow?
Mine: Called Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep Sleep public boolean contains(int i) { System.out.println("Called"); return true; } public void check() { if (contains(0)) { for (int i = 0; i < 100; i++) { System.out.println("Sleep"); } } } Yours Called Sleep Called Sleep Called Sleep Sleep Called Sleep Called Sleep Called Sleep Called Sleep Called Sleep Called Sleep Called Sleep Called Sleep Sleep Called public boolean contains(int i) { System.out.println("Called"); return true; } public void check() { for (int i = 0; i < 100 && contains(0); i++) { System.out.println("Sleep"); } } Hypothetical, but yeah.
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inventory.contains slow?
Dude it's not the same thing, you just confused me.. if (getInventory().contains(uncut)){ for(int i = 0; i < 100; i++) { sleep(50); } } That is calling inventory.contains 1 time, the code you have calls it 100 times. Try it..
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inventory.contains slow?
http://osbot.org/api/org/osbot/rs07/utility/ConditionalSleep.html Use conditional sleep until inventory is empty
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inventory.contains slow?
Lol my bad, I read it wrong, well IDK what else to say, just find another way to sleep after depositing items, it's really not a big issue
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inventory.contains slow?
if (getInventory().contains(uncut)){ for(int i = 0; i < 100; i++) { sleep(50); } } Idk, try that
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inventory.contains slow?
Ohh I understand, the best way to do this is returning 50 on the onLoop method, because it will re-loop after 50ms until the action is done.
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inventory.contains slow?
You are calling that method 100 times, so it's 50 * 100 ms, just do getAmount if you want to get the amount of uncuts
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Added NPC Search system: The script will attempt to find the npc on the world map, find the nearest position and walk to it. Version 0.6 - Documented all npc names, combat levels, hitpoints, max hits, weaknesses, spawns. - Prioritize a certain npc by its combat level (lower levels can attack lower level ghosts, higher levels attack higher level ghosts) - Added node effects - Protecting range when passing the trolls, running when in a dangerous area (white wolf mountain) - Added dark areas (light source requirement) to enter - Added a profile for the user, so the script can analyse scenarios and calculate fastest way to do things - Script actually buys all the gear it needs from the nearest slayer master - Added more monsters (both slayer monsters and regular training monsters) - Finished edgeville dungeon, taverley dungeon, stronghold, ice giant dungeon, skeletal wyvern area completely - Combined this script with my fighter, so you can make it train melee OR do slayer, up to you - Removed GUI frame completely, went ahead with an interactive, easy to use paint - Added Brimhaven dungeon, including chopping all the obstacles, and the upstairs area - Added protecting prayers when fighting NPCs - Added potion drinking, even anti-fires - Added mage support ~ Czar
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Looking for a script
CzarRangeGuild is a good script imo :P
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Thanks In order to fill in the gaps of missing data, I'm going to visit the runescape private server world and grab all NPC spawns, combat levels, hitpoints levels etc and just integrate it into the script. I will also be thinking of morphing the script into a regular AIO fighter too since it supports so many npcs. It will have a slayer option and a regular fighting option.
- CzarRangingGuild
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Version 0.5 - Added dynamic safespotting system (temporary safespots where player never gets hit) - Added all special attack weapons, their percentages and their quest requirements - Added attack style support, ranging support, mage still unsupported - Added monster weaknesses and corresponding attack style - Added monster 'family', e.g. killing wolves for dog task, Kalphite soldiers for Kalphite task (instead of workers) - Added Slayer task checking using the gem (scrapped old system using configs which was useless) - Added Kalphite cave - Added Mos le harmless cave (cave horrors) - Added ~20 more slayer monsters Working on: - Mapping 'danger' areas on the world map - NPC Contact spell - Nieve's slayer dungeon - Finishing the remainder of slayer monsters (~30 left) Script live by friday this week. Sorry for not updating thread, have been working silently. ~ Czar
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My gold farming loot so far
Nice bro, how long it take?
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Yeah I'm just getting it ready for the SDN.
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Thanks guys That's actually a good idea, I'm going to map all the safespots for certain monsters so that it will automatically go there if using mage/range. This stronghold of security took so long to implement.. Just finished the entire thing and will work on finalizing the locations and pushing the script live. Next update will feature Ava's accumulator detection, arrow looting, safespots and more locations.
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Script testing will be going live very soon. I am going to add some temporary changes to the script which involve manually selecting a slayer monster from the GUI (if the script doesn't have the config for the monster), and hopefully we can fill out the missing gaps with the user testing base. I can give auths for free to whoever PMs me just for testing purposes! ~ Czar
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Perfect Quester
Thread re-opened thanks to Divinity I will be making some updates both here and on my slayer script. EDIT: This script will be transformed into a total questing script. As for the account training, there will be an option in the GUI: 'AIO mode' - it will chain all the quests and skilling and form an account 'Single quest mode' - it will complete a single quest 'Quest queue' - it will have a list of quests to complete in order I scrapped the current source code and will only refer to it when adding updates.
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Thanks guys, just finished a lot of background stuff. Made a quick 'suite' of tools for my scripts to allow easier coding, wrote a framework and backend for all my scripts (mainly npc handling, object handling and ground item handling). Going to start working on higher floor areas (getZ() > 0) and I'll be close to finishing the monsters. Does anybody know when the SDN manager is going to be announced? I can't wait to get this script out there for testing. EDIT: Version 0.4 New Updates: - Ancient magic spells added - Fairy teleports added - Cannon system added (will expand on this by adding more 'recommended' cannon spots on the map) - Cannon collection from Nulodion (if lost) Working on: - Al-kharid carpet rides for desert tasks - Canifis walking path - Item Alching mini database - Adding object requirements to all paths (e.g. dusty key for Taverley dungeon gate) - Grab Dusty Key from jailer if your account doesn't have one ~ Czar
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Thanks Working on fairy teleports now.
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Both, free will get a level cap of.. maybe 60 slayer premium will only be 4.99
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
EDIT: Added most of RS's dungeons! ^ Only the important ones are shown Stronghold is done, with skip levels (20 to skip first floor, 40 next.. etc) Still need Smoke dungeon from desert treasure (for dust devils)
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Can I have Script Writer rank please?
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Czar Slayer (AIO) - BETA TESTING NOW ACTIVE
Yep, I'm going to request to re-open that thread. The questing script will feature a massive overhaul since I managed to finally get webwalking. So many possibilities.. New update: Added dynamic webs .. Brimhaven dungeon web added: Which means.... all metal dragons, fire/moss giants, dogs etc. have been added to this script! EDIT: Next step is the Stronghold of Security