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Everything posted by Czar
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Activated all trials, good luck everyone New update: Latest update (v126) - Added an update for hill giants ladder - Added an update for bone burying and banking conditions - Added an update for looting items above GP value - Added move mouse outside for plugins - Added potion banking conditions - Added prayer potion banking conditions - Added beta mode looting bag feature - Added beta mode green dragons plugin (should be v127) This is a big update everyone, but it should definitely be live within 24 hours, thanks for feedback and good luck everyone!
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So when bone burying is enabled, and banking condition is set to: loot_full, what should I make the script do? It's confusing because the script would just end up burying bones forever since the inventory would never get full of loot, only bones then the bones would disappear and then more bones. Let me know what the script should do and I will code it ASAP for the next version , because I'm still confused As for hill giants banking thanks for feedback I will post a quick fix, update v125 should be here ASAP
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On the setup window there is an option for readyclick, just enable the checkbox and good luck ! EDIT: Readyclick is only viable for obstacles which are on the same floor level, if the next target obstacle is not on the same floor (e.g. something which is 1 ladders up, it's not ready-clickable because the object cannot be right-clicked) but most courses have at least 5-6 readyclick obstacles so it's no problem As for trials, activated all good luck everyone
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Okay the update is now ready, had to roll-back the update and double-check/test again to make sure New update (version 34) - Added CC feature - Added worldhop feature - Worldhop without CC will hop at X players - Worldhop WITH CC will hop whenever the chosen name says: 'W(world_number)', for example, 'W36' will make the script hop to world 36 - Added 'Avoid dorics quest' option to setup window - Added update for paint during questing This is a big update guys, thanks everyone for being patient and giving suggestions/feedback. Update will be live within 24 hours or so, I will update this post when the update goes live (automatically). Good luck everyone ;) Next update will have ice gloves and stamina potion support
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Make sure to read the instructions, you need to select the right option, if you don't have your chosen alch item in inventory, it will auto-logout
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Which options does the script get stuck at hill giants? I selected this: loot_item_id_3 564 loot_item_id_4 563 loot_item_id_0 561 loot_item_id_1 560 loot_item_id_2 532 npc_name_0 Hill_giant pref_bank nearest bank_item_amount_1 15 eat_for_space 0 ranging_mode 0 bank_item_amount_0 1 bank_item_id_0 983 bank_item_id_1 329 npc_list_size 1 walk_fight_1 walk level_task_mode 0 bank_mode 1 loot_item_alch_3 0 loot_item_alch_2 0 loot_item_alch_4 0 walk_bank_0 walk loot_list_size 5 npc_cb_0 0 loot_item_alch_1 0 bank_condition No_food_until_inventory_full loot_item_alch_0 0 bank_list_size 2 bank_item_block_0 0 bank_item_block_1 0 That hill giants profile works incredibly well, loots limpwurt roots and bones, but it never was stuck going up/down ladders. Let me know which options and I will test and fix ASAP @Wishy I haven't tested wyverns yet but I will be buying a high-level account soon to try out all the high-level npcs and slayer tasks and possibly create more fighter plugins. The next real plugin will be green dragons very soon, just making sure that sand/rock crabs AFK feature isn't bugging out for anybody else anymore then I can move onto new features. But the script does support custom safespot tiles and attacking npcs so it should theoretically do fine, especially with rimmington teleports (h tabs) and custom banking features Also I will be adding an info box to let everyone know about plugins because the script does not say anywhere that rock/sand crabs are handled differently ^^ for the record, if you want to fight sand/rock crabs, just go to the menu and select plugins, there will be a dropdown menu with some special npcs which have different combat code and extra features (e.g. afk/anti-pk/blahblah) Looks like the update (v124) is still pending, it should be live any time now hopefully
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Thanks everyone I really appreciate support and feedback
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24 hour progress report!! Setup Window Highly intuitive and visual, and easy to use! Portal Prediction knows which portals are going to drop - prioritises them! Full Void in <24 hours It takes only 850 points for full void, go go go! Screenshots & Results
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New update (v26) - Added AFK mode, hit the F5 hotkey to set your current tile as the afk refresh tile (the tile to walk to, when the npcs aren't aggressive anymore) - Added a few updates for setup window to make it clearer - Added an update for guthan's mode, healing and gear-equipping works amazingly well update will be live within 24 hours good luck everyone ;)
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You need to set food for rock/sand crabs otherwise the script will just auto-logout, did you set food? Otherwise, if there are any errors just paste the console log here so that there can be updates As for guthans mode, good news everyone, while coding the latest update (the version posted above) I managed to find a way to make customized equipment loadouts too, which is very useful for slayer mode in the future Here is a preview of customized loadouts, was testing guthans by changing the item id to pest control gear (just a placeholder, it will work for guthans armor in the live version, I just didn't have guthans armor nor the stats on my account) Equipment loadout: - Full addy armor, dragon longsword Barrows loadout: - full pest control gear, mithril spear (to trigger shield equipping too, while imitating guthan's spear) Notice also the order in which the items are equipped, I made it choose a random path, sometimes it follows a path, other times it will equip in an arbitrary fashion As for banking for potions, I will add it as a new banking condition, most likely will be called "no_potions_left" and perhaps a prayer version of "no_prayer_pots_left"), this update will be for v125 since v124 is already posted and awaiting approval. Same applies for task mode in plugins (sand/rock crabs) and move mouse outside screen option thanks everyone I really appreciate the patience and understanding, as well as feedback/suggestions
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Next update will have auto-logout again Will edit this post ASAP
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Just testing the world hop cc feature and I will post the new changelog ASAP (will edit this post very soon)
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Walking mode 1 and walking mode 4 are the most stable and fastest (performance-wise, doesn't slow down/waste memory) EDIT: Fixed, update version v85 just posted, should be live within a few hours automatically, thanks for being patient everyone, zeah works like a charm now ^^ It was a very simple fix, now should work for everyone as soon as the update goes live ^^ A new walking option has been added, "Zeah walking mode" for all zeah fishing The other walking options are not for zeah, only this walking option is for zeah, gl ;)
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Another user also had a GUI-related bug, how did you make the bug happen, it's not happening for me, maybe java 64 bit or maybe older version of java? Can you try latest version of java just to make sure it's not the java version or anything. Aside from that , I will try to find what causes that graphical bug and fix ASAP. Guys, just posted v124 - One final fix for guthans mode - One final fix for sand crabs AFK feature - Added a nice update for bone burying, and another update for setup window saving options - Added an update for banking without using food just tested the new bone burying and banking system and it works MUCH better than before. I also didn't get any bug reports for sand crab retaliation mode, and I haven't had any bugs with it so I will remove it from TODO list since it's fixed now ^^ Let me know if any other feedback/suggestions/bugs and they will be added to v125 (2 updates later) asap. good luck everyone, I will also be adding a bug report template to speed up bug fixes ^^ update should be live within 24 hours ^^ please guys if there are still any errors or bugs that I have ever missed, just say so
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Hmm anglerfish banking seems to be working for me, try changing the walking options at the startup, otherwise if there is another bug report just confirm it ^^
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Posted a quick fix, in case the script ever happens to be at shopkeeper, next version should be live within a few hours gl everyone ;) Activated all trials (24 hr) too, gl ;)
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For tan leather spell you gotta have 3 inventory spaces for runes and the rest must be for leather hides only, that will make it work perfectly ^^ as for trial, activated free 24hr trial good luck ;)