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Czar

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Everything posted by Czar

  1. it completely depends on your account, I would suggest any level account go to rock crabs, and higher levels go to experiments (only if defence) since experiments have more hitpoints (?)
  2. Hmm I suspect it is the teleport runes, perhaps teleport spells are bugged, I need to test this. If you have teleport tabs can you temporarily use them and report back? In the mean time I will investigate the code
  3. Update coming soon, please tone down the negativity, I am here to fix + update the script. You're right about the part where I don't usually train here, I will give it a go and run some tests.
  4. Version 0.05 - Added world hop at X players - Added dragon axe special attack - Added fail-safes for chop area - Added fail-safes for getting stuck at banks - Added Gnome Bank to web - Fixed power chopping Update should be live within an hour or so
  5. LOOL Wtf, dragon axes have special attacks? And yeah I could, it will be in 0.05 too ;)
  6. Alright I will add hopping for version 0.05. @boats, increase OSBot memory to 1024 and tell me if it works, you can do this by launching osbot.jar, and before actually launching it, go to advanced tab and set memory allocation to 1024.
  7. Can you show me a screenshot? Also, check %userprofile% on windows (if using), just type it in the file bar and it will take you to the same place where your osbot folder is, there should be a file called surface.jpg
  8. Sure I can add that, so you guys want to hop for players within a 3x3 grid near you? Or what
  9. Hmm, does non-antipattern dropping work? It should work with the latest client, if not, try antipattern dropping
  10. I will, I just need to make sure everything is flawless first. OSBot .60 client should work with this script very well, since .59 was bugged
  11. Wow nice to see some progress reports now, haven't seen them in ages lol. As for custom AFK spots, I will make an update today fixing them
  12. Fixed camera in version 2.26
  13. Alright no worries guys I am fixing it right now, sorry for the buggy release, I need to make some adjustments for the SDN EDIT: If you guys have client .58 laying around feel free to use it for now, because that one works Version 0.04 - Added draynor willows to list - Fixed powerchopping - No longer gets stuck with some tree types - Removed some paint components, made the script too laggy Update will be live within a few hours thanks for being patient guys, sorry about this btw, even my most successful scripts had a few problems at the start (range guild especially) and now it's flawless :P
  14. Lol no worries man, I spent like an hour looking through the code trying to find out why pots didn't work.. when in fact you're not even using my script :P
  15. Please don't tell me you are serious.. You are not using my script you are using the other experiment script. I don't think it supports potions at all.
  16. Open console log and screenshot the whole client and post in imgur
  17. Version 2.57 - No longer hops world when out of the rock crab area - No longer gets stuck at the middle - AFKing now works (?) always worked, just tweaked it - Waterbirth pathfinding improved Update should be live within an hour.
  18. Make sure to use the latest client (.59) and it will pot @Fark I will make an update to the camera
  19. It has potion support just load any potion in your inventory when starting script and it will drink them ;)
  20. i removed some stuff similar to my logo (edit: remove this post plz i didnt read about transparency)
  21. Another update coming soon.
  22. Czar

    <3

    roof roof
  23. I will investigate this, thanks mate
  24. Alright i guess it's still the path issues, don't worry i will fix waterbirth :P
  25. I will update the path system, waterbirth island is very unclear with walkable tiles (have to walk around the fence etc). Version 2.57 will feature a GUI overhaul (adding 2 new tabs) + a waterbirth spot option. How is AFKing in waterbirth?
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