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Czar

Global Moderator

Everything posted by Czar

  1. Which banking condition option for the fighter script, I will fix the bug ASAP edit: fixed lumbridge bank, should be live in latest version. edit2 : Hmm cows are working for me, with food set (and tried with no food after) and bank_inventory_full condition, loot options: cowhide only. I will try to find a bug though. guys, if there are any error logs or any bugs, please make sure to fill out a bug report so the bug(s) are fixed much faster. e.g. how did the bug happen, which script settings enabled, etc.
  2. @tommied7 which runecrafting settings? energy potion, pouch repairs, broken pouches, etc etc? I will add an update ASAP. New update (v33) - Added an update for magic imbue - Added an update for food and abyss - Added an update for questing - Added a randomization update for fire altar latest version will be live in less than 24 hours, good luck everyone Just some coding tweaks had to be made, since this is still a new and extremely complex script , thank you to those of you who have been patient, really appreciate it If there should be any other tweaks/changes just post any script suggestions below and I will add another update ASAP. If there are any errors, make sure there are error logs in the console ^^ More in-depth update changelog: - No longer teleports twice using glory amulet - No longer attempts to leave the altar by portal if there are still dueling ring teleports left - No longer continues to do an abyss trip if running low on health - Added a more accurate magic imbue system - Added a randomized path for abyss and general altar paths (including fire altar) - Added delay after navigating through abyss obstacle, waits for animation to finish - Rune mysteries is flawless now - Abyss miniquest is much better, almost out of beta mode (1 more test account remaining until out of beta) - Added stamina potion support for questing - Fixed stamina/energy potions for normal runecrafting
  3. Fire altar is working very good, what is the problem the path or ? As for quests, will do another test run for quests and add an update ASAP ^^ As for trial, activated good luck
  4. Posted a quick update for glory teleports and path system, latest version is now v32 As for pouches, make sure the pouch checkboxes are selected otherwise the script will not use the pouches whatsoever ^^
  5. Just added a quick update, should be much better in next version ^^ Update will be live in less than 24 hours I'm not sure what's going on but it must be the user configuration, since the script is launching perfectly for everyone Make sure to start script while logged in and it should work, but after this update goes live there should be no errors whatsoever anyway ^^
  6. Hmm, java is up-to-date?
  7. Try a different walking setting for Zeah, should work much better, in the meantime I will add a quick update for zeah walking mode ^^ Activated free 24hr trial good luck ;)
  8. Hmm I am able to override the random handler, I guess I will do so in the next update, but for it to work, users must not enable client random dismisser ^^ As for mouse movements, scripters can't change mouse system but don't worry, only clicks are technically detected by the client, as long as there are no bugs and no stupid mouse clicks it should be fine. I will post an update for clicking too :D As for the clicking & brass key, I will add an update ASAP thanks for feedback guys and activated all trials good luck ;)
  9. Hmm there is no information in that error log, so the script just stopped randomly ?? It's working flawlessly for me
  10. Hmm I made the script avoid taking the portal if the player cannot enter (if there is a message which says (along the lines of): you cannot take this shortcut, blahblah), is the script still trying to enter the portal after the first attempt? For me it's avoiding the portal New update: (v33) - Changed walking system - Added a delay for glory teleports - Removed delay for safespotting This new version is much better and should be live within a few hours max, the script paint will show v33.0 when the version is live
  11. Activated all trials good luck everyone As for fighter, can you try a different walk option? I made sure there were multiple walking options with unique differences, e.g. efficiency, stability, etc. In the meantime I will add a quick update ^^ Also for better performance, start the script in the chosen fight location
  12. Will post a quick update for stronghold and edgeville bank ASAP
  13. New update! (v31) - Added anti-ban tab to setup interface - Ring of dueling mode pre-hovers/pre-clicking is now optional - Added script setting cycler - Added anti-pattern mode option - Major revision to anti-ban system - Added an update for nature rune running (trading noted supplies and antipoisons) update will be live in less than 24 hours, good luck everyone ;) The botting ban-rate for this script should be drastically reduced after this version goes live. Once the script paint says v31.0, the update will be the latest version ^^
  14. Activated all trials, good luck everyone ;) Let me know if any bugs/suggestions/ideas
  15. Czar replied to Czar's topic in Magic & Prayer
    Will add an update for the new flax spell ASAP, just levelling up/questing the test account As for trials, activated, good luck ;) by the way everyone, enchanting is insane profit right now (>300k/hr) with low reqs ^^ (even more if item price is bought low and sold high)
  16. New update (v35) - Added an update for the order of fletching - Added an update for shortbow/longbow fletching update will be live within a few hours max, good luck everyone ;)
  17. Czar replied to Czar's topic in Thieving
    activated trials good luck everyone ;), apologies if I missed a trial
  18. New update: v131 - Added an update for fight bounds - Added an update for script startup sometimes update will be live in less than 24 hours, good luck ^^
  19. Added a quick update for path, update should be live within a few hours (v32) thanks for feedback ^^ Walking is improved by a lot

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